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Escape From Handy Room Walkthrough

Escape From Handy Room

MouseCity - Escape From Handy Room is another point and click escape game developed by Eight Games for Mouse City. In this house, a stranger trapped inside. There are some clues, puzzles, and objects left. Find those objects and hints, solve the puzzles and help the stranger to escape out. Good luck and have fun!

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I don't like EightGames but I'll give it a chance.

hi (again) ev1 ☺

magnifier from swapping puzzle for window

Slider colour puzzle, grrr. But I got a lucky punch.

To both sides of that puzzle there are invisible panels at the wall which I got by chance. Opened them and found red buttons, don't know what they're for.

Be nice if they could stop the white squares popping up every time you click some were.

coloured papers go in house from colour puzzle (need more...)

clean window (2 items) for symbol code

there are also 2 hidden panels next to TV

Hi guys, didn't see you before.

There are 5 buttons to push for key. Hi EV1

Hi, folks. Hope everyone is having a good Friday so far. (:

magnifier number for remote

get chest from clock

Those two diamond thingies in first scene is a swapping puzzle? Thanks for that, nothing worked, didn't try jumping over...

my last hidden panel left of aircon

finally can place puzzle tiles at the end

balls only go on chest after seeing lamp hint

not friendly coloured outlines...

I can't get math puzzle right? I have a solution but?

same with cross papers, so faint...

crosses mean no click

Just wanted to write that with the crosses and switched-off lights.

Math worked for me. Out now.

Am I missing a hot spot? Where does the magnifier get used?

Bandy, I just had to change one button on each side. (+ and -)

Seraku, on the window in the leftmost scene.

Thanks I had a DU moment! 38 both sides LOL

POP... Found a spot on a window, although there was not really any indication that a magnifier would apply there. /:

maths signs



fun game, slider puzzles not too hard, nice graphics - thx MouseCity (sponsor) & EightGames (dev) ☺

And if I ever had forgot why I don't like EightGames, I would have remembered after this one, and if I hadn't had your company I might have quit after a few minutes.

- those half-buggy graphics (white squares as mentioned)
- The panels with red buttons could not be seen withouth hovering with the mouse. To the right of the air condition is a red herring panel you see in plain sight but it doesn't do anything.
- Gazillions of stuff you carry around until the end. Like the Mirchis, they count them up.
- I don't remember: what was that hole above the table with the lamp for?

Thank you guys for helping!

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meritneith, I thought the panel next to the A/C was where the key appeared after you activated all five of the red buttons. And I think the space above the table was for the green button, which I think turned on the lamp, but I'm not sure.

But I do wonder if there is some competition amongst designers for how full an inventory can get. And some games have very poor inventory management.

didn't have any white squares popping up...

hole above table for green button to get switch for lamp

& you're right with aircon panel, Seraku ☺

Okay, thank you! I didn't remember. But I still don't like them games.

Things were too faint - especially the four white papers with the X marks!! I kept thinking I had to tape the papers together or something. I had to quit because all I could barely make out was one very thin, very faint X, and couldn't see any of the others. Frustrating...because it's a good game otherwise!

       Like  11/11/11 11:11 PM

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