-
Osironosiro 18
Osinosiro Game 18 is another Japanese point and click room escape game created by Oshironoshiro, who is also creator of Dassyutu series. The purpose of the game is simply escaping the room. All you have to do is just pointing and clicking! It seems can be used by dragging them. Good luck and have fun!
Play Osinosiro Game 18
Posted by Shuchun
63 comments:
-
I'm dumb. still can't get the code... Anyway, just some rough translation of the notes (I hope I'm right):
Behind bike: 'B is what you keep seeing'
Under the bed: 'Hint for A is in the game'
Behind bed: 'Don't be fooled by a dummy'
Under table: 'Pen on the backside'
Behind car: 'A has 4 digits'
Besides window: 'C is the no. of diamond'
-
I still can't figure out the code, but maybe someone else can from what Yumeaki wrote about all the notes:
Behind bike: 'B is what you keep seeing'
On the back of the card, it looks like a lot of Bs, but really it says B = 8
Under the bed: 'Hint for A is in the game'
Yumeaki also said that the game is just telling us the hint for A is today's date. (also see below)
Behind bed: 'Don't be fooled by a dummy'
Have no idea what this means.
Under table: 'Pen on the backside'
The stylus for the game is on the backside of the bike.
Behind car: 'A has 4 digits'
Combine this with the hint about A being today's date. I'm not sure whether that means 3-31-8 or 4-1-08, because I'm not sure about time difference between US an Japan. Is it tomorrow there?
Besides window: 'C is the no. of diamond'
I've found 6 diamonds laying around. Anyone found more?
Hope this helps someone figure it out.
-
There are another endings.
End2,3
Check the picture
Go left twice and input code "729"
Check the picture again, click "↑", and check the poster written "よしむね"
--divergence---------------------
End2
Input code "1922", and turn right…
End3
Input code "193",and turn right…
These codes are based on Japanese gambling machines, called "Pachinko", and"Pachisuro(slot machine)"
I'm Japanese, so I'm not good at English, sorry.
-
@ shuchun
This "Pachinko" machine is a model called the "海物語"(means sea-story). It has some chalacters and each characters have a number.
For example, octpus="1", orcupinefish="2"...etc.
Well, a crab and a tortoise are drawn on the picture of the wall, and
there is a small tortoise in top right corner of a crab.
In this case, crab="9" tortoise="3", then the cube of 9 is 729.
refer to: h ttp://www.sanyobussan.co.jp
/products/pachinko2007.html
If you want to more escaping fun, try Escape the Museum 2 game.
First..... not ver good at these games any one else here