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Gorax - Episode 2: In the Castle of the Boss
Gorax is desperate for a transfer into Magmania's secret service. He hopes to prove he's the best hero in the realms so he will be chosen for the job.
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Posted by yalçın
4 comments:
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Another walkthrough:
1.use tha chair examine locket and take thing on locket
2. use the sideboard examine that locket and take the thing on locket
3.go to the right take fire map, than onece agian examine teh locket and take the thing
4.examine the lockets and take the thing i think one of them doesnt have one
5.now examine the gold plate and put the the metal plate from teh locket one it (the one that has a chemistry thing on it)
6.the only chioce u dont do is can i help
7. to the right and match the metal plates with the golden plates and talk with them till u get all of the scrolls
8.now put the scrolls together till u get "givemethekey"
9.now go to the left twice
10. use matches with fire map
11.now go to the right twice than go left than go right now cast spell than grab key
12.go back down than use fence post
13.use garden (u need to get the red things agian forgot to tell u at begginin ill list all locations at the end)
14. head back to the gate and unlock it
15. now u need the outer world elements(red things) heres the locations
1.from beginning go to the left its be nerb
2.from beginning go down its by nerb agian
3.in garden where key fell
4.in thrown room by thrown
16. set these on pedestals in room by picture
17. now go back to thrown room to finesh the game
If you want to more escaping fun, try Trapped - The Abduction game.
Complete Solution Gorax 2
Hall
- - use the chair
- -look on the locket and take the symbol ( sword )
- use the chair and use the sideboard
- - look on the locket and take the symbol ( the pillow )
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Hall – Round door, on the Right
- take the map
- - examine the locket and take the symbol ( the potion )
- - take the Element on the floor on the left of the round door
Hall – on the right of Round Door
- take the Element – between the chair and the table
- look to the locket on the left
- - take the symbol ( a broom )
Entrance of Museum
- look at the golden plate
- use the symbol potion on the plate
- talk to the Mad Doctor
- - take the 1\4 spell
Pictures Room
- examine gold plate on the left
- - use the broom symbol on the plate
- speak with Bertha
- - take the 1\4 spell
- examine gold plate on the middle
- - use the sword symbol on the plate
- speak with the King
- - take the 1\4 spell
- examine gold plate on the right
- - use the pillow symbol on the plate
- speak with the Queen
- - take the 1\4 spell
Garden with doors and balconies on a Yellow Wall
- - Combine the spell IN THIS WAY: GIVEME THE KEY – if you use other orders, you can’t end the story!
- - combine matches and map
- - follow the instruction on the map
- - get on the balcony in front of the force field
- - use the spell
- - the key falls down
- - climb down
- - use the garden, and examine it
- - get the key
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Entrance of Museum
- use the key on the door’s locket
- open the iron door
Throne’s Room
- take the Element ( it is near the throne )
Museum of Artefacts
- Use the four Elements on the pillows
Throne Room
The end