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The Big Crab Escape Walkthrough

The Big Crab Escape

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Esklavos - The Big Crab Escape is another point and click adventure escape game developed by Esklavos. A criminal gang stole the plans to build new generation weapons. You Decided to find and destroy them to avoid a catastrophe. Good luck and have fun!

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The Big Crab Escape Walkthrough 

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42 comments:

Not spoiled yet?

       Anonymous  2/25/15, 3:17 AM  

to reset phone, continue to slowly click a number, till dialed number sequence on phone disappears

       Anonymous  2/25/15, 3:18 AM  

also check phone dial zoom carefully

       Anonymous  2/25/15, 3:23 AM  

after collecting & assembling 6 papers, click night club door

       Anonymous  2/25/15, 3:26 AM  

if filled glasses wrong after given coin to barman, continue with a bottle colour till last glass, then click correct colour for first glass again

In night club go left. There is a clue paper right of the locked door and the famous black/white square code. When you call the locksmith, a key automatically appears in your inventory.

       Anonymous  2/25/15, 3:28 AM  
This comment has been removed by the author.

Have a pipe and plans. Howto destroy the plans?

At end, give pipe to barman, then use matches on plans.

       Anonymous  2/25/15, 3:30 AM  

mixed drink for bone

Ah! Give the pipe to the barman. Out!

       Anonymous  2/25/15, 3:36 AM  

in esklavos games, there's always a needed item hidden in zoom of hint papers

Nice game, not too difficult this time.

Huw
If you dont like the hints then dont read
i personally like the hints given by AO
and Arrie etc
SO DONT READ

great game

slow loading...

Joe M, I agree. Why read the WALKTHROUGH! if you don't want help?

Good game.

ok, it loaded and out! Great as always!

Excellent - loved the graphics and storyline

Glacial loading time - up until about 70%, when it stops altogether. Tried about 5 times, the same result each time.

... ahh, and now "service unavailable"... Guess everybody i playing ith this game, overloading the server. Too bad, but hey.

Any hints on where to find the matches? I've had no coffee this morning :)

oops got it, missed the pipe

Aah, a pleasant respite from the factory-made games.

yes i loved this one thank you Esklavos

Help is one thing, having every click documented for you is over the top.

       Anonymous  2/25/15, 2:41 PM  

Huw, the only thing spoiled here is you.
Grow up and quit your whining or find some place else to play.

       Anonymous  2/25/15, 2:49 PM  

Luke, having every click documented for you is not over the top.
It is called a "walkthrough", and is the main reason why these threads are here.

Lol, you're missing the point, HerpingtonVanDerpstra. The new policy is to just ignore grumpy old men :P

Game is buggy.. could not get hot chick with sword to get in the car before leaving.

Obviously not every click was documented because no one said where to find pipe. It looks like something is behind the clue paper but nothing happens when I click on it.

Ah, and now game crashed. Too bad, was a good one even if I couldn't find that pipe.

lilrascal - if you come back - pipe was on the right on top of the barrels (first two) in the scene with the dog

Went back after restarting and found pipe on blue barrels on the right side of gas. Hard to see. Out now and very good game.

Also phone number is different if you restart!

Just saw your post Janet, thanks!

Stalkington: A good walkthrough provides helpful hints and leaves the player with something to do. ΑΩ's click by click diary-style entries generally spoil the game completely, often only minutes after it has been released. Either you can see the difference or you can't. Hints good, spoilers bad, stalking very bad (and utterly pathetic).

This comment has been removed by the author.
       Anonymous  2/26/15, 6:24 PM  

Huw, hints = clues to help you solve puzzles.
Walkthrough = step by step instructions on how to solve the game.
You are correct--either you can see the difference or you can't. Hints good, walkthrough good, they are both what the threads are here for.
What the threads are not here for is whining that they are not how you would like them to be.
This site is not yours.
Quit acting like it is.

       Anonymous  2/26/15, 6:28 PM  

Oh, and the game is only spoiled for you if you lack the self-control to not read the walkthrough before playing it.
So you really have no one to blame but yourself.

Succinct as ever, Stalkington. I don't expect a black and white thinker to understand.

       Anonymous  2/27/15, 6:02 AM  

I understand perfectly.
I understand that you are in denial over your lack of social skills and impulse control.

You are nothing but a socially dysfunctional internet troll with low self-esteem issues.

Feel free to get defensive now.
That is the next step in your pattern, isn't it?

Ffs, another essay! Feel free to be offensive, bill. The world isn't as black and white as you seem to think. There are many more than 50 shades of grey.

Cool game. I liked it. To put it all in order .....

WALKTHROUGH

The gal-guard needs to hear a password .. which you don't have yet, so, go right.
Front wheel = brush.
Right down corner = paper 1/6.
Go far left.

Click the phone = paper 2/6
In every dustbin is a paper to be brushed clean = papers 3,4,5,6/6.
In the third bin = a bone.
In the fourth bin = a drawing for a later paper with squares.
Click the 6 papers and put them in their place = password to enter the club (guard-gal has no say anymore).
Click the door, answer by clicking the 6 papers.
Enter.
Go left.

On the left pillar, the squares paper. Put in the pattern from the bin = the car keys.
Go to the car and open it to get a jerrycan. There's no gasoline yet + the plans have to be destroyed first.
So, back inside and go left, click the right pillar.
Three hints: a tel. number (changes every time you replay), a colour order to get a sedating drink, the code to open the lock of a suitcase.
On the left of the paper, a bit hidden = a coin.

Move on quickly.
To the phone, put in the number = doorkey now in inventory.
Into the club, go left, go through the door.
The dog doesn't take the bone, you need to dip the bone in a sedating drink.
On the right here = a pipe.
On the right in the back: a barrel with gasoline.
Click the jerrycan and the barrel.

Click the pipe and the bartender = matches.
Give the coin to the bartender = coloured bottles.
Click them as the hint on the paper shows = a sedating drink.
Click +, then bone and glass.

Give the bone to the dog, get the suitcase.
Shove the levers to get the symbols in the order as the paper shows = the secret, dangerous plans.
Click +, then plans and matches = DONE !!

Now, run to the car and take off ..

       Subscribe  2/4/24 12:24 PM

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