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Eniguma - Enigma Walkthrough

Eniguma - Enigma

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Eniguma aka Enigma Escape is another Japanese point and click type escape the room game by Otousan . In this game, you are trapped in a room and you have to search around to find some clues and solve puzzles to escape the room. Good luck and have fun!

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122 comments:

scroll down the screen until you see the game [Start]

lets see how this is.

I am getting a blank screen.

need help with the telephone code.

stuck with crromig

maybe i got the code. because now the key is gone since i removed it from the phone.

i need a screwdriver for sure.

crromig - same here. Can't find what has changed

Duh - cabinet now unlocked. There's our screwdriver

have red key but apparently need green key for next code

ok got both phoine codes which gives both screwdrivers. door code is 5 numbers but i can only find a final 4 digit code. now what?

whay do you say we need green key?

when I turned the light out again, the green figure on the painting was highlighted but without a code. so I assumed I needed a green key

       Anonymous  4/3/10, 9:46 AM  

how does that phone work? i dont get it

how do you get the telephone code? all im getting is 0123456789, also switch under the couch pillow?

i also have 4-numbered code, but need code with 5 numbers? have tried a lot of things, but no idea

get the code from the wall picture after turning out the light. Turn the key, make a notes of where the numbers are, turn the key again and then punch in the code.

yes you can change which one to light up with the XY corridinates in the safe. i used the wrong red one the first time. i think the phonee code was only to open the cabinet doors. since i have both open i dont think i need another key. mayeb we have to combine the codes to get the door numbers.

crromig - how did you get the second phone code?

to view codes turn off couch and trun on safe. then turn off door. go left to find codes.

blue is the first code. given without opening the safe. which gives clue once you open safe as how to use xy corridnates for red key.

did anyone use the about item to look at and of the keys or screwdrivers? i didnt. i was wondering if mayeb they had a clue on them i didnt see.

       Anonymous  4/3/10, 9:54 AM  
This comment has been removed by the author.

thanks crromig - but how did you set the safe to get the second code?

what do you do with the second screwdriver?

great the phone works wierd now.

I don't understand how you get the xy coordinates
(there were no clues on the keys)

theres a little box next to the picture if you zoom in on it theres a button inside

xy corridates is x=4 y=4.
second screwdriver. is for box beside picture in zoom of picture.

thanks crromig - though I don't where that comes from

       Anonymous  4/3/10, 10:00 AM  

Just a blank screen.

the corridinates match the colors of the keys. blue is x=2 y=2 red is x=4 y=4 push the buttons of 2 or 4 to get colors codes for each color of key. open box for white key code.

well i hate the phone now. if soemone has more patience than me please post final code.

i have a the door code but i cant figure it out

i have a code, but it's only four numbers, and for the door you need five..

       Anonymous  4/3/10, 10:07 AM  

final code: use the clue in the rt corner of phone (after you use the white key), match those equations with the numbers on the phone that remain visible. there's only 1 combo that works.

out :)

       Anonymous  4/3/10, 10:09 AM  

phone: green key - numbers remain in place
red key - numbers shift by 1 each time you press.
white key - numbers shift by the # pressed. (if you click on 2, everything moves by 2, if you click a 6, it moves by 6)

I'm out. hope that helps.

yes but the numbers move everytime. i am not messing with it.

The 3rd sequence for the phone code is a little more difficult...

ok i see now.

great i inpuit the code correctly and it didnt work. i'm busy today i am out of here.

For the white key and the telephone, if you don't want to think too much it might help to press:
number 4,
move one step counter-clockwise for number 7
press the same button again for number 4
move 3 steps counter-clockwise for number 5

That is, if everybody has the code 4745.

Arggg this game is no fun at all, it makes me nervous and i will drop it.
Good luck to everybody....

       Anonymous  4/3/10, 10:13 AM  

its really not. just add the number you clicked, to itself. remeber, theres only 9#, and 0.

6+6 = 2
7+7 = 4 etc

where is white key?

@Hil, white key is in lower (long) middle drawer.

@Hil
The white key is inside the middle lockers.
There is a drawer in the lower part of the lockers. Click on that one.

Oh.My.God will someone PLEASE post the final door code :( I'm begging you

Abigail, it's not too horrible. But, okay. . .



SPOILERSSPOILERS58426SPOILERSSPOILERS

Assuming that the numbers don't change. I'll try that now and let you know.

@Abigail, what are your numbers?

Numbers? What numbers? The ones I had to press on the phone? I dont see the numbers on the rt side of the phone that is mentioned above...

Quote Jim: final code: use the clue in the rt corner of phone (after you use the white key), match those equations with the numbers on the phone that remain visible. there's only 1 combo that works.

Not sure what this means...

have blue key and no clue how phone works

@Abigail
All codes change, all maths change too.
The visible numbers on the phone dial are the ones standing for A,B,C,D,E in door.

thanks for the white key, i was looking for hours for it (well, minutes then)

Sorry, Abigail, but the numbers change. The 5 that they're from stays the same, but the order changes. My code probably won't help you.

Door code 58426 did not work for me.
If the white key code changes, mine was 9396, maybe the door code will change also.

My math code for the door is:
B+3=E
A+2=D
C<B
I'm lousy at this type of math...

mva, if you turn the key, the covers come over the numbers. you have to reveal the four numbers in the code you got from that screen (match key color to the poster). The blue's easiest, it gets harder each time.

       Anonymous  4/3/10, 10:48 AM  

oops....the equations are on the LEFT side. my bad.

@mva, do you have the numbers from blue (bear) light?

Bumjelly, try this one:

SPOILERSPOILERS45268SPOILERSSPOILERS

@Bumjelly, give me your numbers in the phone dial. Those change as well in every game.

But all my numbers are visible... did I miss a step? I did the green key, the blue key and the white key code deals... not sure what the white key phone code did though, I seen nothing that changed.

i can't find the white key, help

@Edgar, yes i do, but i don't know what to do with it

@nemoine, read @Ellie at 19:34.

then you did the white key wrong, abigail. You should only have five numbers visible.

@Abigail, most likely you did a mistake in white code. Try again.

@ abigail, same here, have blue key, put it in phone, turned key and all numbers are still visible, just in some order but in other position.

ment "same", not "some" order

@mva, insert the blue key on right side of phone, memorize where the numbers on dial are, click on the key and press the red buttons for your blue code.

Well crap... my white bear numbers are 8774, I've been putting in 4745, no wonder I'm not getting anywhere. Now I gotta figure out where the numbers are to put in 8774

@Abigail, good luck. Just keep in mind that after pressing button for #8 that very same will be 6 the next time (8+8=16...therefore 6).

got screwdriver, finallY!!

Abigail, Jim said it best - click a number. then add it to itself (so you click on 8, 8+8=16) and drop the 10's digit (16 goes to 6). That's the number under that screen (so 8 is replaced by 6), then just count to your next number (increasing clockwise)

@Trisana, 45268 didn't work for me.

@Edgar, my #'s for the white key to get the door code math were 9396. It took a while but I got it.
Maybe I'm just too dumb to do the logic for the door code...

OMG OMG OMG OMG I got the white phone code right.... now what to do with these... I'm gonna try it by myself for a bit :) Thanks guys!

@Bumjelly, you're doing great! Now use the only 5 visible numbers on dial to do the math and get the ABCDE values for door. Good luck again! Let know if you have troubles.

okay, Bumjelly, you have 5 numbers right, showing on the phone dial? Well, you should have two sets with a difference of 3 (2,5,8, for instance, or 3, 6, 9, possibly 1, 4, 7 or 0, 3, 6). That works with both the top and bottom equation. If A+3=B, and C<A, then C must be the lowest of that set of three, A the middle, and B the highest. Then if D+2=E, D is the lower of your two remaining numbers, and E is two higher. (Just sub in your REAL equations for my made up ones, the addition should be the same.)

C+3=B
A+2=D
E<C

Numbers are 02346

I failed algebra *sigh*

@Abigail, try
A=3
B=4
C=0
D=6
E=2

A=2, B=6, C=3, D=4, E=0, Abigail. I love math! :D

@ Edgar, Now I see what you meant by the phone #'s. I'm old and it took awhile to sink in.
My numbers showing on the phone are 13457.
I'll tackle the math puzzle with those #'s in mind. Thanks for the help...

edgar, your math is odd. 0+3=3, not 4

oops, my bad, confused Bumjelly's with the one in the game i have opened. Sorry!
Tris's right!

@ Trisana, Thanks for the expaination of the math.
Let me see what I can figure out...

good luck, bumjelly. If you get stuck, i really like math. :P

Abigail's, not Bumjelly's... geez! so many names and numbers are making me feel dizzy now :S

Nope... didn't work, and I'm trying to understand how this is done.

I had:

A+3=E
C+2=D
B<A

2,4,5,6,8

Pretty easy to figure, really. (52468 on the keypad, for anyone that has the same clues.)

abigail, 26340 (abcde) didn't work? Really?

and out..... thanks for all the help !! Till next time/game

Trisana that did it :) I HATE math, bless you!

My code was 56379

no problem, Abigail. I'm crazy, I actually LIKE math, especially algebra.

WALKTHROUGH
Open the right locker to get a blue key.
Zoom on the telephone.
Insert the key to see the right spots for the numbers.
Turn the key again to make the numbers disappear.
Press the small orange buttons around the big middle red button to see numbers appear.
You need a code to know the right sequence of numbers.
To remove the key and reset, press the middle red button.
Zoom out.

Turn left, couch.
Lift the right pillow for a brown key.
Lift the left pillow and zoom to see an on/off button.
You will need this button to be OFF.
Zoom out.

Turn left, door.
Zoom on the door to see that you will need a 5 digit code corresponding to letters A-E.
Zoom out.
Click on the button to the left of the door to turn the lights on and off.
Leave the lights on for now.

Turn left, painting.
Use the brown key on the safe, open it and zoom inside.
Turn the switch to ON.
Zoom out.

Go back to the light switch by the door and turn the lights off.
Return to the painting.

You should see only one of the shapes (they are telephones) with lights on (a blue one).
If you see them all it is because the switch in the couch is ON.
If you don’t see any, it is because you didn’t move the switch in the safe to ON.

Zoom on the blue shape to see a number code (changes for every game).
Zoom out.

Go and turn the lights back on and move to the telephone.
Put the key in and remember where the numbers are.
Turn the key again, and press the small orange buttons by the numbers that you got from the painting.
Press the middle red button and you will see a brown stick that pops up below the phone and your blue key is gone.
Zoom out.
The left middle locker is now open.
Take the green screwdriver from inside of it.

Turn left, painting.
Open the safe and use the screwdriver on the panel.
Get a red key.
Note the X, Y and buttons.
Change them to show a new code (when lights are turned off) in the painting that you will need for the red key. Solution below.

When you have the new code use the red key in the telephone.
To press the correct numbers you need to do a bit different than what you did with the blue key since the numbers change after you press them. Solution below.
When you finished with the code, press the middle button and the red key will disappear. You will see another brown stick below the telephone.
Zoom out.

The right middle locker is now open.
Take another screwdriver from inside of it.
Open both of the middle lockers and click on the drawer in the lower part of them to get a white key.
Zoom out.

Turn right, painting.
Zoom on the painting.
Click on the panel in the wall, in the lower right corner.
Use your screwdriver and press the red button.
The painting moves to show a big white telephone.
To see a number code for the white key you must go to the couch and turn the button under the left pillow ON. Then turn the lights by the door OFF, and zoom on the white telephone on the wall.

To use this code in the telephone with the white key is a bit harder than the red one. Solution below.
Press the middle red button when you are done.
Take the note from the upper left corner of the telephone.
The note shows the calculations you need to do for the final door code.
Look at the telephone, there will be only 5 numbers visible now.
These are the numbers to use in the calculations to find out a value for the letters A-E.

When done, enter the code in the door and you are out!
Congratulations!!

SOLUTIONS
Red key code
You want the lights to be on the red telephone in the painting for a new code.
The X and Y buttons are coordinates that makes the light show different telephones in the painting.
X=columns
Y=rows
The red telephone is in row 4 and column 4.
Press the 4th button in both the Y and the X rows in the safe.
Turn the lights off to see the code.

Red telephone numbers
Everytime you press an orange button the numbers will move one step counter clockwise.

For example: If your code starts with number 5 and you pressing button number 5, that button will no longer be 5 afterwards but instead it will be 6.
Start counting from that 6 button to get to your next number (that will also change one step up). The rest of the numbers will be in order, going clockwise.

White telephone numbers
Everytime you press a button the number will change. To get the new number under the same button you need to add the old number to itself.
If you had number:
1 it will be 2 after you pressed it.
2 will be 4
3 => 6
4 => 8
5 => 0 (5+5=10, then you remove the first digit)
6 => 2 (remove 1 from 12)
7 => 4
8 => 6
9 => 8
0 => 0
When you have your new number the rest of the numbers will be in order as before, going clockwise.

An example of a code: 3427
Press 3
It will be 6 now.
Move two numbers counter clockwise to get to 4.
After pressing 4 it will be 8.
Move four numbers clockwise to number 2.
Press it and it will be 4.
Move three numbers clockwise to number 7 and press it.

Door code
You need to do this a lot on your own since the numbers change every game.
You have 5 numbers from the telephone to use and there is only one way they fit into the equations.
I will try to give an easy way to solve this that will work for all kinds of codes.

Take the three numbers that have a difference of 3 and use them in the first and third equation.
For example, if you have the numbers 1,3,4,5,7 the ones with a difference of 3 are: 1, 4, 7.
The highest of them (7) is the result in the first equation.
The lowest of them (1) is the letter on the left side in the last equation.
The middle number (4) is the letter on the left side in the first equation.

The two numbers you have left (3 and 5)are the ones to use for the letters in the second equation, and the lowest of them (3) is for the letter to the left.

nice walkthrough, Ellie! I like how you lay out the math.

@ Ellie or Trisana, Where does the "difference of 3" come from?
I'm trying to figure out how that figures into it.
Your formula worked for me, code was 34157 and out. I'm curious about the math now. The last algebra I had was in 1968...

Thanks @Tris!

@Bumjelly
By difference of 3 i mean the numbers that are three numbers apart from each other.
for example 0 and 3, or 2 and 5.

In the first equation there is a need for two numbers with a difference of three since it is (first letter +3 = second letter).

The second equation need numbers with a difference of two instead.

It can be done with some trial and error like:

For 34157 you could use 1 and 3 for the second equation (instead of 3 and 5), but then you would need 4 and 7 for the first one and the number left (5) would not fit into the last equation.
If you use 5 and 7 for the second equation you have the same problem. 1 and 4 for the first equation, but 3 not fitting into the last one.

I would have liked to explain the maths in the true way, but it turned out to be much more complicated to read the explanations than to do the maths.

wow, ummm. well, since A+3=B, B-3=A and B-A=3, so the difference is 3. That's where I got it, Bumjelly.

lol @Tris! You know how to write without all the unnecessary words. I envy you :)

maybe, Ellie, but you explain it so that they don't keep asking questions. I have to keep clarifying. :) And I probably had it explained to me more recently than you, which might help.

@Trisana and Ellie, Thanks for the explaination and your time in doing so. It makes a lot more sense now.
Now it's time to let my old brain rest. Thanks again...

No problem, bumjelly! Anytime.

yw @Bumjelly!

strange mine was 13475, I think my math was different from yalls or something, my second problem was B+2=E so... But I think the consept was the same I just made sure my first problem added up to 7 and so on. Thanks for the help.

This comment has been removed by the author.

Yes @Peke, you are overthinking lol.
Eniguma is the Japanese word for the English Enigma.

@Ellie
Then why not just call this enigma?
That is what's somewhat bothering me..
(Small thing, I know :)
No need to answer, I'll get over it by tomorrow :D

because Eniguma is how you would write it in Katakana (the word itself was taken from English, so the spelling changes just a bit to fit the script - you can't get just a "g" with any of the Japanese scripts). Whoever translated the title just flipped it into Romanji. It's just Japanese sound rules.

This comment has been removed by the author.

japenese games sucks

Elly very best walkthrough

my poor brain is fried...maybe I just need a rest but I can't, for the life of me, figure out the door code... *crying and gnashing of teeth*!! the numbers I have left on the phone are 1,3,4,5,7 and my equation is: B+3=C, D+2=A, E<B :(

@ellie...you wrote such a fantastic wt, but that door code is driving me nuts!!!! i feel so stupid....!!!! i thought B=4 *4+3=7*?? then i plugged 3 in second equation for *D=3+2=5* and finally E=1... *looking around the room for something to shoot*...yikes! and of course all numbers will change if i can't escape before i exit the game...lol!!!! just hand me a bottle of Petron and let me wallow... i digress...47351 isn't opening the bloody door...help?

OMG...OMG...OMG!!!!! *hits self up side the head* I figured out the equation...duh!!!! I can't believe how simple it was...haha!!!

@ellie...read your instructions again and a lightning bold suddenly hit me...I had all the correct numbers last night but I wasn't placing them in the order of *A,B,C...etc* can I blame it on being really tired and trying to be logical at a very late hour? lol!!!!!! thank you again ... in my lucid moments i'm not too bad....rofl!!!!!

Oh irish! I'm so sorry that I didn't see your cry for help yesterday :(

I'm very happy though that you totally on your own managed to find out about the Great Mysteries of the ABCDE :)!!

Of course you can blame your little misshappening on anything you want (feel free to blame it on the walkthrough as well, I agree... I wasn't very clear in this matter lol).

You did great on solving the equations btw :D!!

@ellie...actually, your explanation for the door code was great :D my brain just got stuck in neutral and i wasn't realizing the obvious...lol! just one of those days when i chant *i have a brain, and one of these days i'm going to have it installed* ;) thanks again for a great walkthrough...ironic...a game titled eniguma and irishenigma experiences temporary loss of IQ points....rofl!!!!!

A BEDTIME DITTY:

Once upon a time there lived a young *well...for purposes of this story anyway* girl who loved to play escape games...she enjoyed the subtle nuances, notes in languages that can only be read by a few select people and taking walks while feeling the attemperation only to constantly get locked in various places, some of which have doubtful points. One evening she stumbled into a game with the intriguing little title Eniguma and began to search for keys and screwdrivers...the usual escape gamer tools. All was progressing wonderfully...she found several codes and was able to correctly open various places...she even deduced certain aspects of this interesting game which served to boost her confidence immensely...and then disaster... a mathematical equation reared its evil little head and suddenly, the young girl lost significant grey matter, floundered horribly and began an embarrasing downward spiral. Not even a brilliant walkthrough, which explained exactly how to arrive at the final door code penetrated her addled cerebral cortex. Well...to shorten a silly story...the next day dawned and the young girl, determined to play the game again, finally redeemed herself by solving the final code that the walkthrough explained so thoroughly the night before...!

lol Irish. I haven't played this game yet, but I had to read your story. Too funny!!!!

so to summarize -- when stuck with a game code, sleep on it!

lololololololololololol


going in now to get lost in the math

woohoo! I got the math code on my own!

I did have to consult the walkthrough 2 times. Once for a hint on the switches. The other time was for the white phone pattern, which I totally missed.

This was a great game considering that it's the 1st game from the creator. Off to a good start.

Even with the bane of my existance, algebra, in the game, it was still fun.
More games with trigonometry, that's what I say. That I can do...

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