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Gateway 2
Gateway II is sequel to the first Gateway game made for JayIsGames Game Design Competition 2 by Anders Gustafsson. In this game again you need to solve puzzles to get into the next room. Have fun!
Play Gateway 2
Posted by yalçın
160 comments:
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for the first Tape
go through the gateway, down the hall, button to open and
take the hand mirror, it'll be useful later.
Examine the sink, turn on the water
That's hot water.
Code for the cabinet is in the mirror (7997)
Go outside, see the yellow bot
You see that when you stand under the light, your mirror glows
Blind the eye with the mirror to get out
Push in tape, transfer,watch
Second Tape
keep all the spots dark to have the door open
Just fiddle with this one, you'll get it eventually
take the lighter and newspaper from the table
There's a screwdriver in the dresser
Put the newspaper under the door and use the screwdriver in the lock
Use the key to open
Just click out to where you think you should be able to walk to get the tape
Take note of the numbers on the pyramid painting upon leaving (786)
Yellow bot again, same bridge puzzle on the way back
Insert tape, transfer, and watch
Third Tape
Use the pen to scribble on the pad and get the number
Blink three times with the lamp, wait for the return
Go back to the phone and dial the number
Use your lighter to set off the sprinkler
Grab the tape, and when the eyes appear, open the fridge door and hide behind it
Eventually the eyes will leave again
Use your mirror to make a prism in the water
This is the code for the alarm (BPYGRO)Yellow bot, exit
Transfer and watch
Fourth Tape
Look in the window
Force the student to create the sums 24, 79, 163
Check your telescope to see yellow bot
Blink the lamp thrice
Back to the telescope
Answer the phone
Notice the note-like scribbles
I used 11223311
Turn on the tv
Remember the code for the pyramids?
Grab the tape
Yellow bot, leave
End
After yellow bot collapses, go to the tv
Transfer and watch
Now back to the girl, examine her
See the place where a cord might go?
Well, plug her in with the wire on the ground
Now you must recall the real-life order of the tapes
(264379851)
Yellow bot has her resurrection, resolution, and epiphany, and we're done
Follow her out for credits
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To anyone who wishes to save time crossing the bridge to find the second video tape. On first encountering the bridge (when all the lights are off) move towards the right gateway in this pattern...(for simplicity I have named the steps 1-6 from left to right) 1-2-1-2-3-4-3-4-5-6-5-6. On returning across the bridge right to left, it's the same pattern in reverse.
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I found out how to get the three numbers for the TV. 1-go back to the room where the TV and the four doors are. 2-go in the bottom right door 3-go to the living room were the TV was. 4-look at the poster of the pyramids and remember the numbers 5-go back to the living room where you were at the beginning and write in the numbers
When you get the tape go back to the room with the TV and the four door, you will see the yellow girl again she will start to talk. Stick the tape in the V.C.R. watch and transfer the tape. Take the wire from, click on the yellow girl and plug the wire in to the socket. Write in the numbers 264379851 into the button pad. Shell wake up and talk to her mothers’ shadow. Follow the girl out and then the game ends. Credits appear and game restarts.
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Walkthrough - Step by Step Spoiler Warning
Room 1:
Enter Bottom Left Gateway
Room 2:
Push button.
Go through left gateway.
Room 3:
Pick up bathroom mirror.
Use sink.
Open Warm Water Tap.
Write Down # on Mirror (7997)
Use Keypad.
Enter in # from Mirror.
Pick up video tape.
Go through right gateway.
Room 2:
Robot apears then leaves.
When you attempt to go through right gateway it closes and an eye appears at the top.
Stand directly under light bulb.
Use mirror on the eye.
Go through right gateway.
Room 1:
Watch TV
Use tape with Slot
Press Transfer button.
Press Eject to discard empty tape.
Select Clip.
Click Play.
Click to move dialog along.
Exit TV Screen.
Bottom Right Door will open
Go through bottom right gateway.
Room 4:
You have to make all the tiles transparent.
I have named the steps 1-6 from left to right. 1-2-1-2-3-4-3-4-5-6-5-6.
Go through the bottom right gateway.
Room 5:
Pick up lighter.
Pick up newspaper.
Look at painting. (Pyramids 786)
Open Drawer.
Pick up screwdriver.
Use newspaper with door.
Use screwdriver with lock.
Pick up newspaper. (You will get key)
Use key with lock.
Open door.
Enter gateway.
Room 6:
Click on where a tile would normally be and one will appear. Once you get all the way right you will see a tape.
Pick up tape.
Exit room.
Room 5:
Exit Room
Room 4:
Robot appears then leaves.
Make the tiles transparent.
6-5-6-5-4-3-4-3-2-1-2-1.
Exit Room.
Room 1:
Watch TV.
Use new tape with Slot.
Press Transfer button.
Press Eject to discard empty tape.
Watch new clips.
Exit TV Screen.
Top Right Gateway opens.
Enter Top Right Gateway.
Room 7:
Turn on lamp.
Look at table.
Pick up pen.
Scribble on bottom on pad to reveal #. (86763454)
Put down pen.
Go Back.
Turn light off and on 3 times.
When you get three blinks back Look at the table.
Pick up the receiver.
Dial the #.
Enter the right gateway.
Room 8:
Use lighter with sprinkler.
Enter right gateway.
Room 9:
Pick up video tape.
When you try to leave eyes appear.
Open fridge door.
Hide behind door.
Eyes will blink faster then disapear.
Exit room.
Room 8:
Use alarm override.
Stand directly under light bulb.
User mirror with water.
You will see a rainbow (Blue,Purple,yellow,green,red,orange)
Use this pattern in alarm override.
Exit left.
Room 7:
Robot appears.
Exit left
Room 1:
Watch TV.
Use new tape with Slot.
Press Transfer button.
Press Eject to discard empty tape.
Watch new clips.
Exit TV Screen.
Top Left Gateway opens
Enter top left gateway.
Room 10:
Look at number above door. (24 79 163)
Look at window.
Enter numbers that add up to one less or more than the number required. (I.E. for 24: 11+12). Punish the robot until he enters the number you want. The lightbulb will go on. Then click reset. When you get all 3 the door will open.
Enter left gateway.
Room 11:
Turn off lamp.
Look through telescope.
Robot blinks light three times.
Turn off and on lamp until you get a response.
Look through telescope.
She calls you.
Look at table.
Pick up phone.
She breathes.
Use symbols on pad and press those buttons (11223311)
Left gateway opens.
Enter left gateway.
Room 12:
Notice pyramid picture.
Watch TV.
Press 7
Press 8
Press 6
Panel opens
Pick up video tape.
Exit right.
Room 11:
Exit right.
Room 10:
Robot apears
Exit right.
Room 1:
Robot is there.
Click to follow dialog.
Watch TV
Use new tape with Slot.
Press Transfer button.
Press Eject to discard empty tape.
Watch new clips.
Exit TV Screen.
Pick up cable.
Examine Laura.
Use cable in hole.
Punch in code based on sequence of events (264379851).
Click through dialog.
Follow her off.
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Hello!!!!!!!!!! Ashley you are sooooooooo stupid its not 768 its 786 also
Tape 1
go through the gateway, down the hall, button to open and
take the hand mirror, it'll be useful later.
Examine the sink, turn on the water
That's hot water.
Code for the cabinet is in the mirror (7997)
Go outside, see the yellow bot
You see that when you stand under the light, your mirror glows
Blind the eye with the mirror to get out
Push in tape, transfer,watch
Tape 2
keep all the spots dark to have the door open
Just fiddle with this one, you'll get it eventually
take the lighter and newspaper from the table
There's a screwdriver in the dresser
Put the newspaper under the door and use the screwdriver in the lock
Use the key to open
Just click out to where you think you should be able to walk to get the tape
Take note of the numbers on the pyramid painting upon leaving (786)
Yellow bot again, same bridge puzzle on the way back
Insert tape, transfer, and watch
Tape 3
Use the pen to scribble on the pad and get the number
Blink three times with the lamp, wait for the return
Go back to the phone and dial the number
Use your lighter to set off the sprinkler
Grab the tape, and when the eyes appear, open the fridge door and hide as far back int eh shade of the fridge as you can.
Eventually the eyes will leave again
Use your mirror to make a prism in the water
This is the code for the alarm (BPYGRO)Yellow bot, exit
Transfer and watch
Tape 4
Look in the window
Force the student to create the sums 24, 79, 163.Or you can just look at the other door to find the three sums.
Check your telescope to see yellow bot
Blink the lamp thrice
Back to the telescope
Answer the phone
Notice the note-like scribbles
I used 11223311
Turn on the tv
Remember the code for the pyramids?
Grab the tape
Yellow bot, leave
End
After yellow bot collapses, go to the tv
Transfer and watch
Now back to the girl, examine her
See the place where a cord might go?
Well, plug her in with the wire on the ground
Now you must recall the real-life order of the tapes
(264379851)
Yellow bot has her resurrection, resolution, and epiphany, and we're done
Follow her out for credits
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HELP!!! I turned on the lamp, and turned it off. When I look through the telescope, THERE'S NO ONE THERE. It's deserted! I turned the light on and off for three minutes. I looked through the telescope at different times-still no one. When I called the number on the phone (11223311) it's one digit short! Can someone help me?
Also, if you need help with ANYTHING before this part, I will gladly help you.
Finally, remember this. If you are ABLE TO PICK AN OBJECT UP, pick it up.
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Okay. I got the robot. She's standing behind the lamp. The lamp is on My lamp is stuck in the off position. Once again 11223311 refuses to do anything. The robot already called me, but when I picked up the receiver I got a dial tone. There may have also been breathing, but there was definite a dial tone. HELP!
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The red square room!
This is the easiest way to get through to the other side AND BACK!!!
To go from the T.V. Room to The Living Room:
Go one Square forward
Back to Start
Forward three squares
Back to Start
All the way to the End and through door
On the way back is the same except opposite.
Walk to the End
Walk three squares back
Forward to the End
Back one
To the End and through door to T.V. room
What Start and End mean (sorry for the confusion!)
Start: the side that you enter the room on
End: the opposite side of the room from where you start
If you want to more escaping fun, try Escape the Museum 2 game.
First to finish!!! Yeah!!! :-)