• Cauchemars Les Aventures 1

    Cauchemars Les Aventures 1 is the first episode of Cauchemars Les Aventures game. Solve the puzzles before little boy wake's up. Good luck and have fun!

    Click here to play




    edit post Bookmark and Share

2 comments:

  1. Anonymous

    Cauchemars Les Aventures 1 Walkthrough:

    First Episode is about Gather 3 musician to make the Skull Guy Happy
    1. Take Newspaper (About 3 musician)
    2. Take Bone on the right near the grave
    3. Take the Skepter on the hand of the statue
    4. Go to the right
    5. There are two houses and a key under a creppy tree
    6. Go to the left (1st House)
    7. Use Skepter on spider web. A fat boy will give you his remote control and he will go to the Starting Scene
    8. Go back to the tree which have a key under it
    9. Use the remote control on the tree and get the key under it
    10. Go to the right (2nd House)
    11. Click on the 3rd tomb ( Smallest one). Do not click one the other tombs and it contain nothing..
    12. Take the Shaker inside the 3rd tomb.
    13. Return to the Starting Scene
    14. Go to left. There are also two houses a skelton dog guarding it.
    15. Use the bone on the Skelton dog.
    16. Take Dustbins ( Act as Drums) on the left side near the house.
    17. Go in to the Right House.
    18. Get the Banjo in the tomb on the right.
    19. Get also the torch on the left of the door
    20. Go back to the dog and go to the left door
    21. The Room is so dark and You can't see what is inside. Use torch on the right of the door.
    22. Light will come and reveal a guy lock up by 4 locks. Use the key to unlock all the locks, the guy will be release.
    23. Return to Starting scene
    24. Give Dustbin to the guy holding 2 bones, The Shaker on the Fat Guy and the Banjo on Victor
    25. The Skull Guy will be Happy, and Victor will wake up fresh in the morning.

     
  1. Anonymous

    Another Walkthrough:

    1)Pick up the paper next to the statue. It talks about a band playing 3 musical instruments.
    2)pick up the sythe from the statue
    3)pick up the bone from the ground to the right
    4) Go to the LEFT area. Drag the bone on the dog to make it not attack you. Pick up the garbage cans, don't click the fish. You get scared when you do for some reason.
    5)Go in the building to the RIGHT. Click the coffin to get a Guitar. Grab the green torch to the left on your way out.
    6)Go into the left building. Place the torch into the holder to reveal a guy chained up.
    7)Go back to the statue and go to the RIGHT area. Don't touch the key....yet...
    8)In one of the cypts there is 3 coffins. Click the far right one (its the small one) to get the maracas.
    9)In the other building there is a fat kid who has his remote controlled Bat stuck in some webs. Use the sythe on the webs to acquire the Bat.
    10)Leave the crypt, and drag the Bat to the branches of the tree. If it doesn't work
    go a little lower. this should distract the tree from attacking you so you can grab the key.
    11)Go back to the guy chained up inside the crypt in the LEFT area and use the key on all four locks.
    12)Go back to the statue and give the garbage cans to the chained up guy and the maracas to the fat kid. Drag the guitar to yourself and you're done!

     
    Casualgamer

    If you want to more escaping fun, try Escape the Museum 2 game.

Leave a Reply

Please share your hints, tips, walkthroughs and comments to help other gamers. Please write your comments only in English.

Become a Fan

What do u do when u can't escape?