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Key X 12 Walkthrough

Key X 12

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Gatamari Escape 4 Key x 12 Escape is another Japanese point and click type room escape game by Gatamari. In this game, you try to escape the room by finding items and solving puzzles. Good luck and have fun!

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Gatamari Escape 4 Key x 12 Escape Video Walkthrough

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50 comments:

Die, die, die, die

Always save....
First key in second row opens fishtank for another paper.

First key third row opens box above grey cb.

wow this is annoying ,keep breaking key. the only one not to break is the first yellow one

Yellow key for yellow cabinet left of light switch. A few clues scattered around, glass and stick... Need printer ink. No interest, so I'm gone. Good luck!!

Third key in second row opens panel right of door.

Purple key is champion key for cb.

On the plate with all keys put in, follow the red line from the middle of upper row and you will end up at the purple key.

Green key opens grey door right og little shelfs.

Yellow green key opens little wall panel.

Aqua key opens grey cb.

Orange key opens drawer below fish tank.

Orange key for drawer under fishtank.

Filled glass in fishtank and made the towel wet.

In the grey cb box is a floating key hidden behind colour stripes.

Use the rod (from on top of the two gray shelves) on the bottom part of the vending machine to get a screwdriver.

Got black key from disk.
Red on 6 o´clock and blue on 11.

Good find s-t !!

In a new room now...

I am out but saved the game before, now looking where to use wet towel and SD.

Yep, with using black key on red rum door you go out. But that's just 'end' Probably more endings.

I cannot find any use for towel or sd.

CAUTION:

This game is NOT for the easily frustrated. (lol)

       Anonymous  5/24/12, 6:17 AM  

Irritating but strangely addictive. Remembering to save is the key.

       Anonymous  5/24/12, 6:23 AM  

wet towel used on the door to wipe out the u in pum

alot of keys

I actually do like this game.

There were a couple of hints that I didn't understand and had to brute-force:
- Longest Key.. Put all keys in glass of water, but no idea how to interpret
- the Red/Blue key.. I think the hint is from the comic strip and the Red PM on door.. but again, no idea how to interpret.

Also, wished there is a smarter way for us to find key that floats!

@Zazie, the SD is used on the red, yellow and blue key to get the tokens to buy blue ink, tomato juice and banana juice

5 keys next to ink machine? order?

       Anonymous  5/24/12, 7:34 AM  

I think the longest key actually refers to the length of the name or at least that worked for me. lol

@Darcus
Put all the keys in their respective colored slot, and turn off the light

       Anonymous  5/24/12, 7:36 AM  

darcus- put the five keys in and turn out the lights. This will show you the "smallest" key.

@szarra
there is the little water droplet on the key in the hint, so I tried putting the keys in the glass of water. They were all sort of tilting at various angles :D

       Anonymous  5/24/12, 7:43 AM  

@mhtyhr
I thought that too and put them all in but none were longer. I even tried dumping one in the fish tank (bad idea). Then I took a leap of logic and decided the droplet represented the tag with the key name. :D

^^

That was way more enteprising than me..
I just dutifully tried one by one

thanks guys.
I don't understand the blue print out hint. I should have just drank the ink. I'm out regardless.

Clue one: match keypatterns to find the one key that has no match. This opens fish tank.

Clue two: Find out which key floats. The tank is too deep. Use something smaller at hand..

Clue three: Put keys in scale to find out which is the heaviest. ONLY FIVE TRIES!!

Clue four: as mentioned above, follow the line by pressing buttons to find the champion key.

Clue five: Find the lowest KEY, think music. Hang the keys on the hooks and hit them with the pipe.

Clue six: Find the longest key. Notice the hint on the key, indicating a tag.

Clue seven: Find the colour for the invisible key. Turn on tv and wait for it..

Clue eight: find SD under machine. Use it to get tokens from the keys. Each key gives something. Only one is sweet and hence the sweet key..

Clue nine: look at the cartoons. Only two of them has nothing to do with the previous clues. The writing on the door indicates which one is the red one!!

Interesting game for sure....but things have to be done in a certain order or you are screwed, so saving is futile if you used the yellow key, then need it to do the Champion key puzzle!
....too much for my already filled up brain...I need something to UN stress....lolol

TY for the clues, rrough!

Where did you use SD ?

just try all the keys :))
no idea how to solve the code they give =))

WALKTHROUGH:

- Take a a bunch of keys from the floor
- Turn left
- Take a ROD, BLANK PAPER and GLASS from the cabinet
- Turn left twice
- Open left drawer under the aquarium and take NOTE 1 (lonely key)
- Use BROWN KEY (according to NOTE 1) to open aquarium
- Take NOTE 2 (float key) and fill glass with water
- Use PINK KEY (according to NOTE 2) to open the orange safe to the right of aquarium
- Take NOTE 3 (heaviest key) and use scales
- Turn right and use GRAY KEY (according to NOTE 3) to open the wall safe
- Take NOTE 4 (champion key)
- Insert all keys to opened area to find champion key
- Use PURPLE KEY (according to NOTE 4) to open the wardrobe
- Take NOTE 5 (lowest key) and hang keys to hooks, touch each of them with rod to find lowest key
- Turn left and use ORANGE KEY (according to NOTE 5) to open right drawer under the aquarium
- Take NOTE 6 (longest key)
- Turn twice and use YELLOW GREEN KEY (according to NOTE 6) to open the safe above the cabinet
- Take NOTE 7 (smallest key) and insert keys to opened area
- Turn right and switch the light off
- Turn left and note the hint, switch light on again, take keys back
- Turn twice and use AQUA KEY (according to NOTE 7) to open gray cabinet
- Take NOTE 8 (hidden key), turn TV on and wait for key to appear
- Turn twice and use GREEN KEY (according to NOTE 8) to open the shutter
- Take NOTE 9 (sweet key)
- Use rod to take a SCREWDRIVER from under the vending machine
- Look closer at the remain keys and note small holes on them
- Use screwdriver to take COLOURED COINS from keys
- Use coins in vending machines to get RED, BLUE and YELLOW cans
- Open BANANA JUICE and drink it
- Turn right and use YELLOW KEY (according to NOTE 9) to open the safe
- Take NOTE 10 (red & blue key) and TOWEL
- Insert blank paper into printer and fill it with ink to get the COMICS
- Use water from glass on towel
- Use wet towel on black door to get the CLOCK HINT
- Turn twice and click clock dial at the bottom of the screen
- Investigate the comics and compare each picture with each key name (sweet, champion, hiddent, etc.), you'll get 2 pictures remain
- Use BLUE and RED KEYS (according to NOTE 10, comics and door hint) to get BLACK KEY
- Turn twice and open black door with black key
- Go through the door to see WHITE dOOR
- Click its keyhole and open it

You are free!

SOLUTIONS:

LONELY KEY
look at the keys shape carefully, all of them have pairs (can be connected) except one

FLOAT KEY
put keys one by one to the glass with water

HAVIEST KEY
you have limited tries so use the following algorithms: put 4 keys to the left and 4 to the right, check what half is heavier. If they equal, heavist key is one of the remain. If they are not equal - put 2 keys from heaviest half to the left and 2 keys to the right. Repeat the same with 1 key on each side

CHAMPION KEY
when all keys are inserted, press buttons above them. some buttons will be highlighted with red line on some side. Use this lines to find the path from top to bottom (to right key)

LOWEST KEY
when you touch each key with rod popup appears with a note. Lowest means lowest tone

LONGEST KEY
just a key with the longest name

SMALLEST KEY
when keys are inserted and light is turned off you can see solar system, where keys are on places of some planets. The smallest planet position corresponds to right key

RED & BLUE KEY
after you implement wet towel to the door you get a hint "RED PM". On the comics you have 2 pictures not corresponding to any of the used keys: for 11 and 6 hours. 6 hours shows dinner which means PM, so red key to 6 slot, blue key - to 11

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