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Escape From Pennhurst Asylum in Spring City Walkthrough

Escape From Pennhurst Asylum in Spring City

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EightGames - Escape From Pennhurst Asylum in Spring City is another point and click room escape game developed by Eight Games. George was hold and detained in one of the deserted mental health clinics in Pennsylvania. There are puzzles,hints and objects left. Find the hints,solve the puzzles and help him to come out of it. Good luck and have fun!

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101 comments:

Oh boy a nut house, I will never get out! LOL

Can't seem to get the L/R clue, right?

Got it. missed the right one. LOL

use weight on white bar to get a sharp 'metal piece'

Need 2 more sticks for box in far right room?

Hi Hotz. Help LOL

Hi bandytrc, I think, you are much further than me. I have solved the skull puzzle in left room...

Use the skull symbol on board in left room.

Hotz, do have the rag? If so use it on cart in left room.

Rag comes from using sd in far left room

stuck with nothing left in inventory and need 2 more sticks and 1 ball for right room...
no idea what to do with
L M R R1
2 1 4 3

Well I am at a full stop. Don't have color code or 2 4 # clues need 2 of them?

I think that was for the L/R buttons.

same for me, bandytrc

Or I just got lucky on the L/R buttons! LOL

No idea on the tube light clue also?

Also can zoom in on lights in start scene?

How do you solve the skull puzzle?

also no ideas for 4 grey cubes in starting scene...

I flipped the switch in far left room, But did nothing.

Flipping the switch stopped the gears for me

munchKing, you will find a skull button, put it on skull puzzle and follow the line on the right side

This comment has been removed by the author.

So, where is the skull button? :P

I think the tube light clue has something to do with the lights, But what?

Hi all,
To get the red skull symbol, use
razor blade on book, use page clue
on 4-circle safe (yellow is bottom to
top).

I think, skull button came from, 4x4numbers next to left-right buttons in starting scene. use razor blade on book to get the hint for 4x4numbers...

I have not been able to solve the puzzle of the 4 colours in the first screen, neither use the notbook with 4 color lines

MunchKing,
Follow the red line first, press enter,
same for the rest.

       Anonymous  5/25/15, 9:05 AM  

Did you use the razor blade on the notebook with the 4 color lines?

Yeah solved! now i got two metal balls, missing one!

       Anonymous  5/25/15, 9:07 AM  

I'm stuck at the 4 digit puzzle which uses the 4 clock faces.

Unused hotspots far left room:
Flower
Number picture - this code probably comes from the 5 metal stick in the far right room.
Light

Starting room -
Color code - presumably this comes from the lights
4 boxes

Right room
2 gears needed
4 digit code
LMRR1 picture might give color code answer

Far right
Need 1 ball
2 sticks
key
4 digit code

I am about give on this one, can't find anything else?

Well been here to long. Good luck all.

       Anonymous  5/25/15, 9:12 AM  

LLM, yes you're right the number picture in the left room is from the box with the 5 metal sticks

Has anyone solved the 4 digit code from the clocks?

I tried to count the wooden boards in all rooms for L M R R1-hint, but...

streetspiritman were you able to find the other two?

Hotzenplotz - just count the ones on the floor. Put them in the order that is shown in the clue

Can you pick up boards?

thank you miles1!!!

No, you can't pick up the boards. I'm still stuck with the 4 digit code from clocks. Anyone?

Glad I could help Hotz!

       Anonymous  5/25/15, 9:23 AM  

It was from the planks clue

The two codes need Please spoiler

ohh count the boards don't pick them up. got it.

codes spoiler pease

       Anonymous  5/25/15, 9:25 AM  

With the clocks I've tried adding the times together both using 12 ht and 24 hr clock but neither works

Great hints folks!
I tried to BF the colours, but
the clue must be seen first.

Stuck on clocks too .................

Kev - have you solved the 4 digit code with clocks?

what clock?

LOL, No not yet Miles, I seem yo be right
behind the rest of you people.

Andres - the clocks come from using the hammer on the gray boxes. What codes do you need help on?

Andres,
cabinet below gearbox;
onezerotwoone

This gives clue to number pad in left room.

Andrés, for which code do you need a spoiler?

hammer in?

need hammer

I was afraid you were going to ask that! I'm sorry, I've been stuck on this clock code for so long that I can't remember where I got the hammer!


as the hammer is obtained

need 3 codes

damn clocks ... anybody got that code?

       Anonymous  5/25/15, 9:38 AM  

Do we think each clock represents 1 or the 4 numbers or we somehow combine all clocks to make 1 x 4 digit number?

what about using military time?

I have no idea - I've tried both. I also tried counting the lines in between the hands and outside the hands

       Anonymous  5/25/15, 9:39 AM  

Do we think each clock represents 1 of the 4 numbers or we somehow combine all clocks to make 1 x 4 digit number?

I have to go for a bit. Hopefully, you guys will solve it by the time I get back

OMG i opened the clockbox bx chance...it started with 27 i think, but it opened so quickly...looked only where the big hand is pointing...

I came back to give it a try again. LOL

Andres the code to the drawer below the gears is, 1021

Got missing gears, then a key from them, opened cb and got syring, use it on flower for colour code.

Andres,
below gears, 1021
number pad left room 08572,
use hammer on 4 boxes first scene.
Now you should see the clocks.

And out---rest was easy.

       Anonymous  5/25/15, 9:48 AM  

Starting 27 didn't work for me. Just been through 2700 to 2799

Zazie I tryed 27 with all combinations of the two missing digits. No one works :-(

Then maybe 26--, i am so sorry but i could not see the numbers any longer.

Maybe i have to replay....

       Anonymous  5/25/15, 9:52 AM  

Starting 26 doesn't work either

Starting 29 doesn't work either

for the clocks write out the times 10:10 etc add the 10 and 10 and add down to single digit, so first one being 10+10=20 2+0= 2

I opened the clock, it happened by chance I think it was 237?

replayed until i hammered the 4 boxes with hammer, now i cannot step out of this scene (game crashed). Can´t replay again, must make supper now. Sorry not to be so helpful here :-(

thank you rds665!!

Very much thanks rds665!!
=twothreesevenseven

In any case it started with 2 !

Thanks for trying Zazie!
While you where at it' rds gave the breakthrough.

your welcome hotz, I hope everyone understood that as well

Phew i am happy for you !
CU soon, maybe i can help better next time lol....

Cheers all,

The wifey just reminded me of
some rainy-day chores I should
be doing inside the house!

thx out

what about using military time?

Phew, glad that one's over. Got brain ache! Thanks for the help all.

No logick...
Very Baaad!!!

The clock clue does not make sense. Quite disappointing for this one.

Started out okay, but gave up trying to decipher the plank/lights clues. Red X.

Started a WT on this one yesterday-evening, but chat came in the way, and it became too late, now catching up ....

WALKTHROUGH

Room M (start) - with bed.
- in the box = a gold-Lipskey.
- in cupboard left door, red buttons: read clue on the wall, zoom in on ceiling lights.
- in the back four boxes with buttons.

Go left. Room L - with plant.
- line in wooden frame is hint for lines above plant = blade.
- take weight off the floor.
- book below lid. Open it, use blade to cut out the page.
- bloodstain on cart. Zoom in on ceiling light.

Room M.
- about item page, use clue on the safe, 4 numbers per colour, start with red: 5674. Don’t forget to press ‘E’ per number = iron ball1, and a coin.
- combine paper/ceiling lights on red buttons: l r r = screwdriver.

Go right. Room R - with crate.
- use gold-Lipskey on crate = goldkey, goes in brown door.
- read paper above crate, number for cupboard here. Count the wooden pieces per room.
Put them in the right order, starting with Room M = 2 metal pieces.
(spoiler: 1021 – but only after seeing it for yourself).
- symbols at bottom of the wall.

Go right. Room R1 - with windows.
- use sd on box on the left = cloth.
- silverkey is on the table.

Room L.
- clean bloodstain with cloth = clue for symbols.
- place coin in the frame on the wall. It turns green. Follow the green line pattern as shown, by clicking the coin next to the green one to make it move = Lips-key.

Room R.
- change symbols = metal piece. About item, use weight to sharpen it. Click it.
- use Lipskey on drawer = iron ball2.
- use silverkey on the frame = turning cogs.

Room L.
- use sharpened metal on box on the ground = 3 more metal pieces.

Room R1.
- place the 5 metal pieces in the holes of the box = number clue, zoom in.
Put the numbers in the right order.
- click the switch, cogs in Room R stopped turning. 2 more are needed.

Room L.
- number in keypad = hammer (I thought iron ball ..). (spoiler: 08572).
- hammer on plant = oh, wrong again … ah, hammer on boxes with buttons in Room M.
Place hammer, click buttons one by one = number clue for drawer in Room R1. (… come on, if others can find out how they work, there’s no reason why I can’t … lol) I couldn’t.
Thank you rds665!
“for the clocks write out the times 10:10 etc add the 10 and 10 and add down to single digit, so first one being 10+10=20 2+0= 2”, second 04:35 = 4 + 8 = 12, 1 + 2 = 3.
= 2 cogs.
(AAARRGGHH …. this is bad, somehow the game changed position and I can’t leave the scene with boxes !! BOOH).

And finally …
- in Room R place the two cogs, turn on the switch in Room R1 = goldkey.
- use goldkey in Room R1 on the drawer = First Aid Box. About item, take syringe and medication.
- about item bottle, fill syringe, click it.
- in Room L, put it on flower = colourcode for Room M.
- mind the number order there = iron ball3.
- in Room R1, place iron balls = silverkey.
- silverkey in door in Room R = out.

Apart from that last thing while replaying this was a good game. Thanks.

Illogical tripe.

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