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Escape from the Hex Room

Escape from the Hex Room is another point and click type room escape game created by Brendan from Sauce Productions. This game is a mix of using items, clues, and code breaking skills. The clues DO NOT give the user a step by step process to figure out the codes. Instead they must interpret the clues correctly in order to escape. Good luck and have fun!

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478 Comments

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  1. I seriously don't get it

    shut the game off, am done

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  2. out after being led like a blind person by Ellie. Thank you!!!!! <3

    EEEEEEEEE! My brain did not figure that out @__@

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  3. Cricketer9999a 1/11/11 10:11 AM

    Escaper, because it's 8 digits per letter.

    roberto, convert 5th, 1st and 2nd code on the segment board to binary. Then align those with the 5th, 1st and 2nd rows in the box. Take the letters that correspond to the 0s.

    THIS MAKES SENSE - I WILL RETRY LATER ( closed down the game and have to restart ) :-)

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  4. @Ellie, thank you, your explanation helped but I closed the game and am not going back in

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  5. Brendan, though it was frustrating, I enjoyed the game.

    I really think it needed a hint within the game about reusing the segment board. Most escape games use something once.

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  6. Think about it Brendan.

    What administrator would want to make a security password based on a (changeable) employee's info?
    How could we have known to use that info that way?

    Again, not a self-standing game. It needed you...

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  7. hello, i'm playng this game all day and finally opened that door... i just want to say that it's not fair that you need a mit degree to solve a game... i lost my last neurons trying to figure out a code with no hints at all...

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  8. Yw @kitkatfox! I'm glad I could help, it's hard to explain when the numbers and letters are different for everyone.
    Yw too @Jo-Ann! Good it made sense to you, even if you decided to leave.

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  9. Edgar, the employer has created the password and put the letters in the box, the employee has written the numbers on the mirror to remind them.

    I agree, it needed more in-game hints/clues. The converting between hex/binary/ascii would be unfamiliar to a lot of players, so the sign posts need to be clearer.

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  10. Edgar - I understand what you're saying, but realize that coming up with a whole game, trying to make it make sense, writing the code, debugging the code, drawing everything, testing animations, etc. takes 100 times the time it take you to play it. I appreciate the feedback and all, but try to understand I do my best with making the game logical, and solvable without my help. I had friends test it who figured it out without me, so it's hard to gauge difficulty once it's posted online.

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  11. @Cricketer, the reminding written messages are administrators' only, not employees...

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  12. Oh, I thought that was the employee's, I didn't realise.

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  13. my number is 512 --> 4F 42 45
    Got 01001111 01000010 01000101
    In book I have
    1 - QSFX TVSY
    2 - CXYH XQZK
    5 - YKXZY VTS

    My code is: YXZ QFXTVY CYHXZ

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  14. I'm OUT!..
    Ellie explained how to do it.
    Put your caps lock ON. Type in the letters in all caps.

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  15. It did need some more hints. But it sure kept a bunch of us busy for a while.

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  16. So, the administrator writes the message to remind him/her to use the personal employee's stored hex info for his/her personal security password, with the risk of being completely screwed if this employee decides to change his/hers!
    And we should have known this in order to escape? (!)

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  17. @Jo-Ann, I am just as stuck and confused as you are! My number on the mirror was 531.

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  18. Hey guys I'm back after giving up last night to go to bed- I'm glad I did! What a stumper!

    Glad y'all made it out alive :)

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  19. @Rachel, use the 5th 3rd and 1st pair of digits/letters from the wall board. Convert them to binary. Then, use the binaries on the 5th, 3rd and 1st rows of letters in your box respectively. Each letter will be paired with a 1 or a 0. Use the 0-letters for the password.

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  20. This comment has been removed by the author.

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  21. @Rachel look at the light board that we used earlier for the box code. Read the code number and or letters in the 5th, 3rd, and 1st position.

    Now, go to: http://home2.paulschou.net/tools/xlate/
    Enter those letters into the HEX box and hit decode. Copy the sets of numbers that appear in the binary box after you decode them.

    Go to the box you put the password in (where the blue fuse was). There are 6 sets of random letters. Copy the 5th set, the 3rd set, and the 1st set.

    The first set of binary numbers will go with the 5th set of letters. There is one number for each letter. You want just the letters that would match the 0s in your binary code.



    For example, if your binary was 0101 0101 and your letters ABCD EFGH:

    0101_0101
    ABCD_EFGH

    You would keep AC EG

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  22. hmmm...still didn't line up the letters and numbers right, but at least it is closer this time

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  23. Enjoyed that game all the way until i crashed into the final code...;o) never would have gotten it without all the help. Thanks Brendan

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  24. I see that the game has been solved. However, I found it to be too esoteric for an escape game. Perhaps it would be better received amongst a group of programmers? For the rest of us, though, it was unsolvable without a lot of help. For me, that translates directly into NO FUN, THUMBS DOWN.

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  25. @Zoz that is exactly what I was thinking.

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  26. @Ellie, thanx! My 531 = 45 59 4F and the binary I get is 1011001000011010, which is quite a few numbers short!

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  27. I am out...with a headache LOL

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  28. No logic in this game and lack of hints..but if I have stayed untill now the game has something to work on :-)

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  29. @Rachel, your binaries should be:
    45=01000101
    59=01011001
    4F=01001111
    This is a good translator:
    http://home2.paulschou.net/tools/xlate/

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  30. Sorry Brendan! You've clearly put a lot of thought and effort into this game, and I commend you on it, but it's just way too difficult.

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  31. @Rachel it isn't 1011001000011010. There are spaces between the numbers dividing the numbers into 3 sets (01000101 01011001 01001111). It is:

    01000101 (use with the 5th set of letters)

    01011001 (use with the 3rd set of letter)

    01001111 (use with the 1st set of letters)

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  32. I followed all the posts here and I think this is a very difficoult game cause Brendon (please don't own me for this!) was more focused on the computer codes than on simple logic: for example if on the mirror more than the 3 numbers was written "### of AA", with AA stating for the initials of the employee badge we can lurk from the hole, maybe it would be more logic, stating on the Employee Manual giving away only Administrators can have passwords. Once we assumed Employees cannot have passwords, the Message Board is out of the equation.
    That would have given the thread that's missing, the one we all needed for Brendan to get in and give hints around.
    BTW I enjoyed it very much, maybe cause I didn't spend a whole night on it but only one hour :-p and I think it was a great effort from Brendan, so thanks.

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  33. I quote...

    "zoz 1/11/11 10:56 AM

    I see that the game has been solved. However, I found it to be too esoteric for an escape game. Perhaps it would be better received amongst a group of programmers? For the rest of us, though, it was unsolvable without a lot of help. For me, that translates directly into NO FUN, THUMBS DOWN.
    "

    and

    " Jo-Ann 1/11/11 10:58 AM

    @Zoz that is exactly what I was thinking."

    The game was half developed - better luck next time :-)

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  34. WOW...I'm glad I gave up a long time ago. I would never have gotten it on my own. I've never done any bin/hex/oct conversions until I came to EG24 and have learned a lot, but not nearly enough to have figured that out.
    Loved it 'til then, but logically wouldn't have made sense to me to use the seg board again for all the same reasons stated above.

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  35. @ Brendan

    To think that it was as simple as using those six numbers we have used allready. Only thing to fault if any: there were no hints to use that number again and cleverer brains then mine have been confused by you. I got it was about zero's and ones, I got it was about the lines in the box, there was just no connection to the segment board again. Be warned, next time I will email you a howler. Seriously, very nice game and very nice to see a designer lurk around in the comment box. Thanks and a big applaus!

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  36. ıVE been silently trying to solve. As you had found what Ive found before me, I did not have to comment.

    Ive tried the solution offered now. And still no use!

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  37. There are six rows of letters in the box. Ive written the password on the left side... mine was PATTER so P is 1, A is 2... and my number was 253. So Ive rewritten 2nd, 5th rows, written the binary codes of the corresponding password letter, from the board. Used 0's only. Written the letters ıve found in the computer... to see the same message.....

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  38. ANYWAY.. still not out and I agree with the comments about the game. Tİll the code, everything was logical and fun. Trying to solve the code was fun as well, but it just was not solveable, esp. for those of us who are not familiar with the concept and the modular system. Or rather, those who are not used to playing around with them.... And if you are designing a complicated system like this, then we should know that the code is of numbers or letters (for code we usually assume numbers), how long it may be, what clues we possibly have. Wİth so many unknowns and literally no givens (where givens are not stated out clearly), the solution became impossible... so that even after the solution is given, I cannot check were I am making the mistake.... in which bloody conversion:S

    Good luck next time though

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  39. Well... Just got up and am watching the extremely nasty floods and "inland" tsunami in Qld Aust. I hadnt realised my Sister was in Toowoomba when that wave happened but she is alright. Sure you all have heard about it.
    Anyway have been reading the comments with amusement and finally got out THAT door in less than 24 hours LOL.
    @Brendan Just a couple of points
    1/ I noted that someone had to use "ZENITK" instead of "ZENITH" for codebox. In hex H 48 and K 4B. On an 7 segment digital display 48&4B are the same. Small blemish is all.
    2/ No mention of ASCII. Not everybody is that "Tech" Savvy so to speak.
    3/I always remember one maxim from programming! Make the program as idiot proof as possible so maybe the final clues could have clearer and more concise.
    Apart from all that great game and now I dont have to email or knock on your door to beg you for an answer!!
    And just to give people nightmares why dont you do another game like this but using the extended ASCII set? Maybe one using that set to draw "picture" passwords. Hee Hee!
    Cheers

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  40. @d it does work!
    post copy of your letters, number and segment board hex and I can give you your password.

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  41. nevermind, Ive closed the game now, thanks a lot, anyway:)

    good night for me and for whomever it is relevant. Have a good day away from binaries, if possible, for the rest of you!

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  42. bravo Ellie

    i've spent a couple of hours
    couldn't find it on my own

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  43. @d, sorry to see you couldn't sort get out.
    If your pw was PATTER and the number on the door was 253, you should use the binary for A, E and T, which should be 01100001, 01100101 and 01110100. (I suppose your HEX codes for those were 61, 65 and 74 if i got the translators right).

    Then use the 01100001 on your 2nd row of letters and find out which ones are paired with a zero.
    Second, use 01100101 on your 5th row of letters and then use 01110100 on the 3rd row of letters.
    You should get a pw of 13 letters (all of the zeros).

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  44. ıF YOU ARE STİLL THERE, ıVE STARTED ALL OVER, AND SAME RESULT

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  45. MANTEL
    354
    3.KWEJ CKCO 01001110
    5. SVRH BGDW 01000101
    4. QVYI ALFV 01010100

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  46. @d, post the HEX-code on the wall, the backwards number from the door that you see with the lights off, and your letters from the box if you want some more help.

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  47. @d, could you please post the 12 digits/letters from the wall too. Your binary looks a bit strange to me.

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  48. I suppose you tried KEJOSRHBDQYAFV already.

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  49. 4d 41 4E 54 45 4C

    My converter may be wrong

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  50. Ok, for
    3 (4E) i get 01001110
    5 (45) i get 01000101
    4 (54) i get 01010100
    Using http://home2.paulschou.net/tools/xlate/
    That would make your letters:
    KEJOSRHBDQYAFV

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  51. yes but the door is closed. Ill sleep and try again tomorrow. THanks a lot both of you! Glad to see that Ive done it correct, though:)

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  52. Oh ok, sorry! I thought you got out. Hm, then i don't know the mistake, but maybe someone else can see something I don't. Have a nice sleep!

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  53. @d Ellie is correct so hope you remembered uppercase!

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  54. Just a note for those of you using Windows - the calculator in Windows has a Scientific (or programmer in Win &) mode that translates nicely between hex/octal/binary/decimal.

    Unfortunately it doesn't translate ASCII, lol.

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  55. A B on the hex board is represented as a lower case b, as to not confuse it with an 8. If all the segments are on, it is always an 8. The b looks like a six without the top segment.

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  56. Ahh so that is why you put the comment in the book about confusing b with 6!!
    Thanks

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  57. But that person with ZENITK was adamant that was their code.

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  58. @Ellie, just because I didn't care so much for the game (for reasons I stated above), that doesn't mean I can't still appreciate how brilliant you are!!! I know you aren't a programmer, but I have yet to see a puzzle you can't solve. *bows down in awe*

    @Edgar, no wonder you're so smitten (if I were a guy I'd be waaaay jealous, lol)

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  59. Well, I can see I was sort of on the right track after Brendan's first comment yesterday (as I look at all my notes with 0's & 1's over the letters), I just didn't think to reuse the hex board.

    Just one very small mistake in the game's manual...hexadecimal starts with 0, not 1, to achieve 16 but this has no bearing on the game. ;-)

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  60. @Martin gongtats for getting that far. You were wayyy beyond me!

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  61. surely the message THINGS YOU DONT HAVE must relate to something like BRAM(coming soon/dont have), Cuckoo or something like that as the book states that administrators are to refrain from writing passwords down, instead they are encouraged to write a reminder message.....

    My brain hurts

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  62. Disregard last message only saw first page. whoops

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  63. Okay... finally got it... only took me forever because I did not want clues at first... Once I finally read the help from Ellie I could get out... and yes my brain hurts too! Too hard IMO.

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  64. Sigh...finally out after carefully followed the video walkthrough LOL >o< but still don't get why we have to minus 4 off the room number in the beginning.


    ***SPOILER ALERT***
    Video WT posted by EscapeThisNet, many thanks.

    http://www.youtube.com/watch?v=5N8a4gWM_Ok

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  65. Thank you @zoz! *Blushing* and don't know what to say. Ehm... I like it though, that your memory seems a bit defect and only remember the good times :)

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  66. In fact, Michael, ZENITK worked on the box!

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  67. I'm out!!!! Thanks Brendan for this lovely game! Find good job!!!!!

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  68. I am finally out...migraine of massive proportion!!!! lol! was actually fairly straightforward up until that last door code which, in my humble, addled-brain condition, was not a solution that would just leap out at us...and there are a myriad of intelligent players and some top-notch code crackers :) I do compliment you on a very intriguing, mind-bending game; however, the frustration level seems to outweigh the benefits at this particular time. It is obvious that you put much thought into this game Brendan and I hope to see more games from you in the future...just remember that while many of us are pretty good at escape games *with a screwdriver I can do anything..lol* we do not all have the degree in programming that you do so our minds will not automatically have a *eureka* moment...lol ;)

    @Ellie and Kitkat....thank you sooo much...cracking that final code made perfect sense after reading your explanation :) I had the numbers, which of course did not work...haha!!!! but after your wonderful post Ellie, it was easy.

    Overall...great game!!! Thank you Brendan :)

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  69. I have to say I must be too dense for this one. If it wasn't for Ellie's explanation I would still be stuck in that room.

    @Brendan Maybe some more clues in the room as to how to solve the final code would help for us non-programmer types. It was just too obscure for me to follow the logic. Convert 3 of the 6 hex to binary then use those 3 on the same line numbers to mask out the letters you need. There is nowhere in the room that lays that out or even hints to it. The only hint we have in the room is to use the 0's not the 1's of the binary when masking the letters. None of us could make the leap to use them in that way. Just my 2 cents. :)

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  70. @ Ellie, I am out.. but i did not understand how you knew on the door code to use the letters that corresponded with the "0" in the binary code and not the "1"

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  71. @EnJoy, that was because of the message on the door.. telling "the things you don't have" is most important. And in the book it says that the 0's represent "having nothing". So the important thing was to use the zeros. Hope that made sense.

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  72. @ Ellie.. Oh my.. I forgot about the message in the window. Well, I didn't understand most of the game anyway, but I plodded along reading through the comments and made it out. Followed you comment step-by-step for the door code!

    Thanks and good luck with Amgine!

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  73. Good game :) . I really think it needed additional clues though, without Brendan to give us that hint, there isn't logic in finding what to do, you would have to keep guessing like we were doing.

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  74. Decided to come back and play this one after I completely FAILED the last time - AND I ESCAPED!! Thanx to all the explanations from Ellie and KitKatFox! It sure was DIFFICULT though!

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