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Escape from Dimroom

MofuMofuCity - Escape from Dim Room is another new Japanese point and click type escape the room game developed by Mofu Mofu City. In this game, you try to escape the room by finding items and solving puzzles. Good luck and have fun!

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Escape from Dimroom Walkthrough 


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Frequently Asked Questions about Escape from Dimroom

What is Escape from Dimroom?
Escape from Dimroom is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play Escape from Dimroom?
You can play Escape from Dimroom game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve Escape from Dimroom?
You can solve Escape from Dimroom game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for Escape from Dimroom?
Yes, you can post your comments to share your hints or walkthroughs for Escape from Dimroom game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play Escape from Dimroom on my phone or tablet?
Yes, like most of new online escape games here, you can also play Escape from Dimroom game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
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102 Comments

  1. intriguing so far- I've used quite a few things, stuck with a key, 2 buttons and a couple of written clues

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  2. I've got a bunch of things I have no clue what to do with: 3 fruits, hammer, button, book, red box, screwdriver of the wrong type to open the pink drawer....

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  3. where was the screwdriver?

    In return, use the hammer on the frut

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  4. Screwdriver was to the left of the green cabinet, on the floor.
    Thanks!

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  5. thanks Andrea- did you find what was keeping the top drawer closed?

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  6. hammer is in the cupboard once you solve the 4 digit number puzzle

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  7. Jo-Ann, hammer is in the green cupboard, which opens using the number clues from the yellow picture.

    There is a small invisible panel to the right of the door which opens with the sd, revealing a 5 number code.
    I assume we need to figure out what all these numbers mean in order to use the LMSML code to enter the right code, but I am at a loss.

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  8. don't get the code from the yellow picture

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  9. Jo-Ann- the marks are the gaps in the numbers

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  10. The only thing I can figure about the numbers is that the numerals in each number are written larger and smaller than each other.
    LMSML = large medium small medium large
    But I can't figure out how to use that to make anything work.
    This one is a poser!

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  11. did you solve the numbers Jo-Ann?

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  12. I'm getting nowhere with this 5 digit number- the LMS doesn't seem to select suitable numbers

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  13. Yeah, enzed, I know.

    We must be missing something about the numbers to figure out what to do with them.

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  14. I can't get the 2 buttons to do anything either. I have a key that I haven't used and still got the 1=E paper which I presume was for the 4 digit number

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  15. ...and not opened the top pink cupboard

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  16. Yeah, I am exactly where you are.
    The 1=E was for the 4 digit code.
    Key with pear on top.
    2 buttons that probably are only there to stick us in limbo for having pushed them. :)

    Gonna work on this for a few more minutes, and then am going to move on until tomorrow.

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  17. I am guessing the sd we need for the top drawer is behind the 5 number code, and the key for the escape door is in the drawer.

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  18. am I missing a view- I don't see a screw holding the top drawer

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  19. Oh! In the top drawer view, click off to the left of it.
    There are 4 Phillips screws holding it in.

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  20. missed that one completely!

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  21. Well, good luck enzed.
    I have to be up in 5 hours, so I am going to hit the hay.
    I'll check back tomorrow to congratulate you on figuring it out!

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  22. all 5 of these numbers divide by 7

    yes I'm clutching at straws here

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  23. Nice spot, Herpington! That's some fine lines there.

    Stuck with all of you at the equation and LMSML, which I think has something to do with items being added, i.e. the lemon is a large lemon, the swirly thing is a medium swirly thing, etc... but I'm just not sure how to implement.

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  24. Not helpful but:
    Swirly thing = swiss roll cake slice :D

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  25. whew, that is a killah!

    dividing by 7 is indeed the trick
    4+2+1=7, so...
    small no. is 1/7, med. is 2/7, lg. is 4/7
    so divide each no. by seven, then double it twice, and write all those down. then pick lg. no. for lemon & banana, medium for cake-roll and onion, sm. for fish. Add them together. Door opens!

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  26. ...and we're not done yet - sd in next room, and another clue

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  27. pear key gives you button 3 which makes staircase appear. Go up for another clue...

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  28. just1

    awesome find --- except that my poor brain still doesn't get it.

    Any chance you could spoil it for blondes like me? *bats eyelashes* :D

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  29. ..and now stuck. Where'd everybody go?

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  30. Unknown

    the small shape is worth 1x, the medium shape is worth 2x, and the large shape is worth 3x. So 3+2+1=7, divide the number they equal all together by 7 and you get what the small shape is worth. Multiply by 2 and you get the medium shape's worth, multiply by 3 and you get the large shape's worth.
    Do that for each of the shapes with the SMLML hint for each shape and write down what the corresponding shapes are worth (large lemon = ? medium cake = ? small fish = ? etc.), then add them all together and that's the number.

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  31. ooh, I can't ever resist that eyelash-batting.
    But I'll still torture you through the process -
    the cake was 7700, right? that's what gave me the clue. for sm. + med. + lg. to equal that, they must be 1100, 2200 and 4400. Dividing all 5 nos. by 7, then doubling it once, then doubling that number again, you get a list of L,M,S nos. for each item. Then follow the LMSML clue, plus the order on the safe, and finally (Is he done yet? Nope) you pick the L,M and S nos. indicated and, voila!

    S3P6O2I1L3ER

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  32. @fdbbd2, that's a bit misleading - L no. has to be 4X

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  33. Thanks fdbbd2!

    I thought it had to do with the size of the individual digits within the numbers. I'm sure I'll get it now. :)

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  34. And thank you just1, as well. I'll try to process the numbers myself first, now that I understood it's not about the size... :)

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  35. Oh that's not a clue up the staircase - it's a codebox

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  36. and I think the answer's in the blue bookcase + the color clue paper...

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  37. @just1 woops, math. i was just guessing there because i did it the long way: x2, remember number, subtract from original number

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  38. ...but I'm baffled. Taking a coffee break!

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  39. Should I have a flashlight or something in the next room? It's dark and I can't zoom on anything.

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  40. For dark room: zoom in on the "2" button switch in inventory and push button.

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  41. fdbbd2

    thanks again, I really shouldn't play before I've properly woken up. I only tried the "1" button.

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  42. The colors on the code paper are the same as on the painting, but still thinking about how to use the angles.

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  43. The colors sheet looks like a bunch of arrows overlapping each other, arrows which might be the direction of the angle. I'm playing with that now but only 3 of them are obvious

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  44. Andrea,

    I'm doing the same. What I thought was the obvious solution didn't work and now I can't see anything else.

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  45. I haven't got it to work yet but I think the colours refer to the items in the other room, the green bookcase, the white bin etc.
    I'm not sure how to orient it though

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  46. Can't understand the 6 color hint for the angle puzzle

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  47. Got it!

    Spoiler




    URULDR DLDRDL

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  48. The colors are angled arrows, like Andrea wrote above. You just have to imagine them on top of one another. The order comes from the galaxy painting.

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  49. @Unknown, which one is U, R, L, D? Can you label 1,2,3,4 from left?

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  50. there was an awful lot of thought went into this- I'm really impressed.

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  51. This comment has been removed by the author.

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  52. Sorry tautau, I should have grouped them into two to make it clearer.

    They're six groups of 2 letters: UR (the one that looks like 7), DL (the one that looks like L) etc. I've already closed the game, so it'll take a while for me to replay up to that puzzle.

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  53. Thx Unknown, but still I don't quite understand the principle

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  54. anybody ever figure out what button 1 did?

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  55. @tautau, what (s)he wrote was...up right, up left, down right, down left, down right, down left. I still don't see how the arrows work though!

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  56. tautau, I'll replay, but maybe someone can explain the principle before I see the buttons again. :)

    just1, button 1 turned on the colors on the galaxy painting for the order to the corner puzzle.

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  57. aha, thanks Unknown, it took me a while to figure out I had to turn the lights off to see that

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  58. If you push button 1 in the dark room, you'll get colors on the painting on the right wall, the one with the stars etc. The colors are pink yellow green gray purple blue

    Now look at the paper you got from the drawer, the one with those same colors. You can see a purple arrow on it pointing to the bottom right corner. You have to imagine the picture being arrows shaped like that (but different sizes) being on top of one another.

    pink up right
    yellow up left
    green bottom right
    gray bottom left
    purple bottom right
    blue bottom left

    If the buttons are numbered 1234, then the order is
    SPOILER213434SPOILER

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  59. Missed it by that much! (I had green wrong and I was so sure of it I didn't try.) Thank you Unknown!

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  60. I can't understand where to enter the colour directions - I must be missing something

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  61. Go up the stairs and there zoom in on a part of the stairs.
    No colours there, only directions (the colours is the hint).

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  62. Well crap, no wonder I didn't get the numbers last night!
    As promised, congrats to enzed for spotting that they all divide by 7, that is ridiculously obscure!

    Thanks all for your help on the rest of it, this was definitely a team effort needed game!

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  63. Thanks small-tool - but I can't seem to zoom in on any part of the stairs - only the trap door in the ceiling

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  64. Sorry, no time to replay, but I think it was (when you were up) somewhere at the bottom right.

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  65. Maybe you needed a key for that (can't remember) and mayby that key came from using the screwdriver in the first room (left side of the top pink cupboard door you couldn't open). But really not sure anymore.

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  66. Thanks again small-tool - found the screwdriver at bottom of stairs & now I'm nearly out !!

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  67. Nice find with the '7'-dividers, but I found your explanations WAY too complicated...
    Why not simply think of ratios?

    Imagine you're on a construction site and you have 40334 grams (~= 40.3 kilograms) of sand and three huge buckets.
    Your foreman says that 100% of the sand must be used and and you have to make one LARGE bucket, one MIDDLE bucket and one SMALL bucket. He also says he wants a RATIO large:middle:small of 4:2:1. That's all you need to know.

    4 : 2 : 1
    Large : Middle : Small

    Large = 4 parts
    Middle = 2 parts
    Small = 1 part

    So you remember the ratios:

    4 : 2 : 1

    The sum is 4 + 2 + 1 = 7, hence it will be seven single parts you'll have to juggle around with.

    One single part is one seventh of the whole, so 40334 / 7 = 5762
    You need the large ratio here, hence 5762 * 4 = 23048

    With the middle bucket of sand, it will be (Result of division) * 2
    With the small bucket, it will simply be (Result of division).


    Hope this helps a little...

    -arby
    (who prefers real-life examples to overly math-laden explanations)

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  68. Never used that blank paper from trash bin?

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  69. Oh yes! There is a pencil, find it :))

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  70. haha "find it" is a nice way to put it ... look on the table :)

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  71. Found the pencil but cannot use it on paper. I Think I used it already somewhere?, so can't click it anymore.

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  72. Oh! I know why! I solved the numbers without using the paper clue, so the pencil became inactive, but not the paper.

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  73. Right.:) This "1 = E" hint did not make any sense to me either...looking at the artsy picture on the wall was sufficient by far...

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  74. Oh, now it does! The 'E' letter and the digital '1' will fulfil the digit bits, forming an '8'.

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  75. Hah. Another game that I wouldn't find fair to call a bad one - just one where the developer's logic completely eludes mine, so I would not have had the tiniest shred of chance to beat the 5-digit code, for example... not in a million years.

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  76. I really hate coming late to games and there is no help for unaddressed clues. A lot of the times it's more challenging to figure out the help in the comments than the actual game itself.
    OK, that being said,
    I'm stuck with the screwdriver with the wrong tip to open the pink drawer. Yet this not addressed anywhere in the comments other than the second comment noting same.
    HVD posted at 08:31 "I am guessing the sd we need for the top drawer is behind the 5 number code" - what 5 # code? Don't see anywhere to input a 5 number code. Yes, got the blue book, yes, got the paper clue regarding said clues in book.
    Either it's so obvious that everybody else figured it out and I'm very unobservant or something wrong in my game, so restarted the game, same thing.
    Very frustrating to not be able, one way or another, to finish some of these games...

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  77. This comment has been removed by the author.

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  78. This comment has been removed by the author.

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  79. This comment has been removed by the author.

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  80. @Bumjelly check the right side of pink door ;)

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  81. Where is the hot spot for screwdriver? I can't find it. Which view?

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  82. I found a video walkthrough.

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  83. I think you have to get the sd before opening the cupboard.

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  84. I think it (first screwdriver) was zoomed in on the door and then to right of it.
    Use of second screwdriver is zoomed in on that closed pink cupboard door and then clicking left of it.

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  85. The SD that opens the cabinet (side screws) is found near the wall of the second room.

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  86. TIPS for those who are still stuck:

    The "TAB" key trick works, and will show you some of the hot spots you need that are less than apparent.
    One of them is the panel to the right of the red door in the first room, which is opened with the first screwdriver.
    The first screwdriver is located on the floor to the left of the green cabinet in the first room.
    The second screw driver is located on the floor in the second room, and it opens the top drawer in the first room.
    To open the drawer, you have to be in the correct view, looking at the screws holding it shut.
    While in the top drawer view, click on the left side of the drawer cabinet (use tab key to see where).

    Hope this gets everyone else through it and out!

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  87. I have a really difficult time highlighting objects in the inventory....way to pixely for me. I quit - not fun at all for me.

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  88. I'm wondering where the 4:2:1 ratio came from. Was there an actual clue saying to use those numbers?

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  89. This comment has been removed by the author.

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  90. @Andrea I agree it was less self-explanatory...

    The "clue" is in the sizes of the fruits, e. g. largest banana + middle-size banana + small banana.
    This reads: size of largest banana is EXACTLY twice the size of the middle-size one; size of small middle is EXACTLY twice the size of the small one.

    So if the ratio is R1:R2:R3, and R = R1 + R2 + R3 - how can we know what R is?

    It is only possible to figure this out is by checking out the common divisor of the large numbers, e. g.

    40334 = 2 * 7 * 43 * 67

    59955 = 3 * 5 * 7 * 571

    etc.
    So as the common divisor is 7, parts must be sevenths.

    And since we assume that
    SizeTotal = Lsize + Msize + Ssize

    we may also express this like

    SizeTotal = (4/7) * SizeTotal + (2/7) * Size Total + (1/7) * SizeTotal
    = 4:2:1

    q.e.d.

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  91. Alternate explanation:

    >So as the common divisor is 7, parts must be sevenths.

    Small one can only be 1 part, hence 1/7 from total size.

    Middle one (see above) is double the size of the small one, hence 2 * 1/7 = 2/7 from total size.

    Large one (see above) is double the size of the middle one, hence 2 * (2 * 1/7) = 4/7 from total size.

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  92. as I said above, I got it because of the number 7700. Without that, it wouldn't have occurred to me. Knowing L,M,S must be proportional (else there's no way to get a number from the clues), and seeing the 3 diff. sizes add up to 7700, reminded me that 1+2+4=7. The rest follows, and falls in place.

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  93. wow - this one was a toughie!
    a premium quality game!
    thx escapers above for all your great hints pretty needed here...

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  94. Awesome game! It's games like these that keep me coming back here (and Ena, 123 bug, etc. that push me away).
    I hope to see lots more from this maker!

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  95. Thanks arby for the explanation, but I'd say that the clue is really not the best... I mean, they're pictures of fish and lemons and stuff, and I'd find it visually speaking impossible to say with certainty that one is *exactly* twice the size of another. If they were boxes I think that would be more clear...

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  96. I'd find it visually speaking impossible to say with certainty that one is *exactly* twice the size of another.

    ...Hence I frequently used the word "assume". :-) As we will need some solid basis to build our thinking upon, otherwise: unsolvable.

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  97. It's nice to see a game that stretches the brain a bit. But, still not sure what the 1=E was for, and I do think the number clue was more difficult than it needed to be. Also the arrow clue was very unclear. The pink, green and grey arrows could be pointing differently than was required. Too much trial and error is no fun. Still, a very well thought out game. Look forward to more.

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  98. Is it just me or is the game glitchy?

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