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An Encounter with Unknown
An encounter with Unknown is a new point and click type escape game from Kesagiri, who is also creator of Kao - The Room Which Has Faces and Kao2 - The Room Which Has Faces games. In this game you are in a strange place and you need to escape by finding and using items with solving puzzles. Good luck and have fun!
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Posted by MegiPoland
146 comments:
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Before you can combine the paper clip to the string, you have to bend one of them. The one you're connecting to the string is the UNbent one.
Flip the switches one at a time. Each of the five will take you to a different room. I've picked up a bunch of other crap from the other rooms.
In the pedestal room, make sure to click under the right pedestal for a light bulb.
In the last room, click around the back side of the huge machine to see the opening. You connect the bare wires with the bent paper clip.
You can wet the paper on the water thingy, which gives you a diagram.
That's as far as I've gotten now.
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The machine, for me, was in Room 5, meaning I flipped only the last switch. Apparently that may change depending the game.
I also charcoal'd the circle in another room to get another set of diagrams, three this time, but nothing that appears to link the papers with the Machine Room.
For the record, I've discovered five rooms apart from the initial one. If anyone has found any more, let me know.
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Out!
Solution to the flower:
the two diagram sheets show the order of the bigger and the smaller petals (bigger = solid dots, smaller = circle with small dot inside). At the center of the flower: outside square = circle with smaller circle inside, rhomboid = three circles, center dot = thick circle.
On the panel where you can set the flower pattern, the symbol sequence shows which one of the big petals, small petals and central elements you should switch on. E.g. four dots means the right-side big petal, three circles with dots inside them means the lower left small petal etc.
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You only have to switch on one of the four big petals and one of the four small ones. The number of their corresponding symbols shows you which one. Just examine carefully the two sample patterns that are painted on the wall and illuminated by the lightbulb. You have to apply the same logic to the two panels on the machine.
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I understand that the solid dots represent the big petals and the small dots within a circle represent the smaller petals.. how do you know what represents a square, and a rhomboid, and the centre dot? also, how does the pattern work? logically it should be a 1,2,3,4 pattern, but I don't see any such pattern.. can anyone help point me in the right direction??
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hello, just started playing. got through with out cheating..untill last portal. followed zazie's advice now pictures on wall, now thy just blink. stuck.
Babe
after unscrewing floor thing. open switch lever. wall panel. all switches origional dark blue and one light blue. so room 1 would be Lb,db db db db, room 2 db Lb db db db etc. hope this helps.
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So far i have visited..
room with plunger..
room with nothing in it but a faded wite spot on the wall
room with circles and pedals i guess..
and now in a room with 3
teirs..
I have now in inventory..
The paper that was blank is no longer blank but has an arrow sequence on it..
Charcoal wrapper maybe..says charcoal on it..
Light bulb
water coloured paint..
Plunger..
glass tube looking thing..shaped like a dome..
Moving on from this room...lol..~~
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On the left flower...
Say its a clock..meaning the only pedals to click should be dark..all others light..
Click the two triangles..so that it looks like 11:15
Click the outer square and the inner square...no circle.
Other flower..
click the outer triangles..so that it looks like 7:30..
click the inner square and the circle only..
let me know if that helps u
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Perhaps you missed a step..?:)
did u put charcoal or blue paint..
did u use all of your items at this point..:)
none of the other lights on the pedals should be lit..other than the ones i mentioned..
Inventory should have..
charcoal
paint
lightbulb/case
2 papers..both with writings on them..
screwdriver
wire..
paperclips..2
..
Not sure if im missing anything..but note that all of my items were used before i did the pedals...
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Walk Through
(Hint: If you have a hard time finding hot spots, press TAB)
First- on the floor on the right is a light grey dot thing, grab it. It is shown to be two paper clips. Click on them and one of them becomes bent.
Next- click on the area between the box looking thing on the wall and the tube. There will be a brown string, Take it. Connect the unbent paper clip with the string.
Then, click on the lower right side of the tube. When it zooms up, click the lower right side again. You will find a piece of paper, take it.
Go back to the close up of the right side of the tube, click a little above the area you clicked before. There will be a screwdriver, Take it.
Go back to normal view. Click on the box thing on the ground.
Use the paper clip/string on the little black square on the box thingy. Then use the screwdriver to get rid of the screws. Then click on the cylinder thing. It will show a switch. Flip it.
Everything get's REALLY loud here. Go to the box on the wall. You will see 5 switches. Each switch will take you to a different room. You will need to go back to each room multiple times.
Third Room
You don't need to go to the first room or the second room right away, so it's best to go to the third one first.
There will be three pedestals. Grab the things from the pedestals. Do not leave the room yet! Click on the pedestal on the right. There will be a light bulb. Take it. (You can combine the glass covering with the light bulb now or later.)
First Room
Now you can go to the First room. Use the charcoal you grabbed from the third room and use it on the wall. There will be some symbols there. (It's not really useful. But it gives you an excuse to draw on the walls :D)
Second Room
Okay, now if you didn't combine the glass cover with the light bulb, do it now. Then put the light bulb onto the whole in the ground. It will show some sort of code.
Fourth Room
There is a broke pipe shooting out water. Around it is a puddle. Put the watercolor into that puddle. Then get the piece of paper you grabbed and put it into the water. It will show some sort of code. Grab the plunger/broom thing.
Back to the Second Room
Using the plunger/broom thing, get the piece of paper on the wall.
Back to the Fourth Room
Put the new piece of paper into the water. You will get yet another code.
The Fifth Room
Okay, now you are in the MOST IMPORTANT ROOM. By now you should have the two pieces of paper with the codes and the bent paper clip.
Click on the Lower right part of the machine in the room. There will be two cut wires. Use the bend paper clip to connect them.
Really loud again. Click on the lower part of the machine with the two plates with the flower symbol thingys.
For the flower on the right, click on the small petal pointing North West (Upper Left.) Click on the big petal pointing East. (Right) Then click on the square in and the diamond looking thing in the center
For the flower on the left, click on the small petal pointing South West (Lower Left.) Then click on the diamond thing and the dot in the center.
Go back to normal view. Then click on the upper part of the machine. It will open up. And then you’re out! :D
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4 Mary the flover fing isent right is like this:The Fifth Room
Okay, now you are in the MOST IMPORTANT ROOM. By now you should have the two pieces of paper with the codes and the bent paper clip.
Click on the Lower right part of the machine in the room. There will be two cut wires. Use the bend paper clip to connect them.
Really loud again. Click on the lower part of the machine with the two plates with the flower symbol thingys.
For the flower on the right, click on the small petal pointing North West (Upper Left.) Click on the big petal pointing SOUTH. (down) Then click on the diamond looking thing in the center
For the flower on the left, click on the small petal pointing South West (UPPER Left.) Then click on the SQUER thing and the dot in the center.
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4 Mary the flover fing isent right is like this:The Fifth Room
Okay, now you are in the MOST IMPORTANT ROOM. By now you should have the two pieces of paper with the codes and the bent paper clip.
Click on the Lower right part of the machine in the room. There will be two cut wires. Use the bend paper clip to connect them.
Really loud again. Click on the lower part of the machine with the two plates with the flower symbol thingys.
For the flower on the right, click on the small petal pointing North West (Upper Left.) Click on the big petal pointing SOUTH. (down) Then click on the diamond looking thing in the center
For the flower on the left, click on the small petal pointing South West (UPPER Left.) Then click on the SQUER thing and the dot in the center.
If you want to more escaping fun, try Escape the Museum 2 game.
Woot!