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House
House is another new point and click type room escape game supported by Pixelatrix games. "What do you do when you find yourself stranded in the middle a blizzard in June and your car won't start? There's nothing to do but hoof it and look for help! A light over that hill looks promising...but will you find succor there, or are you about to sleepwalk into a slowly-unraveling nightmare? There's only one way to find out, and sitting here reading this isn't it!" Good luck and have fun!
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Posted by Shuchun
267 comments:
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WALKTHRU.........
Explore everywhere...codes at END of walkthru.
Enter house facing stairs. Go right and see knight with RED shield. Make a note of colour and symbol.
LOUNGE ROOM
Note brown box locked. Take statue from table. See note covered with ink on desk. Exit door facing BLUE knight and note symbol.
DINING ROOM
Key 1 in candy bowl. YELLOW knight note symbol. Locked door by plant pot. Exit door by knight.
Go right and see WHITE knight and note symbol. Right twice and up stairs.
Lets explore first. Door facing stairs is locked. Right GREEN knight and note symbol. Left door is a BATHROOM. Read book and notes symbols and essenses cures. You wont need this until the end.
Exit and opposite door is locked.
Right stairs and ATTIC door locked.
Right to table in window. Open drawer and find PAPER 1 note colours of circles.
Left door with bloody hand is locked and opposite room is James's room.
Open door opposite stairs with KEY 1 (from dining room). This is a BEDROOM. Open drawer PAPER 2. Make a note. Knife under bed. Something on headboard. Note in jewelry box about code in kitchen. Place statue on red box. KEY 2.
Exit and turn right to door with bloody hand (BUTTERFLY ROOM). Open with Key 2 from bedroom. Take coin from picture. Note PURPLE knight and symbol. See grey box with the alphabet. Get KEY 3 in fireplace.
Downstairs to dining room (blue knight) and use KEY 3 to open KITCHEN door.
Get vinegar from cupboard. Read book on table. This is the code for the butterfly room. Note the first letter of every sentence to make a word.
Exit kitchen to dining room and out to hall by yellow knight. Go opposite room to lounge and wipe note on desk with vinegard. Note the colours in order (you have the symbols from the knights shields)
Exit up stairs to BUTTERFLY room (with bloody hand) enter and carefully enter letters of code on grey box. Get KEY 4. Exit and down stairs to lounge (red knight) and open brown box with KEY 4. Get a knob. Look familiar?
Up stairs to bedroom opposite stairs and place knob in headboard.
With the poem colour order and symbols from knights tap the keys in the correct order. Get KEY 5.
KEY 5 opens door opposite bathroom (green knight). Get knitting needles. Open drawer under basket for PAPER 3 and note colours. Piano play bloody keys only from right to left. Picture falls and reveals the circle puzzle. Tap only the 'green' circles from the paper codes. KEY 6 .
KEY 6 opens JAMES ROOM. Get coin from rocking horse. Use knife on teddy. KEY 7.
KEY 7 opens ATTIC door. Get cloth from drawer. Click cat mouth on Mona Lisa painting revealing another safe!!!!! Go down to kitchen and turn on the radio. Place knitting needle on aerial and tune in. A four digit number is revealed.
Back up to ATTIC (phew I am exhausted!) and enter code on Mona Lisa safe. KEY 8.
Use KEY 8 on opposite door in attic and place skull coin (from James room) in box for blue essense. Left to pile of furniture and move to reveal butterly box. Use coin to get KEY 9.
Exit and all the way down to the kitchen and use KEY 9 on door down to the cellar/basement.
Go through hole in wall. Remember book and getting rid of demons and the essense to use? Use cloth to change symbold and blue essense in bowl. You can now go into the sewer. Explore until you find the ladder to exit......
CODES ON NEXT COMMENT
If you want to more escaping fun, try Escape the Museum 2 game.
romy:
r g r
g r r
r r g
r=red, g=green!