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Hood Episode 3 Walkthrough

Hood Episode 3

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[REPLAY] Lorestrome - Hood: Episode Three is another point and click adventure escape game created by Hyptosis for Lorestrome. You now know who the witch is, it is time to slay her and to decide what part you shall play next in the tale. Good luck and have fun!

Warning: This game is not suitable for young players!

Play Hood: Episode 3

Hood: Episode 3 Walkthrough

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68 comments:

there is a lot of text
so far only got a round stone

placed the stone and now could enter the house
got a shovel now

no-one else playing?

I just klick around

Just joining you! :)

Hy SwissMiss

I'm with you. Same here. I dont know wher to use the shovel..

I am giving up - I could also not find a turnoff-music button

Can you not mute your computer? That is what I do because I am at work :)

I can't figure out where to use the shovel...or what placing the round stone on the vine covered wood piece did!!!

Same here. does anybody know the code for the wheel on the tree?

Does the creepy wood clown with the mushrooms on its head have one of the symbols from the roulette tree on his necklace?

Hmmm think I am stuck in the same place then... don't know number code, placed stone and can't use shovel yet

Dont know. but my pumpkin dont think that dis statue is of any use...

LOL Jo.C me too...at work schuuutt ;)

Lol not doing much at work, and not doing much in this game!!

For the tree puzzle : I found that you can match the three circles according to their shapes.
Now finding wich shape comes on top

What about that riddle the little man in the house said, anyone listened to that? Probably to do with the numbers on the tree..

OHHHH I Done IT!! :)

got the tree
two standing lines and a horizontle... II-
then two hollow circles oo
the last...just click around til the tree opens

Is anyone still playing?

Now got drill from tree.... trying to think of the clue. The first one was two lines vertical with one horizontal line (there two stood, with one is dead)... then maybe the two hollow circles maybe.... sorry can't remember, talk to man in the house and get the riddle :)

You are my hero! and now i even get the code! its the riddle the sientist in the house tells you!

Great find irish, use the drill on the round stone to make a hole in it.

I must look at the food, brb..

So what to do with this stone now after the hole in it? Can see through it

found a cat on the broken statue

Lol you beat me to that typing Irish! Can see people when looking through the stone... creepy lol

Can also see weird markings by that tree

This is weird lol

Got a spirit coin, put in a shrine...now stuck again

have you seen the arrow to move to a cave in the scene to the left of the little shrines?

Used the round stone to find a new path. Inside the cave there's a device with a bunch of shapes and numbers, and next to it is a door with six shapes on it, corresponding to numbers 1-6 on the first device. The six tubes on the door have something to do with the six bars on the wall on the leftmost room but I can't make anything happen.

I found a new location from the scene where stone was.

The markings next to that tree are the markings we used to get the drill... Not getting much further now

Got a little flute, some little dude jumped up trying to scare me ;) lol

Oh you have to fill the tubes with green liquids, hint on left wall.

for the door in the cave...go left where you pick up the flute...and see the bar levels on the wall
(middle, high, middle, high, low, highest)
then look at the drawing in the closed door scene (I think it looked like a face)
go right, and move the long bar so that the face would be beneath the << position, return to the door and pull the handle next to the "screen", you should see a green liquid in the first cylinder of the door lock...click the handle 2x to raise the liquid to the middle level...then switch the screen in that view to the next symbol...go right and move the new symbol beneath <<...etc.

And the door opened.

Now outside again you can use the shovel in front of rocks.

and out!!!

Have a drainstone and a golden coin now.

BTW where was the spirit coin ?

that gold coin...I placed it in one of the little shrines

Finally used the shovel after getting through new door in cave, getting behind because people keep bothering me at work!! LOL

And what to do with drainstone ?

Hmmm i didn't place that fold coin or use the flute. I just out that square stone that was buried on that pillar thing which opened the portal... to be continued

and out... but we have to wait until int continues...

*gold coin

Zazie, use it in the pillar by the Stone Arch in the scene after the one with the fragment of red cloth

I only used the flute to drown out the creepy girls "ring around the rosey"

Ahh of course Irish, i forgot about it.
Where did you find the first coin ?

I only found the one coin...buried next to the drainstone...was there more than one?

I have to eat now, i will finish this after....
CU later.

You told something about a spirit coin earlier....

Lol glad I didn't use the flute then! The only coin I found was the one buried... but didn't even use it lol

How to drill a hole in the stone?

I called the gold coin a spirit coin...just cause I dropped it into one of the shrines...

April, place the round stone on the vine covered wood piece in the scene after the hawkman statues!

I really like these series very much!

This episode doesn't really NEED a walkthrough, but the comments above could be a little confusing, and it's fantastic, so deserves one =D.
I like the way the two reel-change circles at the top right every now and then give this a sense of age =)

I played by myself, but can't relate some of the above messages to stuff that I did and got.
I shall be writing the way I played, so that my method can be questioned or corrected.
I'll try to stick ONLY to the names given to items and places in the game's text...

WALKHROUGH part one:

NOTE:
If you don't like reading, or games with a high text narrative, don't play.
My walkthroughs tend to be long and wordy anyway.
[I felt this was one of it's best qualities, but then I love reading anything, and I also love stories with strong narrative.]

Talk to both blokeys in the opening scene and select every option.
The Weathermage is my favourite. I just wanted to plop him one on the head with my faithful pumpkin, haha.
The village elder is a bit of a burk, too, but he seems a little bit scared of you, so you won't be doing as he says and you WILL look for the girl.
Use the back arrow to talk to the two characters in the town and things become a bit clearer.
They also help you remember aspects of the previous episode.
You also work out that you are in fact quite a nice guy =D

From here use the "Town's edge" arrow, then the "Dark swamp" arrow.
Mouse over everything and read the game's text. It helps give you hints as to what you need to do.
I used the right arrow - "The small path heading north".
Look at the little red scrap on the ground.
It's obviously part of the hood that Granny gave Cameron to keep her safe - so she went this way at some point.

Continue down the path and see the large black stone and the stone ring.
You can zoom in on the black stone to see an empty space which needs something rectangular and green swirls like electricity flowing up the engraved tracks.
"Backtrack", then walk towards the township. Now use the "Deeper into the swamp" arrow.

Here I used the "many stone statues" arrow and went all the way left, investigating, then I returned to the path and used the "small cliff" arrow [right fork].

Go to the "door in the stone cliff" the use the arrow to enter it.
Talk to the little scrawny bod [the fithling] inside and then pinch his spade.
He gives you a riddle which he heard from an imp, and you need to remember it or write it down [a screenie will do if you can get one].

Use the "Back to swamp" arrow and then go straight on into the swamp.
Here are some price-tag-like stones tied to the trees. One is different. Grab it.
Use the "some kind of shrine" arrow [right] and see some little houses with coin slots in the top. These are offering boxes, I imagine, to put money in for the gods/spirits/deceased [though, what they'd do with the money, I'm really not sure].
Use the "strange, lone tree" arrow [right].

WALKHROUGH part two:


Yay! A puzzle =D
If you sit and wonder for a minute, the only thing you've seen or heard so far which could help you here is the fithling's riddle, so check out that he said and try to correlate the phrases to the marks on the three rings.
He said, "two stood by a dead one". Look around the outer ring and find two vertical marks next to a horizontal one.
Next you need two hollow. Find two empty circles on the middle ring.
The central ring turns anticlockwise, so find two dead [two horizontal] and line all the symbols with the top [the arrow engraved into the tree].
The tree will open and there's that enchanted drill he was running on about.

Go back and talk to the fithling again. He tells you to find a smooth stone and take it to a place of power. This is the last time he is useful.
At this point, the only likely-looking place I'd seen was that vine wrapped around the broken statue piece [beyond the "many stone statues" arrow]. I was lucky. The perfectly smooth stone went onto the flat part and the drill worked nicely, making a big hole in the centre.

Take your stone back and click on it. Cool! You can see things not visible to the naked eye.
I wandered around everwhere, looking through the stone, to see all sorts of spiritual stuff that wasn't there before. Little bods lurking about, for instance, at the red scrap. The weathermage has a lightning sign above his head, haha [??]. The uncarved grave stones DO actually have writing on them.
Blue smears and blobs all over the place.
If you go past the door in the cliff and to the trees where you found the smooth stone you will see a new purple arrow leading you into the distance, "the demon prisoner and the girl walked this way".
Use the arrow.
Enter the cave and go further in.
If you keep the smooth stone held aloft you will spot a few bits and little spirity-things on the way [just for entertainment =D].
I would also advise NOT muting your computer, because the sounds here add to the atmosphere.
The in-game music itself isn't exactly that obtrusive boom-booming that vibrates whole supermarkets while you are inside them, trying to remember what you'd written on your lost shopping list.

You arrive at a post with machinery on it. You can click the slender red button and scroll through the symbols to see which number they represent, but I found no use for this except to familiarise me [perhaps] with the red button mechanisms. I left it back on the empty square shape.

Use the "large door" arrow [left].
Another red button device.
If you click the button, a symbol or icon appears in the square above and the first tube is active. If you pull the handle beside it that tube fills by one dose. Pressing the red button again changes the icon and the next tube is ready to fill. After experimenting a bit, I left them all with one dose, but I had seen that they have four doses to be full.
Use the "corner" arrow [left] and see a flute which you can yoink if you like it - and play quite sweetly, a tiny dead chracter holding a drill, and some markings on the wall.

WALKHROUGH part three:


If you used the smooth stone in here at all you will instantly see that the three maks drawn here match the ones by the second device. The eyes light up just the same.
[Occasionally you get a brown blobby dude pop up in your face, but just wait until he goes away, haha. Beside him appears a few words: "SHE LIED TO YOU" - ????].

Study the six rectangles beneath the three faces and see that they are each at one of four heights.
These are showing you which tube to fill to each level.
They are 2, 3, 2, 3, 1 and 4 from left to right.

Go back to the "larger door" [right].
Make sure the square shows the cat face and pull the lever once. The green liquid fills to level two [if you left it at one like I did].
Click the red button to show the next icon [looks like a crudely-drawn bird] and pull the lever twice to get it to level three, and so on until the tubes are filled by the same amounts as the marks on the wall to your left.
The icons after the bird are: eye, three long "s"s, a diamond with two dots and a patch of stickman grass, [or tuft of hair, whichever you prefer] in case you got out of order and can't tell which icon works which tube.
When this is done a door opens in front of you, so go in.
[I went to every new place armed with the smooth stone - you can still click the direction arrows whilst wielding it, but nothing was in here as far as I remember.]
Keep going until you arrive at a forest clearing with "disturbed ground".
Click your spade to use it and dig four holes.
You will get a "Lethean coin" and a "drainstone".

When I played I dropped the gold coin into one of the tiny coin-slot shrines, but I don't think you need to.

Go all the way back to the "small path heading north", past the red scrap and back to the black stone and the stone ring.
Time to give the green electricity some direction.
Use the "drainstone" to channel the green stuff up to the circle and then back out.
The stone circle has changed into a portal of some kind. Step through and watch the ending.
I seemed to end up with a couple of things not used, but they were nice and shiny =)

I love this series, and can hardly wait for the next part =D

P.S.,
There's no violence or gore in this episode, or swearing, but the atmosphere's nice and creepy =D

Good job Rookwings! ;) I also think this game is great. I only wish there were more like this and I'm really looking forward to the next one from these guys. It only went a bit slowly on my computer. Might be my fault tho.

To zuzana142:
Thank you for the nice comment =D
The game plays very slowly on mine, too, but it's a very small setup, and therefore my fault also.
If yours is a good setup, I suggest you clear cache, history, etc - defrag - you know, all the usual things to do when things get too slow.
Good luck with it =)

You're welcome. Deserved it! :)
Thanks for advice. Will certainly do.

@ Rookwings thanks a lot for WT, very good because I was stuck a long time ;)

I like the drawings - nice artwork!

       Anonymous  4/29/12, 9:19 AM  

I was so freaked out whenever the imp would suddenly jump in front of you. I know it makes me a wimp, but it gets me every time!

@ Jumpy, me too! don't feel bad! lol

@ Jumpy, me too! don't feel bad! lol

The riddle is the code.

Same as [ quote: SwissMiss 4/3/12, 5:52 AM

I am giving up - I could also not find a turnoff-music button] I always listen to my own music in the background

       Subscribe  2/4/24 12:24 PM

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