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The Stone of Anamara
You're escaping from the police, and arrive to a strange building that appears to be the perfect hiding place. Face supernatural forces, unveil the mysteries hidden in the Mental Asylum for Children and complete the destiny of "The Stone of Anamara".
Play The Stone of Anamara
The Stone of Anamara Walkthrough
Posted by yalçın
15 comments:
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Another walkthrough:
The frontdoor is locked so you turn left.
At some point you're in the garden,you see a sandbox(there's a drawing in the sandbox,but i don't really think you need to look at it,the same thing goes for the photo in the bushes)
You see another door with a doormat in fornt of it.You lift the doormat and you find a key to enter.But first you have to turn on the electricity,it's hidden in the leaves on your left side.So click on the leaves and open the electricitybox and then just try clicking on everything a couple of times(i don't know what it is that makes it work)but when you get it right you'll see an image of the house with lights going on and all of a sudden you're inside the house.
Now there's a lot of letters and newspaperinformation around the house,which is usefull to understand the story,the problem is my spanish is so and so,so i can't explain it all,but i'll try to explain the things you need.
If you walk around a bit you'll see a white jacket,click on it and there are some letters there,if you know spanish read them,the most important thing in it,is that it says you have to set the clock a las 7 menos cinco which means 18.55,but not just yet,first browse around,you'll find a letter in front of the door which talks about rituals and elements,but for now i think that's not really that important.
You also see a blue book(again you can read what it says but it's not all that important to complete this first episode).If you open the drawer underneath the book you'll find a key.
You can also click on the painting(a face will change)and on the newspaper on the chair to learn more about the story(but again not really necessary)
To the left of the painting you find a hallway with a couple of doors, the key you found fits the second door,you have to click a little bit to find the light.In this room you can find a plan,and also if you click on the white jacket a couple of times it will fall off and there's a raster you can open.Inside there's a paper which says refugio(don't ask me what that means cause you didn't really need it this episode)
Now we come to the important part, you have to change the clock untill it 's 18.55(just move the hands of the clock)then,something weird happens and you'll see a little girl opening the office for you.So now you enter the office.
You can go into the bathroom first(again i'm not sure if it's necessary),the door to the left of the desk.If you let the water run you'll see the word cocina(kitchen)in the mirror.Then you have to take the bottle of sleepingpills because something is blocking the door and you wouldn't be able to get out otherwise.You can go to the kitchen now if you want but i didn't find anything there.
Back in the study you can check the girls record and a book in the bookcase.
Now you have to turn the radio on and change the channels untill you hear a loud sort of peeping sound,this will break the glass of the photo standing next to it and if you touch the photo you'll find the code for the safe 11 05 39.
The safe is underneath the photo of the house next to all the diploma's.You just turn the knob untill you get the number and then wait untill it disappears before you give in the next one.If you do this correctly the safe will open and you 'll find a book about pentagrams in it and a ouijabord in it.If you click on it,it will start moving on its own.The message says estoy arriba(she's upstairs in the attic),so now you can go to the attic and this is where the first part ends.
If you want to more escaping fun, try Escape the Museum 2 game.
Walkthrough:
Outside:
You start outside the gates to the Asylum, click to the right if you want to see the sign, or click forward to go towards the Asylum, go to the right, then around the house, click towards the door, then move the mouse down to see the top of a Mat, click it to reveal a key in the corner, then go through the door, go back out then click to the left, you will be looking at a wall with lots of vines on, keep clicking it till the box is totally un-covered, open it, click around on the little knobs to spark 3 fuses to light the house
Inside - Main Hall:
Once inside the house click to the left, then towards the double doors, click onto the painting, now click away, turn to the right to see a bible on the desk, click the draw under it, and take the key.
Go to the clock, turn the Big Hand to the 6 (to the bottom point) then the thin hand to the 11 (one left from the top point), this will activate a cut-scene, go to the door where the little girl was and enter the room.
Inside - Doctor ALEXANDER GRAVES Room:
Go forwards toward the door, enter it, this will trigger a cut scene.
Inside - Doctor ALEXANDER GRAVES Room - Toilet:
Turn to face the sink/basin, open the small cupboard on the wall, and take the pot in the very top-right hand corner of the cabinet, open it up then click on the pills. (Another cut-scene will be triggered)
When you re-gain your vision, get up and turn left, press on the Left tap and let it run, this will reveal a word in the mirror. Now leave.
Inside - Doctor ALEXANDER GRAVES Room:
Turn around and leave the room.
Inside - Main Hall:
Move forward into the main area, go forward again, and click the door in front of you.
Inside - Water Room:
Click around in the top left corner, you should switch on a light. Turn around to face the door, you will see a dirty coat, click right at the top of it where it is hanging and it should fall off. Click the vent, there is a piece of paper, im not too sure about what this is for exactly, all I know is that it may come in handy within the next chapter. Now leave.
Inside - Main Hall:
Go forward then turn around, go through the door closest to you.
Inside - Kitchen:
Move forwards towards the fridge, then turn to the right, click on the can, drag the can opener over the top of it and open it.
Now pick up the can and pour it into the pot.
Turn back to the fridge and click the box on top, they will fall down the back.
Open the fridge and drag a chunk of the moldy bread next the chair leg in the bottom left of the screen.
A rat will come out and knock the matches out from behind it, pick them up.
Turn back to the stove and open the draw under the pot, click on the burnt wood, open the matchbox, now drag the match towards the left side of the matchbox and let go.
Once the pot has finished bubbling, drag the ladle from the sink on the right over it, he will now drink some of the soup.
Turn back to the fridge, then turn left, click the bowl of soup on the table, now click the soup, once it has finished, click outside of the bowl.
On the shelf above it there is a Crank handle, drag this over to the right onto the small black circle under the hanging plant basket.
Move towards it. Click the handle to turn it, now click on the left, and click the handle of the shutter. Hahaha, I wonder if that made you jump? Look up the vent.
Now come back out, turn around and exit the Kitchen.
Inside - Main Hall:
Make your way to Doctor ALEXANDER GRAVES Room.
Inside - Doctor ALEXANDER GRAVES Room:
Click towards the door, then click to the right, then right again, then click towards the left, there will be a radio, click the left knob once, this will turn it on. Click the middle knob 5 times, this will make the photo frame shatter, click the photo. Then click it again, there is a code: 11-05-39.
Go to the right 3 times, there are some certificates and a photo, click the photo twice, this will reveal a safe, click onto the safe. Then click the dial, now enter the code. (Click on the left side of the dial 10 times, then on the right side 6 times, then click on the left 34 times.)
Click outside of the dial, click the Horizontal bar and open the safe.
Click the Ouija Board on the bottom shelf, keep the hand/cursor over it until it finishes by staying over "Goodbye" This will trigger a cut scene. Click outside of the Ouija Board. Now leave the room.
Inside - Main Hall:
Make your way to where there was the door to the Kitchen and the Water Room, go through the opening on the left, go up the stairs, and then click the door handle.
CONGRATULATIONS!