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Escape in Sea 2

Escape in Sea 2 is another Japanese point and click type room escape game by Kaede. In this game, you try escape from the place by finding items and solving puzzles. Language barrier may be a problem. Good luck and have fun!

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Frequently Asked Questions about Escape in Sea 2

What is Escape in Sea 2?
Escape in Sea 2 is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play Escape in Sea 2?
You can play Escape in Sea 2 game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve Escape in Sea 2?
You can solve Escape in Sea 2 game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for Escape in Sea 2?
Yes, you can post your comments to share your hints or walkthroughs for Escape in Sea 2 game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play Escape in Sea 2 on my phone or tablet?
Yes, like most of new online escape games here, you can also play Escape in Sea 2 game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
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123 Comments

  1. opening page comment: if you don't know Japanese, you won't clear this game

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  2. Genial...grr
    I have an eraser (used twice) on papaer and on back of blackboard by door. and a round plate from one of the tables.

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  3. There is also a hint under the OPEN sign.
    One of the tables did move to the side when i clicked but this was maybe to get the round thing.

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  4. And there is a pic with a piano under the cb

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  5. You can play the big piano (i don´t know how) and the paper you can turn around.

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  6. Anyway i have to do some cooking.
    Come back later and GL.

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  7. Do they want a resistor value? LOL clicked net door and got a webpage of japanese resistor values

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  8. That is on the board next to door and the eraser looks like it is for a blackboard?

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  9. a do mi mi Like do ra mi?

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  10. Oh dear the opening line is rather discouraging if we don't know Japanese :( Oh well. I'll see if the other one has managed to load.

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  11. I am back, did you make any progress ?

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  12. Used eraser on back side of board but got some japanese caracteres. And you can turn the piano upside down in about view.

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  13. Got a kind of disc from chair leg

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  14. roberto, i have all this but now what ?

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  15. I just played the piano and then looked at the piano picture in about item and there was a key inside.

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  16. Used key in keyhole in grey pillar and there is a light button.

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  17. Now i played with the bar stools (i tried to put them like behind the open sign and got a note paper from the big piano. "adomihi"

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  18. Yes Zazie LOL alone in the dark.... How did you play piano?

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  19. I just clicked everywhere without plan....then looked again at the piano paper and the key was there :(

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  20. I can´t find "adomihi" in google on piano sites for notes...so stuck

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  21. I looked at minho etc (japanese musical scales) but all I got was a headache LOL

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  22. And what does "monigut" mean ? We really need some japanese people here lol
    I also think that the read chairs have to be clicked in a certain sequence.

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  23. I just found a zoomed view of a brick at the back wall, i moved the back left chair and clicked the wall somewhere.

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  24. Brick : third row from above, second brick.

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  25. This music paper from piano has also notes on it but with japanese letters below :(

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  26. Well ok, i give up, cannot read all these japanese hints. I will let the game open for a while in the case that.....

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  27. For anyone who follows tab works on hotspots....

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  28. brown cabinet code

    sp8oi2le4r8

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  29. combine music paper from piano with hint on backside of blackboard, then play the piano

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  30. use allen wrench from cabinet on brick in back wall for a code

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  31. That doesn't work for me, Donas. Perhaps we all have different numbers? How did you get the code?

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  32. I think (!) the notes you have to play on the piano are those that you see (in Japanese) after using the eraser on the blackboard?

    Played these looking at the clue (F, E, B) (or even F, E, B, A?) and got the key.

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  33. By the way, I have a feeling that MONIGUT and ADOMIHI are
    anagrams!

    Possibly you have to put the letters in right order to get either a Japanese or English word.

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  34. can't find it in english, Arbeitslooser, can you? I'm afraid looking for anagrams in Japanese is far beyond my abilities :)

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  35. Nor did I find any in English (yet). But I still have a suspicion left that it could be Japanese ones.

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  36. This comment has been removed by the author.

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  37. Hang on folks...

    on the bottom of the "adomihi" paper, you can read in Japanese:
    母子母子母

    If read in a character-by-character way, this means:
    Mother - Child - Mother - Child - Mother

    Doesn't tell me too much yet, but on the "monigut" paper it's the other way round:
    子母子母子

    Child - Mother - Child - Mother - Child

    It seems meaningless, but maybe it is not at all...?

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  38. This comment has been removed by the author.

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  39. how did you get the wrench?
    What do we do with the disc from the table?

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  40. from inside the cabinet, no chance if you don't have the correct code combination (just FYI, I don't have it either)

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  41. Got a crowbar from upper drawer, the code was in the left window on the right side of frame.

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  42. used crowbar on brick, then disc on blinking star and got a nail.

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  43. Zazie, you're the BOMB!
    I would never have found that spot myself, nor assumed there could be something I would ever need. ;)

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  44. Ohh i am not alone, i am so stuck with my lonely nail and the brick code....help please arbeitslooser.

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  45. We need a second nail for the right window i guess.
    And something to use the nails with of course.

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  46. Brick code OBVIOUSLY is a number order, 100% sure.
    (4th, 3th...)

    I'm pretty sure it must be related to the (equally four) bar stools. Pulled them in that order, still no luck but there might be required a sort of tweak. (Maybe you have to additionally obey the "1 = 2" hint under the sign)

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  47. Hmm i believed that i already used the stool code, i wrote in my first posts somewhere, and now i tried this code with the other red chairs, but it did not work.
    Did you see that there is a flash when you click the back table and chairs go back in the original positions? I guess that we have to put these chairs in a certain position to reach the table in the back.

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  48. It is like a reset button....

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  49. Yes, I saw that flash. It is supposed to be there, though it's really implemented a bit odd so it looks like a coding bug / gfx glitch :)

    I did read about you mentioning the stools, but: I did not touch them at all and yet got the paper from the piano, so I was sure the stools do not affect the accessibility of the paper in any way.

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  50. Ahh ok, so where the paper came from lol ? Maybe by playing with the chairs.
    I will go back to the stools.....(trying the brick code)

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  51. Wait, you maybe mean the paper on the FLOOR (instead on the piano)?

    Yes, you do need to move the (table!-) chairs for that. We should clearly distinguish bar stools and table chairs to not create yet more confusion as the game brings us on its part :)

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  52. The stools are in front of bar and the chairs are around the glass tables. And no progress here :(

    Why i am that stubborn arghh...i hate to be stuck like that !

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  53. Well i still do not know whare the piano paper came from though....

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  54. well, somehow these two must belong together because the zig-zag outline fits snugly into the other paper's zig-zag outline :)

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  55. I thought the same, but it must really be a big language barrier :(

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  56. Well i give up for the moment, hopefully the save button is working and maybe tomorrow someone will solve it.
    I wish you a good night arbeitslooser !

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  57. Hm, not necessarily. It might also help already if someone can tell us what the

    | = 1
    and
    "S" = 1

    mean. It might be letters, but it might as well not (straight line, winding line)

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  58. Yes but i am out of ideas right now, what a shame....of course this has to do with the bar stools, and i also asked myself which stool is attached to the bar (if you look at the bottom paper)

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  59. That was a great find, Zazie. I must have clicked that window a zillion times!

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  60. You can say that again.

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  61. The line, curved line, and corner/triangle figure is referring to the numbers 1, 2, 3, 4). A "1" is a line so it equals 1. A "2" is a curved line (1) and a corner (2) so it equals 3. Im not sure what the 3 and 4 equal. I think they are 2 and 4, respectively. However, the combination didnt work with the bar stools.

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  62. Oh, someone on a Japanese site (Google Translate was my friend) figured out the "OPEN" stuff. He already told what we already assumed (this involves the bar stools) but did not give away the solution.

    However, he gave a hint! Quoting: "For example: F = 3".
    Does this help anyone? (Not me, though...)

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  63. @Cyndelicious BRAVO! And I did have my doubts for a reason that it's supposed to represent the letter S!

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  64. ok, there's a new comment out there that says:

    "Note that the OPEN word *itself* is part of the hint."

    Hmmmm....

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  65. Aha!! I got it....its the wall code plus the word "open" (SP1O2I4LE3R). Do this on the bar stools and the door will open behind the bar.

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  66. Now im stuck on the wall code for the cb under the bar. Literally, stuck. I cant move. Bug maybe?

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  67. Wow, great find!!

    So do you have to move the stools 12 times??
    (8 digits from wall code + 4 from your spoiler makes 12)

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  68. Yes, 12 times. But I was wrong earlier about the wall code being changed by the line, curved line, and corner. Only the word "open" is translated that way.

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  69. This comment has been removed by the author.

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  70. I was wrong, it's only 8 times not 12 :)

    OPEN will give the (obviously irregular) NUMBERING for the stools (#1,#2,#3,#4 but not in a left-to-right order!).

    So the rightmost stool will have #3.

    (For the players that follow us, DO NOT attempt to just see stools as 1st, 2nd, 3rd, 4th from left to right. Using the wall code that way will not work :P)

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  71. Possible BUG ALERT: When opening the door to the bar, DO NOT touch that cupboard until you know that code! Otherwise you won't get out of that screen.

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  72. I had to start over because of that cb and tried clicking the stools 12 times and it didnt work. So sorry I had it all wrong! Props to you @arbeitslooser for figuring it out! :)

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  73. There is a fish under that cb with the code and he is pointing left. The other fishes in the game appear when we go down or right or left and they are pointing in those same directions. Is it possible that the code is "LEFT" using the same clues we used for the stools? Im afraid to try it, though. I dont want to get stuck again. :)

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  74. No probs, I've got other worries now!
    That damn resistor code!!

    You'll need it to open the safe behind the bar.
    Tried
    red-yellow-green-blue-white
    and
    red-orange-yellow-green-blue

    in both directions to no avail.

    Plus, that crystal ball is still of absolutely no use. There obviously must be some relation to all those shiny light sources.

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  75. I am giving up. Even if the code was correct it wont let us back out to see if it opened. So there is no way to finish the game. :(

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  76. Nonetheless it was a great effort!

    Normally it's mostly the others that find out stuff and then you'd just pick up their infos.
    This time it was vice-versa! :P

    Real hard work by letting my brain glow like a light bulb (an energy-saving (though toxic) one, of course ;))

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  77. No, it works. Look at the ball in the light, then turn off the light & look at it again. I now have something to nail to the window.

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  78. I'm now wondering if the code for the rainbow handled safe behind the bar has to do with adomihi/monigut and the japanese characters. Not going to figure it out tonight though

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  79. Bingo, got it, thanks!
    I was trying to *USE* the crystal ball by holding it into the bright light ;)
    But I've never looked at it in about item view :)
    Code goes in said cupboard (whose view you can't leave if you do not know code)

    Got the "thing" now, and attached it to the window, though I'm still missing the second nail and a tool to accomplish this task.

    Max Inclined, you might not need the Japanese stuff at all. Please try to find out how to correctly input the resistor codes that correspond to the color values that you can see on the stripe stuck on the safe.

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  80. This comment has been removed by the author.

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  81. Hi again arbeitslooser :)
    I also opened the safe and got the yellow thing, i am missing a screw and i can put this thing in front of the window but not use screw and SD.

    Stuck at rainbow code now.
    And btw the save button did not work at all.

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  82. OK resistor codes seem to be for the perfect ending, because you can also get out by simply putting the crystal ball between the two lenses of the device and you're out (though without getting the safe open)

    Out, but not really an ending you'd actually want ;)

    =D

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  83. What is the resistor code ?

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  84. Hi Zazie

    well saving DOES work, however:

    - you can only save once in the game
    - if you want to load game, click on the "stretched" mailbox on the intro screen
    - if you want multiple saves, save game, then reload whole page, so you can use save button again exactly one time ;-)

    and so on

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  85. Resistor code:

    You might have noticed that clicking on the FRONT of the blackboard will open a Japanese site with resistor codes (e. g. orange-yellow-red-gold means a resistance of 3.4 kiloohms with 5% tolerance on exactness of value)

    I'm almost sure these codes are related to the colored stripe at the safe and will get the safe open, if interpreted the correct way.

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  86. Ahh ok, i will look again to this website...

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  87. Numbers 0-9, the safe has 1-9 because there is no black, but it doesn´t help me :(

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  88. And there is no purple either, i am troubled...

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  89. Have another screw and see a green sheet.

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  90. Hmm i don´t understand the sheet of course...

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  91. Can I have a hint please for the safe? :)
    It was that very problem I had that there's no "0" pad.

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  92. It is way easier than we thaught.
    Just enter the colours (digits) of the 4 bottles : (4 digit code)

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  93. SD? No. :)

    What bottles are you talking about? (I'm stumped (again)).

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  94. In the view when you enter the bar (there is a small stripe of safe visible ) click in the dark area to the right.
    SD is under yellow bottle :)
    After this it is easy.

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  95. Yeah, it is, ta' much!

    Got safe open too...but it seems I've just run into bug #2: I should not make the mistake of attaching the device with that one screw alone, but instead wait until I have both!

    Because now I have a SD which is not selectable. Rats!!

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  96. I never could attach the device with only one screw.
    The screw was clued together with SD, and when the safe was open i used SD on the screwed panel of safe (just click the half circle to the right in open safe view.
    After this i attached everything in the window....

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  97. Well this had worked for me. And as I wrote above, I could even get out with that semi-attached device (didn't even need a SD to fasten it ;))

    But it would be no satisfactory ending, that's why I wanted to get the good one ;)

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  98. Did you have to restart to use the SD ?

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  99. YES!! :-@

    There would have been any other way. Again, I had attached the device with the other screw (NOT the one from inside of the safe) first and probably got the game engine into total confusion :)

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  100. LOL but you are out at least.
    Haa and what did they write ? This game is not to solve if you don´t read japanese. Pfffttt LOL

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  101. All in all. a rock hard game (and very original), but I really enjoyed the challenge!

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  102. Me too, it was fun playing with you !

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  103. (In fact you do not require Japanese reading skills, just the ability to associate identical characters (from the blackboard) to note names! But they could as well have been in Hindi or Georgian, no probs :))

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  104. True, cu in another game :)

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  105. kaede no.2 : "ESCAPE FROM SEA" - Walkthrough

    ------
    PART 1
    ------

    - click on the glass table in front of you and see that it
    does not stand even on the ground (something underneath?)

    - zoom out, check out the table leg and find a BLACK DISC
    - zoom out, move the left of the chairs at the glass table in foreground
    and see CLUE PAPER #1, which says:

    "WALL BRICKS + SIGN (hanging on a string and fastened with a nail) = ?"
    "BAR STOOLS will initiate some secret mechanism"

    - zoom on cabinet and note that the left upper drawer needs a combination
    - get MAGIC MINIATURE PIANO from under cabinet
    (there is actually some magic involved, as you will see, because what you do on the
    normal-size piano will affect something on your miniature one)

    - zoom out twice, left and upper corner of left window
    - you should see a CODE (Note: this oode is totally random and different in each game)
    - enter this code in upper drawer and get CROWBAR
    - go right, take ERASER from inside the piano
    - zoom on the yellow door
    - click on the "yarn reel" like symbol on the FRONT of the blackboard
    (A Japanese web site will open with color codes that correspond to
    resistor values (in ohm units))
    - click in the corner and view the blackboard from the flip side
    - use eraser on blackboard and make a mental note of four Japanese characters

    - go back twice, and zoom to piano
    - the characters you just saw correspond to MUSICAL NOTE NAMES
    - play these four notes on the keys of the real piano (Solution below)
    - now open your miniature piano in the About Item view and get KEY!
    - Key opens compartment in column left of piano
    - press button and turn lights off
    - press green dot, then button and turn lights on again
    - zoom out and go left

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  106. ---------
    PART 2
    ---------
    (Wait...you think this was an unnecessary step?
    Hah, no, it was NOT!
    Because you MUST turn the lights off once to see a HIDDEN LOOSE BRICK on the back wall. It won't show up unless you completed this step. Yes, trust me on that. :p)

    - zoom on this brick, and pry it off using your crowbar
    - see a CODE, which obviously represents some order of numbers (1th, 2nd...)
    - note the GLISTENING OBJECT at the upper left corner
    - pry it off with your black disc an get SCREW #1

    - go right, and zoom on the door on the back wall a second time
    - move the OPEN sign out of the way too see what's behind
    On the very left, you can see the bar stools in a bird's eye view.
    The hints right of it read:
    "LINE = 1
    CURVED LINE = 1
    1 = 2"
    (Solution below; beware, this one is unusually long!)

    Now that you have finally gone through that effort of opening the counter door,
    let's see what's behind there:
    - click on counter door
    - click on black area on the right, and see FOUR BOTTLES in colors
    RED-YELLOW-BLUE-GREEN
    - lift yellow bottle and find a SCREWDRIVER
    - click the white stripe on the back wall, then on the metal box and find a SAFE
    - safe needs the resistor code values you just saw on that Japanese site
    (Solution below)
    - enter correct code and see --- ALL EMPTY!
    - indeed the safe is empty, but you can click on the SMALL CIRCLE BIT on the very right...
    - use your screwdriver to get SCREW #2
    - zoom out, click below the white stripe on the back wall and see a BLUE FISH
    - click on that fish to sneak around the corner
    - pick up the CRYSTAL BALL from the floor

    +++ ATTENTION BUG ALERT +++
    DO NOT attempt to touch that cupboard yet! There is a bug in the game
    that won't let you out of that "fish code" screen again if you miss the
    correct combination!
    Instead, zoom out and leave the counter for now...
    +++++++++++++++++++++++++++

    - go left and zoom to the window on the left
    - look at crystal ball in About Item view and see some DIGIT BITS
    - go to column, turn lights off and AGAIN look at your crystal ball!
    (You will get the missing digit bits you have to mentally piece together
    to get the code. Solution below.)
    - back behind the counter, enter code, click fish and get DEVICE
    - back out, zoom to window in background, and see two HOLES
    - attach device, attach and fasten screws, and put in crystal ball!

    ... and you're OUT!

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  107. WARNING: SPOILERS AHEAD

    SOLUTIONS

    ------------------------------------
    "OPEN" puzzle and bar stool puzzle
    ------------------------------------
    (PART 1)
    The part with the OPEN sign is EXTREMELY tricky.
    Remember the hints again on the wall:
    "LINE = 1
    CURVED LINE = 1
    1 = 2"
    This means:
    A straight line (from a letter) has the value 1
    A curved (aka bezier) line (from a letter) has the value 1 as well
    "1=2" = The arabic number 1 (when handwritten) consists of two straight lines
    that form one corner

    So, use this "technique" on the word "OPEN" itself:
    O is one curved line, so value = 1
    P is one straight line plus one curved line, so value = 2
    E is formed by four straight lines in total, ao value = 4
    N is formed by three straight lines in total, so value = 3

    (PART 2)
    Part 2 will be about the bar stools, which have to be moved in a
    certain order to initiate some secret mechanism.
    Remember that order number clue on the wall?
    4 3 1 3 2 1 4 2

    Sure, this means:
    - pull 4th stool
    - pull 3rd stool
    ...
    and so on. BUT, not so fast young lad! :)
    The OPEN clue tells us that we are NOT to number chairs in a left-to-right
    fashion (1,2,3,4) but in (1,2,4,3).
    So the 3rd and 4th stool positions are SWAPPED.

    So, if we DO want to number stools as usual (#1,#2,#3,#4) we can
    transform this combination from the wall to:
    3 4 1 4 2 1 3 2
    This now works with stools numbered the normal way.
    Zoom out and see the counter door has opened!
    H O O R A Y !!

    "PIANO CODE"
    The four notes you have to play on the piano keys are "encoded" by Japanese
    characters that remain on the blackboard after erasing the other text.
    They are:
    F (looks like two parallel lines)
    E (looks like two diagonal lines that meet at the top)
    B (looks like a slender tree trunk with one branch pointing out on the right)
    A (looks like a bent piece of wire)

    (Special note for German players: The "B" I was just mentioning is a "H" for you.)
    ((Because if Germans mean "B", the English-speaking guys mean "Bb", a black key)

    "FISH CODE"
    The code for the "fish" cupboard (which you can never get out
    unless you have the correct combination to hand) is pieced together
    from what you see at the crystal ball when lights are on (part 1) and
    when they're off (part 2).
    code = 5 7 3 6

    "RESISTOR CODE"
    It's easier than it looks at first glance.
    The "resistor code" is GLADLY (!!) not a combination of all four rings
    like in reality, but only the first ring is relevant, so:
    from the bottles RED-YELLOW-BLUE-GREEN you get for the first ring:
    first ring is red - "2..."
    first ring is yellow - "4..."
    first ring is blue - "6..."
    first ring is green - "5..."
    so the safe code is 2 4 6 5 !
    (just for interested folks, yellow orange brown would be "4"30 ohms,
    whilst blue orange brown would be "6"30 ohms; blue-orange-red would have
    a greater multiplier on last ring, so 6.3 kiloohms)

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  108. Thanks, @arbeitslooser, for the WT (and for figuring out so many of the puzzles).

    So no one ever did anything with adomihi-monigut!

    Minor corrections and notes
    Cupboard code is on the RIGHT side of the left window (use tab key to find -- thanks @Leroy for that).

    Look at piano paper on top of the piano to get the Japanese note symbols.
    If you can't read music, the notes on the piano and the notes on the music paper are in order (CDEFGAB) E&F look like 1 wide key. So the solution is 4th, 3rd, 7th, 6th (left to right).

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  109. @arbeitslooser -- That was a very complicated walkthrough and you explained things very well. Thanks, again!

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  110. Meh NP, don't mention it :) Glad to be of help once.

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  111. This comment has been removed by the author.

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  112. Big thanks must also go to Cyndelicious for teaming up so damn well with me to crack the OPEN code!
    I retrieved a hint, but had no idea how to use it, and Cynde solved it! You go girl! :)

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  113. addendum: thanks to the Spanish guys from juegosdeescape net, I finally know what the "left window" is:

    of course, a FISH TANK! (embedded into the wall, as in high-class restaurants)

    Even though you see no fish, you can see some seaweed/sea cucumber(?) on the lower right (which I had always thought was painted by some kid, lol)

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  114. NO CODE in left window as suggested by walkthrough

    Perhaps music notes are different in each game. Mine were NI HA TO HE. Miniature piano does not open when these keys are played.

    Using Google Chrome. I consider game unplayable due to these bugs.

    ReplyDelete

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