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Toya Room 2 - Past and Present Two Rooms Walkthrough

Toya Room 2 - Past and Present Two Rooms

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Toya Room 2 (Past and Present Two Rooms) is another new Japanese point and click type room escape game by NHK, author of Toya Room . In this game, you have to search the room to find items and some clues for solving puzzles and escaping from the room. Language barrier may be a problem in this game. Good luck and have fun!

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213 comments:

It would be nice to know which box as there is a load of them on all the shelves and cannot find any key?

thx for you empathy Myrie, replayed and now out!!

Thanks MegiPoland - THAT was a great game!

Logical gameplay (that didn't require pixel hunts or other such devices to 'beef up' the difficulty level) combined with fantastic graphics made for a very enjoyable escape.

@reddc The black key is in the upholstered box in the bookcase with the binocular view.

       Anonymous  3/7/09, 8:06 AM  

Out to play!! Anyone around?

       Anonymous  3/7/09, 8:08 AM  

Is there a language barrier???

Anyone else's game seem to get stuck after you put the green stuff in the pipette?

I can't seem to progress after that. No commands come up.

which box are you talking about to open as there are so many to choose from?

I have no idea what you guys are talking about right now. Alright..let's see what I've done so far..
-Clicked play (Dash-tu purogurammu, kido?)
-Found a piece of paper behind the trash can
Found two bottles. A and B. Found a newspaper article and some green goo on a plant pot..and in the future room I found an alien that sorta looks like Midna.

I have no idea what to do next. I've read the walkthrough..it does not make a lick of sense....

Forget it. I'm just gonna quit.

Wow, that was kinda short! But fun!

The puzzle at the end gave me a start, but I was able to quickly figure that all sides had to equal 15.

Got it on my first try, yippie!!!

Hoshi I hope this walkthrough will make sense:

The room you start in is the Past. Here you have to find the 5 bottles...

Click the bookcase next to the bed ahead of you for bottle A.

Click the top drawer in the closet for bottle B.

Click on the calendar and then the number "8" in the "2008" to make it drop. It will disappear.

Click on the smashed plant and pick up part of the pot with green goo on it.

Click on the second tier of the tall bookshelf. You should see a brown book there. Open it for the Red key.

Use red key to open top desk drawer. Take out the contents.

Open Memo pad for clue to the safe (located behind the poster on the wall over bed). Take note of the position of the lines. Which letters of the alphabet do they correspond to the most?

Use black key to open right compartment of cabinet (the one with the microscope and the green bunny head on it). Take out contents (bottle C & D are here).

Use the screwdriver to take down the poster over the bed. It reveals a safe.

Use the clues from the memo pad to decipher the password here. The clues are sideways, just flip them to your right to read them correctly.

After safe is opened, take the last bottle (bottle X) and pipette).

Open pot shard in the "?" window and use the pipette to take the green ooze. Pipette will disappear and meet you in the present with the rest of the bottles.

Go to the Present.

Go straight to the computer to mix the chemicals together.

The clues for it's mixture are located in order as the days of the week on the calendar.

When successfully done you should have a blue concoction. Pick up the pipette and mix it with the blue potion to get syringe.

Use needle on the creature and choose "Yes." This will make the room fuzz out. Go back to the Past quickly.

Once in the past, click the green bunny. Here too the room will start to spin and fade out. Once the screen goes grey, click the Present to be transported to a red room.

Click under the bed to find the "8."

As you're facing the window, click the rug and click "Yes."

You are now faced with a puzzle. Flip over all the pieces and place the "8" here as well.

You know have 3 minutes to have all sides equal 15 using the pieces on the grid.


Once the puzzle is solved, a light will glow and it'll start to spin. I clicked on it to finally end the game.



Some things I did in the game that I have no idea if they have relevance or not...

Past:

I clicked the clock until I heard a "coocoo" sound.

I clicked on the doll on the tall bookshelf until all three were displayed.

Present:

I took the newspaper article from the bottom desk drawer.


No idea if they actually meant something or not.

Nice walkthrough Catalyste...of course it's the RED key from the bookshelf. I know there are different types of colour blindness but I don't think red-black is one of them. Note to self, check info before misleading other escapers.

thanks Martin

working link:

http://www.flash512.com/cn/game/22776

       Subscribe  2/4/24 12:24 PM

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