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The Dangerous Gen-Kan 2 Walkthrough

The Dangerous Gen-Kan 2

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[REPLAY] Kotorinosu - The Dangerous GEN-KAN Escape 2 is another Japanese point and click room escape game developed by Mani Morishita from Kotorinosu. After leaving the dark, there was a new room. Exits and suspicious figurines blocked by sensors. Let's escape from this room while passing the danger, relying on things and brains in the room. Good luck and have fun! [Suggested by Peke]

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The Dangerous Gen-Kan Escape 2 Walkthrough

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205 comments:

24 deaths but out!

Brilliant!

Ahhh I never opened the book on the table. I'd lifted it up, but never opened it! I was trying to tear the page out of the other book...

Ways I died also included:
-eating poison lollypop
-drowning by turning on tap before fixing pipe
-incorrect code under sink
-electrocution (use those rubber gloves!)
-eaten by monster before doing hand code
(hmm how did I miss the falling door?)

WT
Click anywhere on black screen, go to room.
Look at drawers on right of couch with green book, take S button under book, arrow shows mechanism at side of drawers, open book to see hints.

Letter 1 under couch cushion (NB letters are all different in different games.)

Go R or L twice to vertical bars (left of fan), see Letter 2 in centre of grate, take metal plate from bottom right of grate, put on trapdoor on left of couch. Look at wall niche at the back of the trapdoor. Don't whatever you do look at the niche without the plate on the trapdoor or you will die. Get rubber gloves.

Look at hands in wall behind couch, put S button in place at left hand (the hand with the ring) and click, get note. Look at note. Symbols are different for each game. Red compass picture, note symbols at compass points. (I think they are the same in each game - N=circle, W= X, E=diamond, S=square) They combine to give symbols on the note eg X inside circle is the compass direction northwest etc.

Look at symbol box on coffee table and move pointers to the correct direction as per the note and compass pic. Click open and get part of a key.

Go to niche under fan, use rubber gloves to lift (get metal piece) and click socket to plug in. Combine metal piece with key piece to complete key.

Use key to open wall cupboard (L of couch). Get lollipop, red handle and look at red book for hints. See Letter 3 behind books on bottom shelf. Note panel with word SAFETY.

Go to poison container under fan, use handle to open and get lighter. Use lighter on lollipop (as per book hint) to get poker. Use poker on side of drawers to open top drawer. Get bottle and P button.

Place P button on left hand. Click each one to see what hand does, when it's open take ring.
R=fist (rock)
P=open (paper)
S= 2 fingers (scissors)

Take stone off ring, go to niche at trapdoor, pull chain down and use empty ring to hook it to the floor. Use stone to put in panel next to lasers to turn off lasers.

Go into new room, look at plant, get fork. Look at sink and cupboard, see 5 button puzzle.
Go to fan, use fork at side to open door, take wheel. Turn off fan by unplugging plug below using rubber gloves.

Move fan to line up numbers. This is the clue for the 5 button puzzle under the sink. It is different for all games. Click puzzle buttons in order as per fan clue. Open cupboard

See Letter 4

Pull chain. Go to trapdoor niche and get baseball. Go back into plant/sink room go towards plant until you see a black hole in ceiling, click on it throw baseball up into it and reverse quickly (or you will die). Get baseball and hex driver from floor.

Use hex driver to undo panel at the right of the bars. Make sure you don't undo the bottom lugs last or the door will fall on you and you will die. See Letter 5 on the fallen panel. You have the nuts in inventory, go to leaking pipe under the wall safe and use nuts and hex driver to stop leaks.

Go to sink, use knob on tap, fill bottle with water, turn off water, tip out into sink and get key. Open bottom drawer right of couch and pull handle down. This drops the red compass picture, get thin poker. Use this on right hand to get buttons. Click buttons, when fist opens a pencil drops. Get pencil and use on green book and see rock, paper, scissor clue. Note that the clues are for different hands (you can tell by where the thumb is). Note hand configuration and which hand. Press buttons to give correct sequence.

Go to face that was under compass picture, click and get knife. (Wrong sequence and you die). Use knife on baseball for red key. Use key on safe behind where fallen panel sat. See Letter 6 on back of door.

Run around room and click letters in order to spell SAFETY (too slow and you die). I think the letters change each time you die, so just check.

Done correctly in time the SAFETY panel becomes a door, go into safety room and wait for explosion. Go through and towards the light :-)

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