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Good Night Mr. Snoozleberg 4 - The Great Escape Walkthrough

Good Night Mr. Snoozleberg 4 - The Great Escape

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Mr Snoozleberg, still sleepwalker, takes us to a fun park. As usual, you have to use the interactive items to help him going through safely, by clicking on these in proper order and at proper time. In this level, things are a bit more difficult. For certain actions, you will have to be fast and accurate! Fortunately, you still have several lives so that you can test everything and train on time clicking. So, have fun!

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5 comments:

       Anonymous  8/1/06, 2:54 PM  

Walkthrough:

Level 1

1. Click on the clown's nose. His mouth will start opening and shutting.

2. Drag the red-and-white pole (to the right of the carousel) over to the mouth to prop the clown's mouth open.

3. To get rid of the gator, click on the helium tank beside him. He'll float away.

4. Just before Mr. Snoozleberg walks off the left edge, click on the metal box at the top right. It'll fall down and be bounced back up by the spring, and if you've got the timing right, it'll take Mr. Snoozleberg with it.

5. Click on the steamboat to start it up. Its steam should catch Mr. Snoozleberg after he slides down.

6. Once Mr. Snoozleberg walks onto the carousel, pull the lever beside the carousel to turn it on.

7. To get him off, drag the yellow balloon that's still on the helium tank over to Snooz.

8. QUICK - once he's airborne, click on the airplane that's occasionally popping up in the bottom left! (If it's not there, keep clicking, it'll come around again.) That'll start a chain reaction which gets rid of the human cannonball, the plane, and the fire-eater, and will bring Mr. Snoozleberg safely down. You have to do it before he floats offscreen.

9. Drag the cotton candy in the bucket (bottom center) and put it to the right of the seesaw. This will slow Mr. Snoozleberg down enough to keep the tilt-a-whirl from smashing into him.

       Anonymous  8/1/06, 3:00 PM  

Level 2

There are 2 pictures in this guide: a "before" and an "after" shot. Pics are in black and white so the numbers show up better, and they're grainy because the video card on my workstation isn't that great. This should give you the general idea, though, and it's easier to refer to each car by the big yellow number on top of it.

Please note: Cars #4 and #8 will be moved twice, which is why they have an * by their numbers.

This is the ONLY walkthrough with pictures because there's no way to explain it without visual aids.

So, without further ado:

http://weirdweb.net/hints/snooz/snooz1.jpg

Above is an image of the screen when you first start the level. Each car is labeled with a big yellow number.

1. This step actually doesn't have to be in order, but it is VERY important. When you have a chance - and before you have to move Car #8 - click on the piece of wood and put it by the steps in the lower right of the bumper car arena (near Car #4). Without that, you'll never get rid of the gator.

2. Click on Car #1 and then Car #2. Both cars will stack up in the gap between the ramps. The gator will bump into them trying to go between the ramps, then he'll bump into them again trying to go up the ramp. On his first try going up the ramp, he'll straighten the top car out.

3. After the gator's first try to go up the ramp, when he bounces back, click on Car #3. It'll hit the side of his car and force him to go behind the ramp instead of over the ramps where he could flatten Mr. Snoozleberg.

4. Click on Car #4. It'll collide into Car #5, which will slide sideways, pointing towards the ramps. Click on Car #5 to block the gator as he moves around the ramps.

5. IMMEDIATELY click on Car #6. It'll move over to the top left cactus and keep the gator from hitting Snooz.

6. Click on Car #7. It'll bump Car #4, which should be directly beneath it. Now click on Car #4 - it'll slide over to the lower left cactus and block the gator again.

7. MAKE SURE YOU PUT THE WOOD BY THE STEPS!

8. You'll have to wait a bit for this one - it takes a while for the gator to get into position and the car won't become active til he's in its sights. Click on Car #8 for a domino effect - it should bump Car #4, which in turn bumps the gator towards the stairs. Now, click on Car #8 AGAIN - if you time it right, the second bump should bump the gator over the wood (which acts like a ramp) and he should go flying out of the arena. (NOTE: Sometimes this doesn't work and the car does not slide far enough. Don't get fooled into thinking this is the wrong move; it's just the game being fickle.

9. You're home free! The screen should now look something like this (in color and without numbers):

http://weirdweb.net/hints/snooz/snooz2.jpg

This is a screencap of the screen after you've booted the gator out of the arena. The numbers are still there to show you where all the cars end up.

That's all, folks!

       Anonymous  8/1/06, 3:01 PM  

Level 3

NOTE: There are three shooting galleries here and three guns. Each gun can ONLY shoot targets in its own gallery (e.g. you can't take out the ducks in Duck Hunt with the gun from the Elliot Ness gallery). Keep that in mind when taking out targets.

1. Use the Elliot Ness gun to shoot the gangsters AND the big red target so Snooz can cross the water.

2. Use the Duck Hunt gun to shoot the ducks before they wake up Snooz.

3. Shoot the following in the Saloon gallery:
* the top and middle left cans in the stack
* the left support of the middle shelf
* the string holding up the stuffed gator so it falls down and makes a ramp
* That has to be done by the time Snooz is 3/4 of the way across the Duck Hunt gallery. (You might want to do some of it early, then grab the Duck Hunt gun and get the duck, then finish up on the Saloon.)

4. Now once he's on the Saloon gallery, shoot:
* the right support of the top shelf
* the teddy bear's left ear (it'll fall down)
* the left support of the top shelf

5. He'll walk back to the Duck Hunt gallery, riding the ducks across. Shoot down each duck that he rides on and he'll be jolted to the next duck.

6. Finally, on the Elliot Ness gallery, take out the guy in the upper window. Snooz should be able to exit the level safely.

       Anonymous  8/1/06, 3:03 PM  

Level 4

Note: This level has two things in common with 4-2 - it has to be explained with visuals, and you can only click on the targets right when they're needed. (Usually.) NOTHING in here can be done ahead of time. You just keep clicking on targets until the roller coaster allows them to be moved (usually at the absolute last second). Below is a screenshot of the level, with switches and track joints labeled by letter to make my job easier.

Keep in mind that the cars can only run (and you can only pull switches or change the tracks) when the stoplight at the top left turns green.

http://weirdweb.net/hints/snooz/snooz4-4.jpg

This is a screenshot of the level at the very beginning. Joints and switches
you have to pull are indicated by the yellow letters on or beside them.

1. Wait until Snooz is just emerging from the small tunnel (by Switch G), then click on Joint A. The track should curl up and the car will go over his head.

2. QUICK: Before that car reaches the circled section of track, throw Switch B. The gap will close and the car will keep going and knock the gator off the roller coaster.

3. When the light turns green again, throw Switch C to keep the car from coming up the top.

4. Click on Joint D. The track will lift up and Snooz will walk down to where the gator was (hope you knocked him off already!)

5. As soon as it'll let you, click on Joint E so the car can't come down and flatten Snooz.

6. To keep the next car from coming down and whacking you, click on Joint F until the right side of that track curls up like a ramp.

7. Around this time, the gator should climb back up and start to follow Snooz into the tunnel. DON'T PANIC; you're not dead yet. Throw Switch C again and the next car will run over the gator before he can get Snooz.

8. Timing's critical here. The car will take its time going up the ramp, so when Snooz gets on the section of track by the skull (circled), throw Switch G.

9. As soon as the car passes him by, throw Switch B again so he doesn't fall off the track.

10. The car will stop at the spot where the gator was originally hiding (around Joint D) and prepare to go back down. Throw Switch H and Snooz will walk off the tracks just in time to avoid being flattened. (The track won't change until the absolute last second, so keep clicking until it does!) Snooz should walk off the screen, home free.

       Anonymous  8/1/06, 3:04 PM  

Level 5

NOTE: This one's a lot easier than 4-4, but there are a few steps you HAVE to do way ahead of time. Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.

1. Drag the left glove belonging to the suit of armor (second floor, on the right) and put it on top of the hand sticking out of the grave.

2. There are three switches in this level: two on the first floor, the other on the third floor. Throw all three of them.*

3. Click on the stray piece of bandage coming out of the mummy three times to set him on fire.*

4. After you've thrown the switches, click on the handle at the top left (by the skeleton) to start current running through the cables. It should wake up the Frankenstein enough for him to stick a foot out.*

5. Drag the chair (second floor beside the painting) to rest against the Frankenstein's extended foot. This has to be done before Snooz reaches the torch.*

6. To get rid of the gator, click on the painting of the knight on the second floor; a ghost will show up and frighten the gator off.*

7. Click on the grandfather clock to make the sun come up.*

8. Drag the two mirrors (one on the first floor, the other on the second) over to rest beside the statues, one on each side of the stairs. That'll bounce the sunlight on them and they'll crumble.*

9. Drag the axe in the knight's hand over to the skeleton to cut its strings.*

10. Click on the bookshelf to open it, and Snooz should eventually walk out safely. (Note: For some reason it works even if I don't click on the bookshelf, and sometimes I have to click on it or he'll walk off the edge. Play it safe.)*

11. Enjoy the ending!

Thanks to Mandi for this walkthrough.

       Subscribe  2/4/24 12:24 PM

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