Kamo Escape - Duck Escape
Kamo Escape - Duck Escape is another point and click room escape game by Kamotokamotokamo. In this game, you try to finish the game by finding items and solving puzzles. Language barier may be a problem. There are 2 possible endings and 1 game over. Good luck and have fun!
Play Kamo Escape - Duck Escape
Play Kamo Escape - Duck Escape
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30 comments:
anybody playing
abc spoiler is 320
047 préfectures
756 dice
Don´t click pink creature. You die!
what now?
have 4 blocks lit, but no more puzzles ?
grant how did you light 4th block? I only have three from the #/s
just click the 2nd block from top , turns orange
cant do anything else
evens u getting anywhere?
I can't get any further...
There's another clue. When you face the pink monster, click next to the statue to see a panel.
yannoche have u figured it out yet?
I'm still working on it. Maybe "342" is related to upper letters => CIE.
But unlucky until now...
on each of the code boxes there are colours mid blue , purple and moccasin, not sure if that helps
012 prefectures adds another color
"342" clue gives 957, using dice clue too
thank you yan
Another answer for prefectures panel: 180. Find the hidden prefecture names in the right table, they will form the number if you mark/color them.
Now I'm missing the upper bar. I don't know what to do next...
Hey Thank you Shunko Kuda ! I really couldn't figure it out !
All bars lit now !
wow what a wired ending
had to leave for a while and you guys figured it all out. Way to go escapers!
Normal end: Escape like usual.
7 lights this time. Will solve the puzzles by going right: Prefectures scene, dice scene, then numpad scene.
Prefectures scene - All the prefectures are listed on the left. The total number is 47, thus one of the numbers would be 047. The hiragana table on the right seems random at first, but if you look carefully, there are prefecture names hidden within. A scrrenshot of hidden prefectures. Next, if you mark/color the boxes containing the names, you will see this number.
Dice scene - Would be easy if you have a real die to look at. For each number, set the die with 1 on top and 5 facing you. Next, roll/flip the die so the order of faces facing up matches the order listed. Mark the die's movement. A screenshot of how the dice move.
Numpad scene - This one gives two numbers, one for "start" and another for "end". From "start", each digit will follow the given directions, thus marking the digits forming the "end" number. Here's the screenshot.
You've found 6 numbers. One left, but no more hints left. As you look around, you should find the lights odd: The 2nd one is not lit, which is position-wise suspicious. Give it a click.
Summary of ending: Nameless left upon seeing the exit, leaving Earmuffs considering what he'd wish for. The statue warped their neighbor (from a few escape before) in, who dragged Earmuffs out while hurrying home for dinner.
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Game over: If you played the previous escape featuring Nameless (the sleeping fellow), instictly you might click behind the statue. Well, what a cute creature. Earmuffs decided to bring it back as a pet, but didn't realise what it mainly eats...
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Special end: From the creature scene, click behind the statue (thanks Yannoche for info), somewhere around the shadow. You will find a special panel which tells you how to get special ending.
First, three sets of "342" indicates that for the solution, all three panels will use 342 as the answer. Next, a special sound is made when you click the "S", remember the sound. Third, the numbers below the word "(S)PECIA(L)". Combine this clue with the colors below each panel:
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MOCCASIN
12345
MEDIUMBLUE
12345
PURPLE
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Each number corresponds to the letter in one of the colors, so based on the numbers the order to press the buttons would be purple, mediumblue, moccasin, mediumblue, moccasin. If you're clicking in the correct order, you will hear the special sound.
What is left now, would be the "L" on the special panel. Go back and click it now, and you reach the special ending.
Ending summary: A special prize were given - delicious mushrooms. Nameless wanted them badly, but the prize were entitled to the solver only. Earmuffs were not interested, and immediately escaped, along with (the unwilling) Nameless.
Thank you very much for your excellent WT @Shunko Kuda! That explains a lot, and helped me escape with both endings :)
Thanks for your jolly hard work Shunko Kuda! (on behalf of everyone)
cant get the second # for the dice . Need the top light, have 6 lit up
@sherry12: Dice puzzle only gives one number, so you're missing one either in prefectures or numpad.
Place mouse on top of this sentence for all 6 numbers.
@Shunko Kuda thanks so much it was 180 im out That was neat, and a great wt. I dont know how you do it, but it was beautiful done. thanks again for your help
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