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Dailion Tower Walkthrough

Dailion Tower

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Dailion Tower Walkthrough[REPLAY] Dailion's Tower Escape is another point and click room escape game developed by Dailon. In this game, you try to search around to find items and clues in order to figure out the game and escape the dalion tower. Good luck and have fun!

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17 comments:

Hellooo anybody here? :D

Me =)

ok i don't it, i haven't found anything and i died once

hi Mina!

strange one - going thru all the floors collecting items - but cannot do anything yet

Hi Marit =) ... This one is very confusing...

yeah it is.. i don't know if you need all that stuff

I went thru about 16 floors collecting stuff - and died again - giving up on that one - not my game - good luck all

ok used knife to get yellow jewel

thought I might catch you here Swiss....nice to get a live one

I'm giving up too...This is far too strange...lol...good luck for all who stay...

nope this is a weird one

haha i'm gone too..

A little help

B: Begin Floor Down - elevator, side area w. poster and water canal
-- side area - put somnifere, aspirin, and prozac from 9a into water
-- by elevator, 7th step down is 'false stair'

1: Hall 1 - (note, two pedestals)

2: Saloon - adhesive tape, ink, yellow jewel, lighter (click near the base of the lamp and it'll zoom in)
-- Use a knife from 3 to get yellow jewel
-- yellow jewel goes to 9c
-- ink goes in printer on 11
-- tape
-- lighter used in 7b, 19, ???
-- use key from 14 to open blue door to ole!

2a: ole - ladder (will not be there if already got arrow in 18)
-- ladder can be used to wake up via the fountain
-- any ideas on other uses or how to get ladder AND arrow?

3: Cuisine - spoon, plate, butterknife, butter, chef's knife, cleaver (move stool)
-- spoon and plate go to the counter in 9c
-- butter knife goes to red jewel in 12
-- cleaver goes to blue jewel in 11
-- kitchen knife goes to yellow jewel in 2
-- see room 9c to use the jewels
-- butter goes to fairy in 7a

4: Garage - bucket, saw (move barrels)
-- dont know what to do w. carriage
-- saw thru the table in 19, then get arrow
-- bucket

5: Taller - book, microphone, microscope
-- use microscope on small gray plate in 16 for a note
-- microphone goes on the radio in 13
-- book

6: Sala de Estar - liquid rare (white jar, move box), duct tape, beaker, screwdriver (shelf, right, 2nd fr top)
-- use screwdriver on mirror for code
-- liquid rare goes on poisen plant in 19d
-- beaker
-- duct tape

7: Taller of - night goggles, connection cord, xacto knife, pencil, cockoo key
-- use night goggles on floor 19 dark room
-- connection cord goes in room 11 to the power outlet
-- pencil
-- cuckoo key goes in cabinet in 14

-- you can use the xacto knife on the ouija poster to wake up w. whatever you have so far
-- or you can use hte xacto on the ouija AFTER you use the jewels in 9c and get the note from the vase in 14 to open up fairy rooms

7a: through the ouija - barrel of magic beer
-- give the fairy the butter to open the trap door
-- click the bottom portion of the screen to see the other half of the room, give the fairy the hairbrush, can also give her the purse before the brush
-- beer (cant get it)

7b: down the hatch - (there's a table)
-- put the oil skein on the table
-- light it on fire w. the lighter, leave & come back (mssg about arrow), then go talk to fairy by the beer again

7c: ships navigation -
-- the man needs to use the head, give him what he needs! (aka tp)
-- it says i want the wheel, but cant get it either... when you go back in he says fine, i go to wc, but he doesnt leave

8: Sala de Estar - computer room
-- click the cool marquet on the shelf to enter

8a: inside the cm - invocation translates roughly to light hte candles, drink a lot of booze, light the candles, and other spanish stuff

9: Pasillo - hall w. 3 rooms:

9a: Pasillo - bathroom - towel, eyelashes, makeup brush, tp, plunger, hairbrush, lipstick, aspirina, prozac, ducky, "somnifere" (yellow thing)
-- use plunger in vase to get a note
-- hairbrush goes to the fairy in the second part of 7a
-- tp goes to the captain in 7c
-- eyelashes
-- makeup brush
-- lipstick
-- aspirin, prozac & somnifere go into water in begining side area w. poster
-- ducky
-- towel goes on counter in 9c

9b: Library - nada!

9c: Sala de Estar -- lobster that wants to be fed
-- once you have all three & read hte note in the vase, the gems go in here back on the wall
-- plate & spoon go on the counter
-- place towel on counter, leave & re-enter to get new info from lobster, then click lobster for a note
-- info from lobster means put tiara from 10 on armour in 13 to get jewel panal

10: Princess - horse, tiara, pillow, shoe (in castle)
-- tiara goes on hte suit of armor in 13 to get jewel panel in 9c
-- click door on big castle to see gazebo, then click bottom of screen to see & get shoe

11: Dormitorio - wirecutters, watch
-- plug in connector cord to outlet here
-- wirecutters open the empty case

12: Party Room - red jewel, spider, ashtray, vodka, invisable key (near couch)
-- get red jewel w. butter knife, use in 9c
-- vodka goes in 19 on table by the tree
-- spider goes in fishbowl in room 16
-- ashtray goes by the turkey tree in 19
-- not sure what happens with the invisible key, but be careful, somehow i used it and then jumped out of a room that looked like an ice castle to my death

13: Relax Room - coffee cup, brujula (compass/watch? hidden in couch back left)
Gold Key! (hidden front right of couch)
-- note on table (bitacore n3)
-- put tiara on armour to see jewel panel in 9c
-- coffee cup
-- brujula
-- gold key

4: Reunion Room - purse, "bala de oro", gray key (bottom right by vase)
-- use plunger in vase to get a note (bitacora n2)
-- use cuckoo key on cabinet to get note (bitacora n5)
-- use bala de oro in ashtray under tree in 19
-- gray key goes to blue door in 2
-- purse can go to fairy before hairbrush in 7a

15: Hanger I - briefcase w. lock, post w. numbers
-- use code gotten from mirror in 6 to open briefcase & get note (sometimes it stops to advace, you must back down)

16: Hanger II - nothing
-- fishbowl for spider, cup looking things
-- use microscope on small metal plate for a note

17: Psykiatric - nothing (shrink room )

18: Pasillo - arrow (will not be there if already got ladder in 2a)
-- ideas on how to get ladder AND arrow?
-- saw thru hte table in 19, then get arrow
-- arrow

19: Top Tower: 4 areas

19a: Dailion Room - dark room, bracelet (on table)
-- use night goggles to see
-- use ashtray under turkey tree
-- use bala de oro in ashtray, it turns into a cigarette
-- use lighter to light candles. get one and then try them all again & so on until all are lit

19b: blue door - click to exit ;)
-- click the VERY BOTTOM LEFT corner to see outter view, be careful not to exit

19c: outter view - clouds, bones, grate
-- left & middle clouds are safe enough,
-- right cloud to exit
-- grate for coffin room

19d: grate - coffin, poisenous plant, purple jewel
-- use rare liquid from 6 on plant to get purple jewel

yep..it's crap alright. i will rate it with a phrase used to describe a pillar in the game... it is 'shits of bird'.

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