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Nick Bounty: A Case of the Crabs Walkthrough

Nick Bounty: A Case of the Crabs

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[REPLAY] [DOWNLOAD] Nick Bounty: A Case of the Crabs is another premium quality point & click adventure type escape game developed by Mark Darin for PinheadGames and hosted on Itch.io. Something stinks and it smells like crab. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it’s up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation. Good luck and have fun! ☺

Update: Let's replay this game, while waiting for new games! 

Download A Case of the Crabs

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36 comments:

Well I'm having a problem commenting,but i think I've played this game before somewhere.

woo hoo! going in...

ok - have knife, crab, library card, fingerprinting book, library card, and sea sponge.

used crab in bucket w man on dock. now a little stuck. and btw i only have one library card lol

looked at crab crate again, got fake crab. now heading to restaurants

how do I leave the office?

hi tikitty - click on door. but only after looking at and taking everything you can. especially the box

thanks josie- what to do with rats now. cant shoot or stab

n out.. nice game,chicken of the sea :)

Got ink and card with photo, can;t use ink on the victim;s hand though..

Out. Nice game!

how did you get ink

Think I'm stuck right near the end. How do you get the thug to move?

Can't load the game..it stops at 47% even after refreshingggg

nice one !
heidi, got in the restaurant, go troug the kitchen, then the door on right and move crate. you got a phone number to give to jim.

stuck w rat running around

       Anonymous  1/31/11, 12:47 PM  

You get the ink on the sponge by scaring the squid with the crab. Then soak it up with the sponge. Not sure what to do next.

       Anonymous  1/31/11, 12:58 PM  

If you look at the toy crab, you can pull a string back and the claws snap which is probably good for the rat, but I can't use it yet. Probably need some cheese, but can't seem to get the fingerprints on the card. When I try to put it on the victim, it says, "Maybe, but not yet."

       Anonymous  1/31/11, 1:02 PM  

Nevermind, if you read the fingerprint leaflet you have to make sure the victim has hands first so look at hand. Then read paper again and do step two and so on. I am in the restaurant now and clearly playing by myself. I guess that's better than another preposition I could use.

Anyone still here? I can never tell whether it's live or not with different time zones!

Sorry, not live. And even more than not live. It's an old game posted here as replay.
The times on the comments are US west coast timezones.

This is really frustrating righ near the end were it says place listening device near window, it is not showing window even though I click all over the stupid thing?

This was one of the first point and click games I ever played you would think I would remember what to do but it was over a year ago, brilliant game.

How do you get past the rat?

Anyone? That rat is very annoying!

small-tool, reddc, anyone....anyone...Bueller...

Sorry Cindy,
It's a long time ago I played this one. But I thought it was something with making a rat trap with cheese.
Anyway, if you Google the title you can find walkthroughs and even video walkthroughs.

       Anonymous  1/31/11, 9:53 PM  

Cindy,
If you already have the fake crab and you look at it you can see it says if you pull the string then the claws snap. After you put the picture and fingerprints on the library card and get in the coded door. When you pass the waitress and go in the back, you will see a piece of cheese. Combine the cheese and the fake crab and then you can catch the rat. Hope this helps.

       Anonymous  1/31/11, 9:56 PM  

reddc,
If you have been thrown out of the Bosses office you can look through the glass to the right of the door. I think it is then that it tells you you can't make out what he is saying. Combine the cans with the string and then that with the victrola and as long as the bodyguard is on the phone, you can try again and you should record the conversation.

A Case of the Crabs Walkthrough:

Part 1: The Office
A Case of the Crabs starts out with a rather funny joke. It kind of caught me off-guard that a game was making me smile in the first five seconds. ;) You’ll get a bit of the story from the game’s main character, Nick Bounty.
A man will soon walk in with a box of crabs. After talking for a few seconds, he’ll fall over dead... I think the knife in his back might have something to do with it. Pick up the crab that is wandering around the floor by using the? get? command. Then, take a look at the box the murdered dude was carrying. It came from a shipping company on the south side?. Nick will decide fairly quickly that he should go check that place out. Good idea, Nick.
You can also pick up the knife jetting out of the dead guy’s back. I suppose a knife could be pretty handy, eh? You also need to pick up the library card and the book on fingerprinting. The card can be found lying on Nick’s desk and the book about fingerprinting can be found on the bookshelf. Use your knife on the book about fingerprinting to make a much nicer little leaflet. You have just about everything you can get and have done everything you can do for now, so exit via the door. You’ll arrive at a city map. Head to the only other available area aside from the office, the Shiny Barnacle Shipping Docks.

Part 2: Shipping Docks
Arriving at the docks, you’ll see a man polishing one of the sections of the only visible dock. His name is Bill and you can try to talk to him, but you won’t get too much of a reaction out of him. Check out the small stack of crates and you’ll notice that they’re all just like the one that the dead guy brought into your office. You can use the knife that you pulled from Arthur’s back on one of the crates but there will just be more crabs inside. You already have a crab in your pocket, but you might as well look at this one. Nick will discover something so horrible, so devious... that he will shudder uncontrollably. After this gruesome discovery, pick up the toy crab.
To the right of Bill is a box containing some sea sponges. Pick one of them up. Is that Spongebob on the box? Sweet.
Next, put your live crab in Bill’s bucket. The next time he puts his hand in he will get a little surprise. Of course, the guy’s mad, so you’ll have to explain yourself. You’ll get four choices of things to say. Pick the first three. So good old Arthur had a boat down here, eh? When you want to stop talking, pick the fourth option.
Use your crab on the crate of squid. The crab will frighten the squid and a fountain of ink will go spraying out of him! Then, mop up the ink with your sea sponge to make an inkpad. Awesome. Now, let’s go back to the office.

Part 3: Office Part 2
Look at your new fingerprinting leaflet. The first step is to check to see if the victim has hands. Well, go ahead. Look at his hands. Okay, so he has them.? Great. Look at the leaflet again to get step two. An inkpad? You’ve got one of those in the inky sponge! Use the inkpad on Arthur’s hand to make his hand all inky and stuff. Then, look at the leaflet again and place the library card on his fingers to get a nice set of fingerprints. THERE! You’ve finally got a nice looking fake I.D...almost. Head to the Blue Crab Cafe.

Part 4: Blue Crab Cafe
First thing you’ll want to do here is cut the ?Lonely Guy? flyer off the wall using your knife. Then, place the picture on your fake ID NOW you have a genuine fake ID! Congrats! Use the card on the ID scanner in front of the Blue Crab Cafe.
Once you enter, you’ll notice that the place seems rather empty. Think it could have something to do with the rigorous security they have? Eh, maybe. A waitress will come running up and tell you the menu. Ask her about counterfeit crabs and she’ll say that that’s the reason business is so bad. Suuure. Anyway, you can talk to her about the other three things, but nothing will really come of it. Tell her the fourth option and she’ll leave you alone.
Walk up farther into the Blue Crab and you’ll end up in the kitchen where some rather ancient music is playing. Pick up the piece of cheese that’s sitting on the kitchen counter. Then, exit via the door to the right. One of the E Street Band will stop you and bring you to Bruce’s place... err.. forget I said that.? Apparently this fat chubby little guy is actually the head of the crab counterfeiting operation. He’ll tell you to stay out of his business and then you’ll be thrown out of his office.
Outside of his office, pick up two of the can halves from the garbage can. Not much else to do here, so use the exit that’s to the left. Then, head back to outside the Blue Crab Cafe. The gate that was locked earlier is now open, because you just came from there. Use your real crab on the fuse box. Now the power will be out in the kitchen. After that, move the empty box that’s to the left of the three stacked up boxes to find a business card. Pick it up and look at it. If you squint, you can make out the name ?Wilbur Thug? on the card.? Interesting. Take those wires hanging from the fuse box as well.
Go back inside and talk to Gutman. Talk to him about every single thing that comes up, and eventually you’ll convince him that listening to the blues doesn’t help. Thus you’ll be able to take his Victrola. We’ve taken a bunch of stuff lately, haven’t we? Next, head over to Jim’s Shack ?O Crabs!

Part 5: Jim’s Shack ?O Crabs
You can’t talk to Jim right now, because he’s deathly afraid of that large rat that’s tormenting him(I wonder if he locked himself out too?). So, make a nice little rat trap by combining your cheese and toy crab. Use your trap on the rat and away he will go. Jim is still suffering a bit of a twitch though.? Talk to him to help get rid of it for him. Speak to him about all three topics.
Hmm.. sounds like something we could help with.
Give the poor man Wilbur’s business card. He’ll call him up, giving you a nice shining opportunity to use some stuff. Next, we’ll need to go back to the boss? office.

Part 6: The Boss
Once you get here, combine the can halves and the wires to create a ?state of the art? listening device. If you try to use it on the window to hear what the boss is talking about on the phone, Nick will tell you that he’s having an ?incriminating conversation?. So, combine your Victrola and hearing device to create a perfect spy machine. Use the machine on the window.
After Nick gets all the evidence he needs, he’ll dump the spy equipment and you’ll be left with a record. Head inside to the Boss? office and confront him.? However, the Boss would rather not be thrown in the slammer, so he does away with your evidence! Pretty soon, he points the gun at you! If you try and select ?Shoot?, Nick will unfortunately inform you that he has actually never had a gun! So instead, throw the crab you’ve had all this time at him. Enjoy the ending. :)

Wer is the new fingerprinting leaflet

I finished the game! :)) so happy! :P

im at da first place dont no what to do got the crab,knife,libary card and a fingerprint leaflet PLEASE HELP IM STUCK

what else????????

       Anonymous  9/16/18, 3:24 AM  

caught this one due to a suggestion for the 2nd Nick Bounty episode (The Goat in the Grey Fedora) of one of our EG24 players (thx noel)
unfortunately, the game is only available as download now - enjoy anyway!

& of course:
as the safety of our players’ devices is important to us, we only provide safe downloads, tested on a computer with very high security settings!

btw: another Nick Bounty episode will be released soon - watch this space!

thx for all your creations, Mark ☺
& thx Yalçın for the WT

       Subscribe  2/4/24 12:24 PM

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