The Bonte Room
[REPLAY] The Bart Bonte Room Escape 1 is another point and click room escape game created by Bart Bonte. Point and click your way out of this room by finding and combining items and clues in this room in order to escape the room. Good luck and have fun!
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The Bonte Room 1 Walkthrough
Update: Let's replay this game, while waiting for new games!
Play The Bonte Room 1
The Bonte Room 1 Walkthrough
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52 comments:
loading..lets see what we have here
hmm..have one piece of paper, the game at the machine solved, but nothing happened, silver shiny tube, sink filled with water..
solved the coke-machine..get one drink
How do you make the bears jump ?
Hi all!
died all alone again and again in the other one...
try this one now ;)
with the arrows(blue button) you can chose the bear and with the yellow button you are jumping..
Where did you find the paper?
I've put the fish in the sink. No clue what to do next though...
Thx i just solved the hopping game.
Paper is under left bottom corner of bear picture.
How did you get out the fish from bowl ?
i think it was at the floor..under sofa maybe? it says: "You don´t get a drink when the lights just blink" -> hint: you have to push the buttons in the right order!
Thanks for the paper, but I didn't need it in the end as I've already got the can from the machine.
To put the fish in the sink you need to put the pipe in it.
I've added the can to the fishbowl. Tried putting the fish back but can't. Any ideas?
ah yes..it was under picture..and the doghop-puzzle is solved but nothing..maybe the text after solving is for the code..hmm
Ahh got it, there is a net in the sofa.
stuck at the coke machine..
do i have to press the buttons from licht colours to dark??or the other way around??
or am i completely wrong??
@Marie: the light have to be on..not blinking..first one is the fifths button..try it..and than find the next right button
You have to click in the right order that the lights stop blinking, try until all lights stay on..
with the pipe you mean the shiny tube or? can´t put it in sink and also can´t put it in fishbowl :/
The DOGHOP game gives you a clue for the safe code:
[DOGHOP - a] one to one square [game] -->
121^2
Congratulations
You have solved the dog hop puzzle
hop hop hop
DOGHOP a one to one square game
Can this form some sort of code?
ah now i have the fish..thx zazie for the net ;)
@IsaBreeza
THX ;)
got it now...
Coke machine sequence (1-7, from top to bottom):
5
2
4
7
6
1
3
Thanks, I knew it has something to do with one to one, got a key
i was thinking the same, Pod..hmm
and out :)
I don´t get the code ...
Zazie, you'll need a calculator. '1 2 1 square'
i don´t get the code too..more hints, Pod
is there a special spot for the net in the sofa?
im clicking like mad...
@Zazie: When you finish the DOGHOP game, it says (...) one to one square (...) --> one two one squared --> 121^2 = 121×121 = 14641
nvm...POP
@Marie, somewhere on left side inside sofa, where armrest and cushions meet.
thx Norlin..and OUT
@Marie: its under the sofa..
lol..at the end click the GO-button to watch the fish..ahahaha
Thx Norlin, feeling really dump lol.
Out too :)
ah..right Zazie..it was inside the sofa..
THX everybody...wouldn't have made it alone ;)
QUICK WALKTHROUGH:
click the picture of the bear three times, take the piece of paper from the corner under the picture.
its a hint for the coke-machine..
move right: click under the sofa to get the fish-net
zoom in to the game-machine and start to play the game: if you solve it you will get the hint of the code for the red box: 1 2 1 square that means: 121x121= SPOILER14641SPOILER
zoom out and go right twice, solve the coke-machine, you have to put the buttons in this order: SPOILER5247613SPOILER all buttons must be on..not blinking, after that get the drink from the machine.
at the left side at the bottom of the machine you can find the shiny tube, put the tube in the sink and fill the sink with water.
move left, take the fish with the fishnet, move right, put the fish into the sink, move left, put drink into the fishbowl
now put code into redbox from the DOGHOPgame, get the rusty key, put the key in the fishbowl to clean it, move right twice and get OUT with key!
WALKTHROUGH
1. Door view
Click the dog painting three times, so it slants from left to right. Click on the light yellow spot close to the lower left corner to get the small piece of paper. It contains a clue about the cokemachine. Go right once.
2. Sofa & arcade view
By the right leg of the sofa, you'll see something sticking out from the shadows. Click it to get the small fishing net. Click the arcade and solve the DOGHOP puzzle game to get a clue for the code to the safe (solution below). Go right once.
3. Fish bowl & safe view
Use the DOGHOP code solution to open safe and get a rusty old key. Go right once.
4. Cokemachine & sink view
Click the grey half-circle formed shadow at the bottom left corner of the cokemachine to get the silver shiny tube. Highlight it in the inventory (red border) and use it on the sink. Then fill the sink with water by clicking the tap.
Use the clue on the small piece of paper to get the powerdrink can (solution below). Go left once.
5. Fish bowl & safe view
Use the small fishing net to get the fish. Go right once.
6. Cokemachine & sink view
Use the fishing net (with fish) on the sink. Go left once.
7. Fish bowl & safe view
Use the powerdrink can on the fish bowl, and then put the rusty old key in the fish bowl. Use the small fishing net to retrieve the now shiny key. Go right twice.
8. Door view
Use the shiny key on the door, and you're out!
---
[SPOILER]
SOLUTIONS
DOGHOP game clue:
When you finish the DOGHOP game, it says "(DOGHOP - a) one to one square (game)" -->
--> one two one squared --> 121^2 = 121×121 = 14641. That gives the safe code.
Cokemachine:
The small piece of paper tells you that you should click the buttons in such a sequence, that the green light stay lit. If you number the buttons 1-7 from top to bottom, the sequence is:
5
2
4
7
6
1
3
[/SPOILER]
Oh, sorry. I didn't see IsaBreeza's walkthrough (as I was working on mine).
i don't understand the numbering on the doghop game. there are 8 spaces, not 7.
The numbering is for the cokemachine, not the doghop game.
SOLUTION for the DOGHOP puzzle:
If you number the dark (d) and light (l) green dogs like this, looking at the starting positions on the board:
d3 d2 d1 _ _ l1 l2 l3
Move them in this order (I've split the sequence in five rows to make it easier to read):
d1 d1 l1 l2
d1 d2 d2 d3
l1 l1 l2 l2
l3 d1 d2 d3
d3 l3 l3 d3
The Bonte Room Escape Walkthrough:
1) move the 3rd Black dog forward twice
2) have the first white dog jump over the black dog
3) move the second black dog foward one
4)Have the first white dog jump over the second black dog
5)Have the 3rd black dog move foward one
6) have the 2nd white dog jump over the third black dog
7) have the third white dog move foward one
8) have third black dog jump over the third white dog
9) then have the second black dog move forward one
10) have the first black dog jump over the first white dog
11) have the first whte dog move forward
12) now have the second black dog jump over the second white one
13) now move the second white dog over until its by the first white dog
14) now move the first black dog forward one
15) now get that last white dog with the others
16) now move all the black dogs to the other side
You get a message:
Congratulations!
You solved the Dog Hop Puzzle!
Hop! Hop! Hop!
DOGHOP-one to one square game
Which means 121 Squared
121 X 121= 14641
Which is the code for the safe
piep
I think we have played this before, a few years ago. Nice to recycle the good ones, thanks.
I think we have played this before, a few years ago. Nice to recycle the good ones, thanks.
I think we have played this before, a few years ago. Nice to recycle the good ones, thanks.
http://www.doodoo.ru/games/611-the-bonte-room.html
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