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Geek Room Escape Walkthrough

Geek Room Escape

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MouseCity - Geek Room Escape is another point and click escape game developed by Mouse City. You are trapped inside a room and this is a geeky one, help your buddy to escape this geek room. This is a HTML5 game which eventually will take over from the flash technology and is also playable from smartphones and tablets. Good luck and have fun!

Note: Some of you complained about the hover-over effect. Is it better in this game? Please elaborate what you mean in order for us to make the best possible experience. Thanks :)

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37 comments:

Yes much better! TY

so stuck, just openned the 3 letter drawer.

Going in!

       Anonymous  7/19/16, 10:11 AM  

good one, don't see why complaints

glisounik same place??

no improvement yet :)

Also a handle under bed that dose not go any were?

       Anonymous  7/19/16, 10:13 AM  

combo paper from popped balloon with outlet numbers

AHH Good find AO

Then S/D on vent then Flashlight for paper clue.

       Anonymous  7/19/16, 10:18 AM  

To bandytrc: you need glue then drawer handle

       Anonymous  7/19/16, 10:19 AM  

another combo paper from vent with poster to get 4 digit number

this one was good!

TY Mig looking for glue now?

       Anonymous  7/19/16, 10:21 AM  

out, good one
one thing however:
codes seem to work before I got clues, like the 3-code needed the 857 with paper with 3.1.2, but it worked before I got the paper.
Also, the 4- code worked before I got paper from vent which is combined with the 6 pictures. Thanks

       Anonymous  7/19/16, 10:21 AM  

glue from 2 digit code drawer - darkness will help to find hint

How dose combo # work? I have 3 4 digit #'s ?

       Anonymous  7/19/16, 10:23 AM  

To bandytrc: you get a paper from balloon which you need to combine with the 3 numbers down for the 3 code

       Anonymous  7/19/16, 10:23 AM  

paper from vent combined with poster shows you which tool to take & also which colour for 4 digit code

       Anonymous  7/19/16, 10:24 AM  

To bandytrc: check under the PC for more items

Face palm !! TY I missed the color code clue LOL

That was a good game Thanks MC

       Anonymous  7/19/16, 10:31 AM  

good to have appearing hotspots now when hovering over - it saves loads of pointless clicking around
I also liked the tricky combos with found items, not only to find e.g. a paper that already shows the code - very nice game - thx MC ☺

Once I got the initials for letters i sailed right through but it took me a while to get that. lol Great game mouseCity

Comments not helping I'm afraid. I still don't understand what to do with the 321 code and the numbers on the disc, tablet and remote. If I apply 321 according to the colour code, I get 991, which doesn't do anything.

       Anonymous  7/19/16, 1:04 PM  

Clodagh
321 code paper is order for numbers from outlet (numbered from left to right), that gives the 3 digit code

       Anonymous  7/19/16, 1:06 PM  

paper from vent indicates on poster to take the green number on remote for 4 digit code

Good game. I think the mouse-over issue can be taken one step further and also be applied to the hotspot close-ups; they currently show the "hand" cursor over the entire area when it should show just a normal "arrow" cursor until you mouse-over something that you need to click. But even getting the mouse-over to work on the main screens is a big improvement; it makes the games significantly less of a pixel-hunt and you get more time to appreciate the puzzles (which in this case were pretty good).

Much bettee

Hover-over much better, and the puzzles were great --not just finding a paper with a code on it to input, but having to use our brains a little to figure out the solution.

Thank you for listening to our suggestions!

Thanks for you help AO - I'll have another go at this game when the weather gets a little cooler!

Yes, Mouse City, of course it is better now, and it will become more better if you add it to the close-ups as well.

Maybe a couple of further suggestions that I do like in the escape games. I'm quite an absent-minded guy, so I forget sometimes in two seconds that I've been at some certain spot, and wondering next ten times what I have to find or do here. Therefore I like, when in the games the visited spots (where is nothing more to do) become inoperative (?) -- sorry, my English is bad, don't know the suitable words -- I mean, that you can not zoom to these spots any more. They just become a part of the background.

The same thing for the place where the items are placed (huh, forgot what that's called), i.e. when an item's been used, then it would be fantastic if it isn't accessible any more. It can become dark or get the label "used" or disappear entirely. Something like that.

Keep up the good work, you have the potential to become one of the best escape game developers! It's a long way to go to achieve the level of the five-star Japanese games -- but maybe some day you will.

(P.S. Many of the best Japanese games actually do not have this mouseover effect. But... don't know, these games are otherwise too good and that's why that little shortcoming is excusable.)

Hmmm... seems like nobody had any problems finding where to use the glue and handle - except for me :(

All right, I've given up. Simply can't find a palce to use the glue and handle... I've gotten to this point in about 8 minutes, and then haven't made any progress for like 40 minutes...

One more thing: does the 'Walkthrough" button work for you? It doesn't for me :(

bio, if you return here -- it was in the middle of the other drawers, there was an empty place.

rhanks

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