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Underground Railroad Escape Walkthrough

Underground Railroad Escape

CoolGames8 - Underground Railroad Escape is another point and click room game developed by Cool Games 8. You want to travel through the subway, an underground railroad. Not a lot of passengers on these days, but on the way, the train crashes and just leave you alone, the situation becomes creepy to know that you just got through a path that away from the crowds, and you have to figure out how to get out from there. Good luck and have fun!

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37 comments:

Ugh, these are the most pointless games!

Scene 4 - unable to click on lower left corner of 4x4 squares because it takes you back to previous scene. Once again Cool Games 8 doesn't fail to disappoint! Tried zooming scene, that doesn't work.

Haha bad translation strikes again! "Underground Railroad" does NOT mean the same as "subway"!

Suddenly able to click on lower left corner, will proceed with game and see how it goes

Red X.

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Solved 4x4 grid, clicked clanging balls and set time on clock to receive addl inventory items. Cannot locate clue for any of the color puzzles. Unable to solve puzzle in room with green chair for 678=. Can't figure out use for symbol clues in last scene. Will check back later to see if some clever person can figure this game out.

no need to give the corners in the colors
starts counting at 0 colors
wyyw
wrrw
wggw
BWWB

This blue last line can be done with care

6-7-8=33621131

there is a clue that says A-B-C=A*B*C,A+B+C,A+B,C-B

Forgotten One, where did you find the clue? I tried that solution and it didn't work because I didn't see the clue first. Thanks!

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used $$$$ for symbol puzzle, no clue, just guessed!

the number code is 4289, also from a previous game!!!

ALso, solved spinning circle and got another inventory item!! Now this is strange....after doing spinning puzzle, got clue paper for 678 puzzle!

for number clues, look at clue paper from clanging balls scene. There are 4 rows of numbers, look at the location of 1 2 3 4 in the 2nd and 4th rows to get correct order for numbers in row above, one is already spoiled above.

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This is one of those games where you have to have the items placed in a certain order in order to make certain clues or puzzle appear. For example; you need to have the 1st, 2nd and 4th Jados placed in scene 5 in order for the 4-digit puzzle in scene 6 to show up; you need all 3 'Ancient Pictures' placed in scene 6 in order for the number clue to appear in scene 5; you need both 'Ancient Frames' placed in scene 4 for the 4-symbol puzzle to appear in scene 3.

Some other things to note:
In scene 3, there are 2 really easy-to-miss hotspots. There is a small patch of light brown just under the second column of the inventory (the 6-7-8 puzzle), and in between the two spots for the 'Ancient Frames' there is a paper with the color clue, swinging balls clue, and colors for the X's.

So the clues are out there... they are just really, really hard to find.

Well, I went back and found the clue in scene 3 for colors, thanks Forgotten One. Still can't say that it changes my opinion much for these games. Going forward I think I am going to pass on these.

The impression that the author hates the players and especially mocks.It was possible to make at least the preservation of color code. With some care to put in the corner of the blue color? Where this pixel to find?

Scolded the author and immediately turned to set the color))))Sorry)

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All done, but there were two items in the first scene.. Need a convoy and drive to find. What else can you do?

Developer of these games doesn't respect players. I propose to stop playing coolgames8 projects.

Even with Forgotten One's direct spoiler how to find that clue between the ancient frames, I couldn't find it. Bye bye cool games 8, no more will I play you because you suck.

Found the disk and after that there's room for one of the numeric code.Now I was able to play the game to the end)

@Trig: The clue in scene 3 between the Ancient Frames isn't always there. It only shows up after you've gotten to a certain point. I think that is the fundamental flaw with this style of game; the landscape of the clues and puzzles is constantly changing, and you have to constantly reevaluate each scene after you solve each puzzle to see if something else popped up.

Anyway, it could be worse... at least this one has an actual way to finish the game.

Forgotten One > "it could be worse".
These words speak volumes.

Forgotten One > "it could be worse".
These words speak volumes.

Okay, just so everyone knows how these particular games work from CG8, I’ll post a complete spoiler here:

Scene 1
There is a spinner puzzle; the clue for solving this is in Scene 5 where you can barely see a “5-24” in grey right above where you need to place the top-left ‘Blood Jar’. In order to get the spinner to stop on 5 and 24, you need to click the spinner when it is on 13 and 32. You will get an ‘Ancient Picture’ for your troubles (which will be impossible to pick up because it is placed too close to the exit arrow, so you need to click the spinner again, then click the ‘Ancient Picture’).

Also, once all 6 ornaments have been placed in Scene 2, a “4-X puzzle” will appear (this will be one of the last things you do). The clue for this is a clue paper that will appear in scene 3 with the colored eyes. The answer is “Blue Yellow Red Purple” which you get by following the lines to transpose the eyes. You get a ‘Jado’.

Scene 2
There is an orange grid with the letter “O” and Number “1” on it. The numbers are per the numbers you see on the Spinner Puzzle in Scene 1 (9728 along the left and 4536 along the right). The pattern for which O’s to turn on and turn off comes from the pattern of X’s and O’s on the 4-symbol puzzles in Scene 3 or 5 (it’s the same pattern repeated; you don’t need to combine them). You won’t get X’s to appear; hat is just where the O’s are turned off. What colors to turn the squares will come from the clue paper that will eventually appear in Scene 3. You need to click the space between the O and the number to change the color of the boxes. You get a ‘Tabla’.

Once you have placed all 5 ‘Ancient Coins’ in Scene 1, a 4-digit code box will appear in the upper-right corner. The clue for this will appear in Scene 5 (the first row are the digits for the code and the second row is the order, giving you ‘4829’). You get a ‘Tabla’.
There is also a Roman Numeral ‘IX’. This is a clue for the clock in Scene 6.

Part 2

Scene 3
There is a small light-brown patch at the top of the scene just below the second column of your inventory. If you click it you will see “6-7-8=X” and a place to put the digits for X. The clue to solve this is in Scene 5 sticking out behind one of the slots for the ‘Jados’, but it will only appear once all 3 ‘Ancient Pictures’ in Scene 6 have been placed. The answer is 33621131 (6x7x8=336, 6+7+8=21, 6+7=12, 8-7=1). Another ‘Ancient Frame’ will appear at the bottom of the screen.

Once you have placed the 2 ‘Ancient Frames’ in Scene 4, a “4-symbol” puzzle will appear. The clue for this is in Scene 6, the bottom row of symbols. Using every other one (I have no idea how you are supposed to know this or figure it out), you get ‘*%*%’. You get an ‘Ancient Picture’.

Once all 6 ‘Blood Jars’ have been placed (three in scene 3 and here in scene 5), a clue paper will appear (barely) between the slots for the two ‘Ancient Frames’. This gives a clue for the swinging balls in Scene 5, the colors for the orange grid in Scene 2, and the colors for the “4-X puzzles” in scene 1 and 4.

Scene 4
There is a Roman Numeral ‘VII’ that is a clue for the clock in Scene 6.

There is a “colored brick” puzzle along the left side. The catch here is that it is placed so close to the left exit arrow that you cannot click any of the top-three left bricks and you can only click the bottom-left brick if you are very, very careful (you have to click the absolute bottom-right of the brick). The clue to solve this is in Scene 6 (the 4x4 grid of numbers 1 through 5). Everywhere there is a 1, the brick stays white so the puzzle can be done… but still very annoying. 2=red, 3-green, 4=blue, and 5=yellow. You get an ‘Ancient Coin’ for solving it.

Also, once you have placed 3 ‘Blood Jars’ in Scene 3, a “4-X puzzle” will appear in the upper-right corner. The clue for this is a clue paper that will appear in scene 3 with the colored eyes. The answer is “White Red Yellow Green” which you get by following the lines to transpose the eyes. You get a ‘Tabla’.

And Part 3...

Scene 5
Once you have placed all 5 “Travelers Skulls” (two in Scene 2, two in Scene 4, and one in a hidden slot on the right of Scene 6), a “4-symbol” puzzle will appear. The clue for this is in Scene 6, the top row of symbols. Using every other one, you get ‘$$$$’. You get a ‘Blood Jar’.

Once you have placed all 3 ‘Ancient Pictures’ in Scene 6, a clue paper will appear next to one of the slots for the ‘Jados’. This is the clue for the “A-B-C” puzzle and the two 4-digit code boxes in scenes 2 and 6.

There is a swinging ball puzzle at the top. The clue for this is on the clue paper that will eventually appear in Scene 3 that shows the balls when the ball on the right is swung upwards 90 degrees. If you click the puzzle when the balls are in that configuration (which is hard to judge because you can’t see the balls behind the inventory, so you just need to time it right) then an ‘Ornament’ will appear.

Scene 6
There is a clock at the top. Move the hands to match the roman numerals shown in Scene 2 and Scene 4 (IX for hour hand, and VII for minute hand). You get a ‘Blood Jar’.

When you place 3 of the 4 ‘Jado’s in Scene 5, if you leave the middle-right one empty a 4-digit code box will appear. The clue for this will appear in Scene 5 (the third row are the digits and the fourth row gives the order, giving you ‘6375’). You get an ‘Ancient Frame’.

Once all the items have been placed, an exit arrow will appear on the right side.

wow Forgotten - good job! ☺
EGDAWT - every game deserves a WT - EVERY game...! ;-)

Well, after this WT I start to think that "The Curse Of Monkey Island" is just a tic-tac-toe game...

To leave the room wondering about the logic of the author. And when there is a series of games,see the handwriting of the author of the game. The longer the series odnomernye tasks. Fantasy hangs. Very difficult without losing logic, set interesting challenges for players. And even without glitches-bugs)I Wish success to the author!)

       Like  11/11/11 11:11 PM

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