Alone On Raven Road
Alone On Raven Road is a new escape games created by Selfdefiant for Melting-Mindz. You were on your way to your friend's house when you got a flat tire. You are at least ten miles from town and eight or nine miles from your friend's house so you are going to have to figure out how to escape Raven Road! Good luck and have fun playing!
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50 comments:
Sleep sign is hint for code box.
Screwdriver is, kind of, used as key.
Bat has the key for the house.
Thombstone has the hint for the box inside the house.
How do you get the bat to give up the key?
Pop nvm
Give old lady flowers to get a key, although she says: Here you have boots :P
Shape signs behind bushes at Granny's house as number hint.
very easy this time
Throw stones at bat.
Use crate to reach flower.
Lol, escaped on a horse :)
If you click the barn floor you are taken to the first scene.
Never used SD or torch?
Without the torch there was no path to the left at a certain point.
SD was used to open the gate.
hmmm. I will try again to check! Thanks.
That's it!
Good graphics - liked the inventory off to the side instead of backpack.
Did anyone ever use the boots?
Loved it. I think maybe we were wearing the boots?
Without boots you can't go left.
Good game. Much better than running around and having to return to starting point to do something near end point... I prefer concentrated games.
Cant open box in the house. Used SHARP as clue, but it doesnt work. Any Help?
Arqmoe,
It's an anagram starting with H.
bei mir nimmt er keine zahl an in kiste sleep müßte doch 27336 sein paßt aber nicht
The S of Sleep is a 5.
That was fun! I liked this inventory, too. Thanks SD!
It took me a while to realize that to the right of the road, clicking the dark area (you can't go without light) was different from clicking the arrow (takes you to the river).
if you need anagram, then you are escape ...
Fun game, altho I guess the old woman didn't mind having her horse stolen. And yes, love having the inventory on the side!
short but very sweet & logical. thanks SD!
I've gone blind. I can't find a 'crate' anywhere.
Crate is left of barn door.
@RSA Momma Cyndi - can't get in anymore; site must be overloaded. I thought the crate was in the barn to the right of the old lady's house..
Got way ahead of myself. You give the ghoul (by the wolf) the sword. The crate is by the barn door AFTER that
Thanks Alpha and Janet. I am going out to buy some bleach right now. I took daft to new levels :)
I don't see any bat !
The screwdriver opens the gate !
Bat is hanging from tree right side at RIP tombstone scene.
Bat in tree on right - wings folded so hard to see
Hi Alpha - I seem to be your "echo" today ; ) - obviously shows I'm really slow at typing
Nice game !
So we give a dagger to the guy who looks like the serial killer from Scream!! Nice!!!
Nice fast game. Thank you.
Start of a series? :)
my key for the stable door disappeared! I clicked on it so as to use it, but then it just went, no longer in my inventory!
Great new game SD
I kind of miss Bill and even S------D Peter though he threw me to the green gas!
Word for box inside is harps, anagram of sharp which IS from the tombstone.
Well that was anti climactic. LOL. A bit different than the usual. Like to see these longer and a bit tougher but that is just me. I know the kids need to be able to solve them as well.
Marita - SLEEP = 63375
WALKTHRU
1 - open TRUNK, get SCREWDRIVER, BOOTS; go RIGHT
2 - note SLEEP CLUE; go DOWN; go LEFT
3 - note DEER SIGN; go UP x 2
4 - note FAWN RIVER SIGN; go UP; go RIGHT; go UP
5 - open BOX using SLEEP CLUE from 2 (63375), get FLASHLIGHT; go DOWN; go LEFT; go UP
6 - use SCREWDRIVER on GATE; go UP
7 - note SHARP CLUE on FOOTSTONE; note BAT in TREE; go UP
8 - get STONES; note LOCKED DOOR; note FLOWERS; go RIGHT
9 - note SCARY PATHKEEPER; note WOLF; go DOWN x 2
7 - throw STONES at BAT (:-O), get KEY; go UP
8 - unlock DOOR; go UP
10 - note LOW PEWS; go RIGHT
11 - open WORD BOX using anagram of SHARP CLUE from 7 (HARPS), get DAGGER; go LEFT; go DOWN; go RIGHT
9 - give DAGGER to PATHKEEPER; go UP
12 - note CURTAINLESS HOUSE; go RIGHT
13 - note LOCKED DOOR; get CRATE; go DOWN; go LEFT
14 - examine BUSHES, find SHAPES CLUE; knock on DOOR, meet RUDE UNHAPPY LADY; go DOWN x 3
8 - place CRATE, get FLOWERS; go RIGHT; go UP; go LEFT
14 - knock on DOOR, give FLOWERS to RUDE UNHAPPY LADY, get KEY; go DOWN; go RIGHT
13 - unlock DOOR; go UP
15 - note FULLY TACKED HORSE in LOCKED STALL; open CUPBOARD using SHAPES CLUE from 14 (3546), get PITCHFORK; go RIGHT
16 - pitch STRAW, get KEY; go LEFT
15 - unlock STALL, ride HORSE for an HOUR, ESCAPE!
Great WT LaChatonFou
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