1899 Steam & Spirit Episode 1 - The Leviathan: Mediterranean Sea is another new point and click type adventure game by Moloc Lab. Use the left mouse button to examine and select items, and the right mouse button to interact with and combine items. Good luck and have fun!Play This Game
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Frequently Asked Questions about 1899 Steam and Spirit – Episode 1
What is 1899 Steam and Spirit – Episode 1?
1899 Steam and Spirit – Episode 1 is an escape game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.
How can I play 1899 Steam and Spirit – Episode 1?
You can play 1899 Steam and Spirit – Episode 1 game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.
How can I solve 1899 Steam and Spirit – Episode 1?
You can solve 1899 Steam and Spirit – Episode 1 game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.
Can I post hints for 1899 Steam and Spirit – Episode 1?
Yes, you can post your comments to share your hints or walkthroughs for 1899 Steam and Spirit – Episode 1 game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.
Can I play 1899 Steam and Spirit – Episode 1 on my phone or tablet?
Yes, like most of new online escape games here, you can also play 1899 Steam and Spirit – Episode 1 game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
36 Comments
Have only a couple off minutes. But i'm outside. Navigaton is odd.
ReplyDeleteCan´t do anything but walking around!?
ReplyDeleteroberto, use other mousse button to interact with items.
ReplyDeleteThat´s it!
ReplyDeleteThanks!
Use the left mouse button to examine and select items, and the right mouse button to interact with and combine items
ReplyDeleteAha! take the magnet from the map and combine with the quill pen to get the key from the sink. (After pouring alcohol out)
ReplyDeletei like it, that the game is also playable in italian language, thats not often... but...
ReplyDeletetroppo tanto da leggere... non stasera... scusami...
mio figlio avrebbe detto: che noiaaaaaaaa =)
can't seem to get the guy to sit at the card table, even after he's had an invitation from Harris. It keeps saying "you shouldn't sit at card table without invitation".
ReplyDeleteHow do I win the card game?
ReplyDeleteYou need a cigarette to wager before you can play the card game. The guy smoking in the hallway will give you one.
ReplyDeleteYou need to hang the mirror from the Lord's cabin on the bunk bed to win the game.
ReplyDeletePlayed this game earlier today, I seem to remember that you need a mirror to win the card game.
ReplyDelete@James, what did you do with the rubber boots?
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteI got the page for the waterproof fabric, but how to make it and put it all together. And what to do with ax?
ReplyDeletevery good game, out
ReplyDeletenat, put the page as receip near the cook, use the axe to get the helmet near the smoking guy
ReplyDeletethen use the axe again on the stove to get weight for the boots and plate them well
ReplyDeletewhen we put the recipe near the chef, is the page suppose to leave the inventory? which smoking guy? i dont see a helmet
ReplyDeleteexchange the page of the book with the receip of the chef, the smoking guy is that one giving the cig. the helmet is the lamp near him, u need to cut the cable
ReplyDeletehow do I get into the lords cabin?
ReplyDelete@Dorothea ... there is a sleeping guy in the bunk room. Tickle his nose with the quill feather and he will drop the key to his locker. It is the one under the vent. The shelves will become a ladder and you can get to the Lord's cabin through the vent.
ReplyDeleteI am stuck on what to do next... I can't get the book from the professor. :(
same here..have the top hat, and the liquid from safe, but can\t get my hands on the book!
ReplyDeleteOoh! Figured it out! put the top hat on the cup of tea! only works when his head is turned the other way though..:)
ReplyDeleteWhere is the bituminous material we need for making the suit?????
ReplyDeleteNvm... it's in the safe.... you can open it when putting the dot on the map right.
ReplyDeleteIn case you look in, thank you, Moloc Lab, for a really good little game =)
ReplyDeleteAnd thanks MegiPoland for posting it!
It makes a nice change for people like me, with minimal computers, to be able to actually SEE animation, and not just a 4 fps slide show =P
This was done with NO PLUGINS to slow me down, so "Ugg" [my pc] was quite happy. =D
[Ugg runs with a hamster in an exercise wheel and a trained marmoset with a calculator, who obtain all their nourishment from house dust and hairs.]
So nice to have a new type of game with a "different way to play", too. I'm looking forward to the next episode! =D
I did manage to get out, so if anyone's stuck, just shout here; I'll be back in about 12 hours =)
Anyone out there?
ReplyDeleteJust in case...I can't figure out the location of the dot on the map. So, I'm stuck. Can anyone tell me what the location is? Thanks!
ReplyDeleteIt's mentioned when you speak to the guys in the control room, but in case you missed where they are, it's Algiers.
ReplyDeleteYou'll know when he dot's in the right place, which is just north of the north African coast [where they would be, if he can see Algerian land].
How exactly do I 'exchange' the cook's recipe for my waterproof fabric recipe? I highlight my recipe and click everywhere around the chef...doesn't work. I click his recipe and try to take it...doesn't work. Please help and be specific. Thanks.
ReplyDeleteYikes! Let me play again then.... it's been a while =)
ReplyDeleteWell, my internet connection is pants tonight, but I made it =D
ReplyDeleteWALKTHROUGH PART ONE
The compass icon, bottom left of game screen is a menu button, with a save option, in case you need to leave the game.
Click anywhere on the game screen to read all his speech.
Click objects to see what he says about them, or right-click to actually interact with them.
Start with the bottle on the ground.
Clicking it in the inventory gives a hint that you have to dispose of the contents, so keep it selected and right-click the sink. [You can FEEL his pain at the waste!].
Click through the dialogue, then right-click the sink again to get the key.
Can't reach. Hm.
At this point I had a mad exploring clickaround and hit on the solution.
Click the red dot on the picture.
A magnet!
Don't forget to right-click everything you need to interact with from now on - I'm wearing the letters off my keyboard, so I'm trying to save on words, okay? =)
Also, if an action doesn't work, it could be because you have something highlighted in the inventory when it isn't needed, so watch out for that, too.
Grab the quill pen and use it with the magnet, then use these on the drain to retrieve the key.
Before using it, left-click the communicator on the wall, then right-click it to get your reason to leave the cabin.
Use the key on the door, then go out.
[The game screen widens sometimes, so don't miss the edge of a screen when this happens.]
Go up the ladder on the right to see Professor Kelvin and receive your instructions.
The guy standing by him will tell you that the land on the horizon is Algiers, which is a hint for something later.
Open the hatch to the ladder to get back down and have a clickaround to examine stuff on this deck.
Go down the next hatch and into the left door.
Talk to Dotor Cook, who will automatically take the paper Kelvin gave you.
Speak with him again and learn how to solve the puzzle, which is basicallt to fill Capsule 2 with water to the mark exactly.
Just fiddle about with them until you get the message that the capsule is full. It's hard to give a spoiler, but the valve at each capsule puts water into others.
1 -> 5
2 -> 3 and 5
3 -> 1 and 4
4 -> 2
5 -> 3 and 4
Talk to Cook again to find out what you need next.
A transparent helmet
A waterproof suit
Weighted boots.
Go out and up the ladder.
Chat with the bloke propping up the wall, then enter the door next to him.
Talk to Captain Harris, having a break and playing cards, then go back out to ask Smokey for a cigarette.
WALKTHROUGH PART TWO.
ReplyDeleteSelect the quill pen and tickle the man sleeping on the top bunk. He drops a key. Deselect the pen to get the key and use it on the far left locker.
Grab the boots from inside, and get the suit hanging on the empty bunks.
There's a vent above the lockers, so climb up the locker shelves and into the vent by right-clicking the vent twice.]
get the mirror above the basin, then enter the door. get the top hat from the table and go to the large map.
The red buttons move the green dot on the map, so put it over Algiers coast and the safe opens. It's just in the sea between the south east corner of Spain, and Africa.
[20 right and 9 down, I think]
Get the liquid compound from the safe.
Go back through the left door and out through the vent.
Hang the mirror on the bunk behind Harris, then talk to him to play cards.
Select the cigarette, right-click him again, win the game and receive the matches as your prize.
Go out and to the top deck. Walk to the left of Kelvin again.
Select the hat, and WHEN HE IS FACING AWAY, pop the hat over the cup of tea on Kelvin's small table [don't forget richt-click!].
Click through the dialogue, then get a page from the book on the same table.
This is the "recipe" for waterproofing fabrics, so go out and down both hatches all the way down, then right door to the galley, and the chef.
Select the torn page, right-click the recipe hanging above and right of him and click through the dialogue.
You will stick the page on top of the chefs recipe.
Selet the bituminous liquid and add it to the saucepan, then the suit.
Get the treated suit out of the pan and make your way back to the cigarette guy, middle deck.
Select the matchbox and use it on the emergency axe.
Use the axe on the cable leading to the lamp to get the transparent helmet.
Go back down to the galley [right door] and use the axe on the oven pipe.
Use the two pipe bits on the boots.
Now go in the left-hand door and speak with Doctor Cook, selecting each of the three homemade diving gear parts in turn.
END EPISODE ONE =)
Typo-fest there, sorry >.<
ReplyDeleteRookwings..thank you for the walk throughs... sure helped me..but i got stuck on the Demo part of Part 2 so here i am doing my first walk through, and first time posting in the game comments..good thing its an older game and a demo..well here it goes...
ReplyDeleteWALKTHROUGH PART THREE
Episode 2 Hi and Run Demo version.
We are now under water walking to the left.
Notice on the right is a damaged submarine.. use the magnifying glass to examine the objects.. use the hand to interact with the objects. Click on the yellow box with the magnifier and see you need a missing piece.
check out the fishing line hook use magnifier..then the hand..it won't hold you. so need to find another way.
using the magnifier on the farthest right post...see that there are mussels on the pole. and also see all the poles are too slippery to climb.
on the bottom of the far left pole to the right of it you see a gold round item..magnify it then use the hand to take it.. Ahh ha its the missing part for the periscope box.
click on the wheel you just picked up and take it to the gold box in the sub. click back of diver to turn the wheel. IT WORKS...lol
now to the right of the divers head you see the little silver box.. use the magnifier to look at it then the hand. click the diver to look at the pier. click to see the divers comments.
click again back under water..use the ax on the left pole to take a mussel. put it on the hook, to attract the red reef fish. go over to the Right side of the sub you see the square box..use the feather which also has the magnet on it and it opens the door.
Take the boots to the place on the hook to make the Fisher man Mad lol.
tug on the line with the hand..go look in periscope..and watch what happens..remembering to click after each comment..lol to get the diver to look out at the pier you must click the diver first then you will see above the water.
Next collect another mussel off the pole use it on the hook go back to periscope and up to see what happens..
Catches fish this time...In comes a Pelican to take the fish, he sits on the handle to lower the metal case.
but the case won't work...put another boot on the hook pull on the line..go back to the metal case moving the large metal piece of the ship onto the case to keep it down.. go back to the periscope and watch what happens..
ROFL.....Fisher man throws the boot at the laughing pelican. lol run back to the case move the metal piece and ....'GOING UP '.....
talk to the fisherman...on the left of the pier is a sign examine the sign use the hand on the sign..you will see 72 virgins or French men fighting with a English man...
THANK YOU FOR PLAYING...the end.. :-)
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