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Good Night Mr. Snoozleberg 1 - The Inauguration Walkthrough

Good Night Mr. Snoozleberg 1 - The Inauguration

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Mr. Snoozleberg is the perfect diplomat: charming likable and inoffensive. Unfortunately he is also a chronic sleepwalker. You need to help Mr. Snoozleberg sleepwalk through the night through the Big City Hollywood outer space and the Wacky World amusement park. But be careful you can't wake him up!

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1 comments:

       Anonymous  7/29/06, 2:58 PM  

Level 1

1. When Snooz approaches the gutter at the upper right, click on it to make a ramp.

2. As soon as he reaches the lower roof, click on the chimney to create a puff of smoke for him to cross.

3. Drag the TV antenna to the gap between the umbrella and the flowers, then release.*

4. When Snooz reaches the umbrella, click on it so he'll use it as a parachute.

5. Take out the second brick on the ledge beneath the roof where the umbrella was.*

6. Bonk the dog with a flowerpot before he can bark and wake Snooz.

7. Turn the lower chimney to the left before Snooz steps on it to let him step down.

8. When the shutters start flapping, click on them to close them.


Level 2

1. Right before Mr. Snoozleberg walks off the first ledge, click on the awning beneath him.

2. Just before Mr. Snoozleberg reaches the window, click the shade to shut it.

3. Click the fire hydrant to let him walk across the geyser.

4. Click the window sill; one side of it will fall down and he'll climb into the window.

5. Immediately open the door beneath the window Mr. Snoozleberg just climbed into.

6. Drag the manhole cover to the manhole.

7. When Mr. Snoozleberg steps on the manhole cover, click the manhole cover to turn it. Mr. Snoozleberg will turn and walk down to the subway.


Level 3

1. At the absolute last minute, click in between the swinging monkeys to make them grab hands and stop swinging. (Hint: If you can't get the timing down, count the number of times they swing towards each other. The eighth swing is when you should get them to hold hands.)

2. Open the lion's cage door.

3. Click on the arrow right above the lion. It should fall down and stick him.

4. As soon as Mr. Snoozleberg walks into the doorway, click on the shed door below him to open it.

5. Click on each of the seals' heads right before Mr. Snoozleberg is going to step on them. That should bounce him across the pool. (You might have to do this a couple times to get the timing down.)

6. Drag the beehive (in the monkeys' tree) to the polar bear. You can do this ahead of time if you have the chance.

7. Click on the elephant's trunk. He'll blow the porcupines back. Keep clicking on the elephant to keep blowing back the porcupines until Mr. Snoozleberg walks safely out of their pen and out the exit.


Level 4

1. Click on the cement mixer.

2. Click on the yellow lift to make it drop down to Snooz's level.

3. When he steps on the lift, click it again to make it go up one level.

4. Drag the sandbag on top of the crate in front of the others to make a ramp for Mr. Snoozleberg to walk up.

5. When Mr. Snoozleberg steps into the cement tube, click on it. It'll move up and turn around.

6. Drag the yellow-and-black caution thing (I can't remember what it's called) to bridge the gap in front of Snooz.

7. The second that Mr. Snoozleberg steps into the L-shaped pipe, click on the pipe to turn it away from the gator.

8. Click on the yellow lift again. It'll go up for Mr. Snoozleberg to cross.

9. Click on the gray tube again. Mr. Snoozleberg will walk across it (instead of through it) this time and out the door.


Level 5

1. Just before Mr. Snoozleberg steps off the top clothesline, click on the wheel at the right of the middle clothesline to slide the clothes over.

2. When Mr. Snoozleberg steps on the open window, click on it to close the window and let him walk down onto the trash pile.

3. DON'T GO UP THE FIRE ESCAPE! Let Mr. Snoozleberg continue towards the burning trashcan and cat. Instead, click on the pipe that's just to the left of the burning trashcan to put the fire out.

4. Click on the long board right above the cat to knock it out.

5. When Mr. Snoozleberg steps on the trash truck's bucket, click the up arrow on the side of the truck to lift him up.

6. Drag the beat-up cushion (next to the cat) and place it on top of the truck, in between the two windows. Mr. Snoozleberg will bounce off it and walk out of the level safely.

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