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Twoon Exit with αpa

Twoon Exit with Alpha-pa WalkthroughTwoon Exit with apa is a kind of point and click room escape game in Japanese. This game has two distinct parts, and you have to search for items to escape. Good luck and have fun!

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133 Comments

  1. takes ages to load. zzzzzzzzzzzzzzzzzzzzzzzzzzzz

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  2. I get the start, i see the two screens for two seconds and then it starts over again
    press skip
    two screens, black again
    skip etcetc

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  3. ah lol nm now it works :/

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  4. so ok..on the left side i we got a lense...a knife,some kind of capsule and a id card and 5 lists in japanise

    on the right side i we got a key, a bottle and 3 list and an umbrela

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  5. oh and a brown box that i put in the metal locker/drawer in the left room

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  6. Room 1: microscope, power cell, metal file(?), letter (no english), reconnected wire

    Room 2: umbrella, blue bottle, electronic key, mug, screwdriver, picture on paper, picture with X's in safe

    so far. . .

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  7. why cant i use things
    could cut something with a knife
    and put that capsule on the machine
    but doesnt work

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  8. oh, and 2 "tic tac toe" sort of direction cards that don't seem to enter into inventory after click off them!

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  9. I can't use power cell or screwdriver either yet. . .

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  10. lens works on wall behind one of the big glass tubes: 01 82 (more paper on other side)

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  11. ja i we got the screwdriver in the right room 2..used it on the drawer and now i we got something blue..dont know how to call that thing but it plugs on the computer

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  12. jro where did u put the lense? cuz i clicked all around that big glass tubes

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  13. Does anyone know where to find the code of the blue toolbox ??

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  14. Green "tube" may have to be charged first ?

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  15. use the lense behind the big blue glass tube..u have to click somewhere in the shade..its hard to explaine..but u get a reflection of numbers..but cant get the code to work yet

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  16. Found itty bitty grey key to unlock cabinet in first room

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  17. the code is behind the thing in between the glass tubes. its 0812. where is the screw driver?

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  18. Progressing. Found wooden box and doll, where I found blue door key card

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  19. On the left room...

    where did you find the ID card??

    and i got a blue CD.. but i cant move to the right room...
    any clue??

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  20. Finally found it. very hard for me

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  21. Found id card in back of doll. May have used knife

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  22. the code worked..i transfered the box..opened it and also transfered the key..solved the puzzle..input the disc but now have the problem..dont speak japanise :D

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  23. vertigo look in the right room..there are two lines where boxes and books are stored..trx in the right rowe..click somewhere to the top..its on top of books..if i can remember corectly

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  24. The blue thing you found in room two is card scanner. Hook up to computer on left

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  25. Has anyone noticed the switch above the table in room 2 ??

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  26. oh and use the pliars on the umbrela..u ll get a key..from the left side of the safe..that opens the drawers

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  27. Looks like we send the wooden box to room two, the use screwdriver on box, but I need wire cutter !!!

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  28. i mean on the right side of the safe in right room..man this right left is realy killing me :D

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  29. Shade, where did you find pliers ??

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  30. I must be being real stupid but how do you transfer things from one room to the next?

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  31. thank you. i now have card machine working but cant get card into it??

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  32. i got a blue and a red bottles..
    with a cup..
    any1 used them??

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  33. How do we reach the screwdriver on the right side of the safe in room 2?

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  34. whats the password for computer?? found red card in safe after turning handle few times.its in reader but i havent got the pw?

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  35. sorry... not the screwdriver but the pliers?

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  36. pliers are in the blue box

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  37. vertigo..in the safe u also get the green bottle..depends how u turn the handle

    so now i have a green one and a blue on..where is the red one??

    we need the bottles to make a resolution of somekind..cuz if u look in the papers it sais 170 cca, 150 cca and so one..and in the big screen in the left room after inserting the cd..u can do that

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  38. the red bottle is on the first drawer.. on the comp table
    pull the drawer many time and it will come off.. then you will get it

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  39. where did u find the green 1??

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  40. i almost broken that drawer..left or right? none works for me

    the green botle is in the safe..but first u ned a whele to atach it on..and turn it corectly..

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  41. I cant find the CD. I know it should be in the drawers? But how exactly do i find it?

    Is the CD needed to transfer objects from room to room? I cant do that either.

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  42. Can anyone help me open blue toolbox ??0812 not working for me.

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  43. the red bottle on the right room
    left drawer,, the 1st 1

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  44. Patty, you found your code? Remember taht it is seen in a mirror. It migt be 5180 or 0185 or something like that

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  45. martin the cd is used when u ll atach that capsule on the machine in the left room...i dont know how i did it..i just clicked (left room) right side of drawers (on the closet)..i think the 3td drawer

    patty the code is difrent in each game..so take the lense..go to that big tube (right one)..click on left side of it..so it will zoom up..click again..it will zoome again..then put the lense on the wall..somewhere to the left..in that shade..the lens will show u your code..but u must use it backwards on the blue box

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  46. oh and got the red bottle..u have to use the crevdriwer on the drawer

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  47. If I get you right, you open 3 drawer and click right side inside the drawer? There's no cd there for me. Is it hidden under the bottom of drawer or what? I think i have click every damnd pixel on the screen, stil no CD. How exactly do you transfer objects between rooms?

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  48. help!! i found something in the left room clicking in the left down of the wall whith box but i can´t reach it. Anybody help me!!sorry for my english Nadie que hable español juega escape?

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  49. bellow the drawer not in it..how to transfer?..i think all u have to do..is cut that wire in the left room with pliers..and then put something in..first i putted in the brown box..

    been playing so long cant remember exactly

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  50. Loca, its a key. you need to use pliers on umbrella to get it.

    I just realized, that a lot of things are different from game to game. Not only the code for the toolbax, but also the location of the objects changes. This is an evil game. But fun...

    Again, How do you transfer objects?

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  51. loca..u mean near the safe in the right room? u have to use the wires on the umbrela..thn u can reach it..its a key

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  52. shade,, how do u pour the 3 solutions (R.B.G) into the cup???

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  53. dont know nara..i m trying to figure out the code with "men" on the papers..i think the code is for that pc in the right room..cuz on the paper it sais "a" on top of the first figure..and evrybody has a difrent sheets of paper..so..CRAP :D

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  54. i'm fed up...
    -_-"

    YAWNNNNN v_v
    need 2 sleep ZZZzzz....
    try to solve to 2morrow
    c ya.. and hope to see the walkthruogh posted
    looooooooool ^__^

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  55. thx 4 ur help shade

    (Y)

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  56. here i restarted..so this is how far i got:

    left room
    -go right..the third drawer to the right..click bellow a bit to the left-get blue cd
    -on the bottom drawer get capsule
    -in glass drawer on the right side get: one paper and microskope, on the left side get: knife
    -go back..reconect the red cable
    -click the big machine..click again on the top..click to the left-get paper
    -go to the scene where u re facing big glass tubes-click to the left..behind it is a key and on the other side is a paper, click the right one..so it will zoome up two times..now check up your inventory..examine the microskope-u ll get a lense, put the lense on the shady part of the wall-u get code (mine was 2150..so that means it is 0215-mirror look)
    -go back and take the paper beehind the pipes
    -go back to the closet-use the key..take the doll and the box
    -use the knife on the doll-get blue card
    -open the firts drawer, input code-get pliers
    -use pliers on the wire-so now u can open the box..in the spot nex to it..put the woden box...and pres the play button (send it to the other room)

    ..now right room..
    -get umbrella-open it-get paper
    -under the table-paper
    -open the safe-paper
    -click somewhere to the left side of the safe-paper
    -now checke up the boxes..on the left side u must get: blue key, blue bottle, on the right side: a mug and on very top on the box..there is a screwdriver
    -go back to the desk
    -use crevdriwer on the first drawer-get red bottle and use it on the last drawer-get something for the computer (click on the left side of the computer and it will be atached)
    -now go take that box that was sended from the left room..open it with the scrvdriwer (click many times until u get something in a shape of a circle) and now send that thing back to the left room
    -in the left room take that thing and combine it with capsule..put the capsule on the machine
    -send pliars to the right room and the blue key to the left room
    -use the blue key..but before u pull down the leaver..u have to click on the screen and salve the puzle..the squares must be aranged like the bottles in the second drawer
    -then push the leaver and input disc

    back to the right room
    -use pliars on umbrella..then use the stick on the right side of the safe-get key-use key on the drawers-get paper, and a while
    -use the while on the safe...now u have to turn it in many ways..dont remember the sequal anymore-but with diffrent turning u get diffrent things-paper, green bottle and a red card
    -use the red card on the computer (on the thing u have plugged in)

    and thats all i have..and quiting cuz i cant figure out the code out of that funny looking men on the paper :D

    good luck

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  57. I found thecode martin finally !!!! Now looking for cd

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  58. THANK YOU SHADE !!!!! The cd is taped to the underside of the drawer !!!!

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  59. Turns on wheel:

    The red button is reset.

    For the green bottle: 5 times clockwise and one time counterclockwise

    For the note:
    One time clockwise

    For the card:
    One time clockwise one time counterclockwise

    Reset between each.

    There might bee more in the safe, i dont know.

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  60. how do you get the green bottle i know it is in the safe but have no clue how to get it. have everything else, i think. also for fomula on big machine dial does not go up past 100. papers give #s of 150 and 170, nothing under a 100.

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  61. Thanks for all your help Shade. I am finally working on the colors. No one color is 170 cc's, the machine won't let you do that. Highest is 100cc.

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  62. i have no clue about the paper with all the stick figures.

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  63. Do I even really need the note from the safe ??? Is it in Japanese ??

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  64. thank you martin i have the green bottle...now what totally stuck???

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  65. For the stick figures:

    1 pair of papers is your code (4 guys)
    1 pair of papers is the alphabet (a-z)

    The alphabet paper forms 9 columns (white heads, target heads, black heads, white, target, black, etc.)

    Just match up each guy on the code paper with its 3 column and pick out each possible letter that could match up with the arms and legs (could be more then 1)

    and the rest is process of elimination.

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  66. The stickman papers are a code for the computerpassword. Its really complicated though. Something about take the pattern from the paper with 4 stickmen and find the same in the big picture. I belive that every stickman in the big picture represents a letter. A is allredy printet, so the first figure i think is b. Find four simular patterns from your smal picture and translate to letters. Hard to explain.

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  67. thank u guys..altho i already knew that..and my pic are so messed up..that i have 2-3 possible leters for each "men"..eh

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  68. ok im at work and am about to go home. so im going to have to start over later. Good Luck Everyone!!!

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  69. ohhh its a sequence..if u look at the biger peace of paper..there are some legs..arms..heds..some men are whole..and so one

    now i know what u mean...i drawn my self the list in note book..and now i can see that there is a pattern..i lokted at the heads..and is white, two circles, black, white, two circles, black..and so one and one...i filled up the guys..and now its easier to find your 4 between them

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  70. anyone working right now? I got as far as the stick men too. Still working on it.

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  71. Just to expand on what shade already said *thank you, shade!* Each stick figure consists of three parts: the head, the arms and the legs. On the code sheet they have left parts of each figure. Not tough, but tedious to work through it. I suggest getting out pencil and paper, and filling in the missing parts according to the sequences. Heads are white, target, black. Arms are up, down, left up, right up. Legs are diamond shaped, squared, right foot, left foot, triangle. SO my code was Z L V J, the pc accepted my password, and now I'm going back to it. Hope that helps :}

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  72. Not sure how this happened, but my right screen just played a little movie showing the heater and thermostat at 24 C, then the mug, and the three bottles set on the table under the heater. Prior to this happening I set the parameters in the left room to red 0, blue 50 and green 70 and sent the data over to the pc in the right room. That's when I got my little movie. And nothing more. . . sigh

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  73. Apparently I'm working alone here, but I'll post what I've found out. Go to left room to large computer. Input parameters for the ingredients and the room temp, then click "data forward." Go to right room, input your password again, click on the ingredient icon, click OK, and that's when you get your movie of the attempt at mixing ingredients. If it doesn't work, you are just returned to the screen of the locked door. One thing I am pretty sure about is that the temp should be set to 20, because the number 20 is on one of the notes from the left-side room. The other things I do not know, but am going to keep trying. It's 11 PM and I'm about done. Good luck

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  74. Where is the screwdriver? Is it in the same box as the mug? Can I get it when viewing inside the box or outside? This is driving me mad.

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  75. Never mind found it. It's on top of the SHELF, NOT BOX!!!

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  76. Bernard...
    The screwdriver is on some books above the boxes. Facing the wall with boxes on your left and right, click the top row of books on your right side, then click around the top left of the zoom-in on books and you'll find the screwdriver.
    Hope it helps.

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  77. stuck at same place as kimbly... trying to use colours in test tubes to figure out missing amounts for red, blue & green. Not obvious to me... anybody around with ideas?

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  78. For me, there's only "data forward" on the large computer, but no way to set any parameter. I tried inserting the blur card into the slot below the buttons, but no luck.

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  79. This comment has been removed by the author.

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  80. Having trouble with ,mirrored numbers,I have 8120,I have tried every way I can think of.Help oh also when you input a number ,do you hit enter,or does it just excepts it if youre right? Help thanks

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  81. bashfog..
    since ur £ is 8120,,, write 0518
    and it will open by itself

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  82. find somthing will help you..
    on the left room..
    on the puzzle game,, after inserting the key.. try to arrange the squares the same arrangement of the bottols on the (left room) the 2nd drawer..
    4 me it was like this (w:white / B:brown)

    B W B B
    W B W W
    B W B B
    W W B W

    ---------------------

    once you do the same arrangement just switch the handle down.. and this will turn on the big machine with screen. (on the left room)

    then you can use the machine,, and inserte the CD

    hope it helps you,,, brb

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  83. what's the right value for colors and temperature???????

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  84. emmm...
    can any1 translate what is wirtten on the papers ??
    i think it is useful in figuring out the ingredient of red, green & blue solutions... ?_?

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  85. There are different right solutions for the mix, dreating different creatures.

    could be 100/40/50 and temp20. or

    0/70/50 temp 24.

    Transfer data to computer and save on red card.

    Take card and make boths scenes doorlock.

    use blue card first (error) and after that red card.

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  86. martin..thx for ur help ^__^

    but, what is the passward of the computer (right room) ??

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  87. I can't locate the key in the left room that open the cabinet under the glass doors! Anyone!?

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  88. aj.. on the left room u have to big glasses tubes..
    click on the left tube near the left bottom

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  89. got it, thx....been trying to find that key for a while!

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  90. The password for computer is 4 letters, change in every game. You find your 4 letters from your 4 stickmen. Find the same stickmen (incomplete) on the big stickman paper. Each stickman represent a letter in the alfabet. the positions is like this:

    a b c d e f g h i
    j k l m n o p q r
    s t u v w x y z

    To find out exactly where your sticman fits, find out the pattern for the stickman-parts, heads, arms and legs repeats in patterns

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  91. yapyyyyyyy
    got the passward
    ^____________^
    thxxxx martin

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  92. WOoOoOoOW
    finished the gameeeeeeeee

    thx for you alllllll

    ^_____^

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  93. hey, i just got the pliers from the toolbox but have no wires to use them on in order to open the wooden box
    little help please?

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  94. @miss kenney: you can use the pliers to cut the wires on the box on the wall in the left room. then you can put the wooden box in the lift and send it to the other room by pushing the button.

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  95. thanks
    how do i put the wooden box in?

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  96. @miss kenney: open the large hatch next to the switch. then you put the box in the hatch and press the switchbutton to send it over.

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  97. you can use this picture to find out the four letter stickman password for the computer:

    http://images1.filecloud.com/626496/abc.JPG

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  98. how many times do i have to turn the wheel on the safe. is there like, a pattern or something. i can't get anything out of it!!!

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  99. @miss kenney: check Martin's comment 7/11/07 15:51

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  100. omg, the stick figures thing is soo hard. i think i'm ready to just give up.

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  101. @miss kenney: use this for help:

    http://images1.filecloud.com/626496/abc.JPG

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  102. i know, but i don't understand how you're supposed to match them up.
    am i only supposed to have 2 peices of paper with stick figures on it?

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  103. you have one paper with 4 stickman figures. these 4 figures are your password. you also have one paper with the stickman 'alphabet'. This is the picture i just posted.
    BTW, both the password paper and the alphabet paper consist of 2 seperate pieces of paper you have to join together.

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  104. hey, can i get some help with the figures for the computer please?

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  105. haha, finished!
    thanks for all your help guys!!!

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  106. there is one bad ending (zombie) and 5 good endings depending on the mix of ingredients and temperature

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  107. This comment has been removed by the author.

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  108. WALKTHROUGH SPOILER


    LEFT ROOM:
    -circle right, zoom in on glass, from one side: zip knife, and from other side: microscope, paper.
    -click second drawer: write down pattern of black/white bottles. Zoom out.
    -click third drawer, click *just right of zoom out arrow*: blue disk. Zoom out.
    -click bottom drawer: energy cell.
    -item info microscope, click on picture several times, get lens.
    -zoom out, zoom into pipes. Connect red pipe.
    -circle right twice (facing 2 tubes). Click on left side of left tube near bottom grey key.
    -click on right side of left tube near bottom: paper.
    -click on left side of right tube and zoom in twice. Select lens, then click on *left* shadow on wall twice to see a number. Write it down, zoom out fully.
    -click on right side of right tube near bottom and zoom in: paper.
    -circle right to cabinet again. Select grey key, open cabinet: doll, box, paper. Zoom out.
    -Item Info doll, select zip knife, click twice: blue card.
    -click top drawer to blue box, zoom in. Code is number from lens in order of first, third, second, and last digits. Open box: pliers. Zoom out.
    -move to elevator, zoom to open elevator, put pliers inside. Zoom to panel beside elevator. Select pliers, open panel. Push button to send elevator to other room.



    RIGHT ROOM:
    -zoom in on stand: umbrella. Zoom out.
    -circle left, click right legs of table, zoom into back right leg: paper. Zoom out 3 times.
    -zoom to elevator, take out pliers.
    -Item info umbrella, click to open: paper. Repeat. Select pliers, use on umbrella twice. Zoom out.
    -circle left, click on right side of safe by wall. Zoom in twice. Select umbrella: grey key. Zoom out.
    -click safe, open: paper. Zoom out 2 times.
    -click second row of shelf near safe: paper.
    -circle left twice, click on left shelf, zoom to look in brown boxes: blue bottle bottom left box, right box on 2nd shelf: blue key.
    -move to look at right shelf, zoom to brown boxes: cup bottom middle. Zoom to top row shelf, click on top left corner of books: screwdriver. Zoom out to see computer desk.
    -open top left drawer, click on back of drawer (it falls out), zoom in: red bottle. Zoom out.
    -open bottom left drawer, select “screwdriver”, click bottom of drawer: card reader. Zoom out.
    -Select grey key, use on lock for right side drawers.
    -open top right drawer: paper. Zoom out.
    -open middle right drawer: wheel. Zoom out fully.
    -circle back to safe. Select wheel, attach to outside of safe. Turn safe wheel according to the directions on paper (2 paper that have colour boxes in right room: each turn moves 3 squares in the direction of the turn to colour squares shown. Red dot indicates squares with items following arrow directions) Short answer is clockwise, counterclockwise, open safe: red card. Zoom out. Press red “reset” button in middle of wheel.
    -counterclockwise twice: paper. Zoom out. Press “reset”.
    -clockwise 5 times, one counterclockwise: green bottle. Zoom out.
    -Go to elevator, and send blue key to other room.

    LEFT ROOM:
    -take out blue key, put box into elevator and send.
    -zoom in on power box with lever. Use blue key. Game where pattern must match pattern of black/white bottles from drawer, then click exit. Pull down lever.
    -Zoom in on top of power box, then on left top: paper. Zoom out.


    RIGHT ROOM:
    -Take box out of elevator. Item info box. Select screwdriver. Click on box repeatedly (may need to switch to pliers and use, then back to screwdriver: box opens and energy converter is put together. Send energy converter back to left room.

    LEFT ROOM:
    -take energy converter from elevator. Attach it to energy cell. Zoom to top of master computer, and attach unit to machine. Zoom to left unit: paper. Zoom out.
    -Insert blue disk into master computer. Zoom out.
    -Click on screen of master computer to load. Enter Ingredient Parameter, and use the numbers on the pages in Japanese to input a formula ratio (divide formula in half and make it twice: clearer in a bit). Hit ok, and it will send the data. Also hit Data Forward.


    RIGHT ROOM:
    -Item info paper. Copy 4 stickmen onto own paper: code to open computer. Side arrow switch to paper with lots of stick men. This is way to de-code 4 letters for computer password. Pictures in alphabetical order going across the columns. Pattern of heads in coloums is open, target, black repeating. Arm pattern is up, down, right up, right down repeating in alphabetical order. Leg pattern repeats in same order for the five shapes. Find the letter that is same as your 4-man code (copy code to paper and fill in easy).
    -go to computer, click on left side of computer, select card reader and connect. Select red card, click on card reader. Zoom out.
    -zoom in on red button on computer, type 4-letter code in. Click okay.
    -Enter data copy. Exit, take out card, swipe card at door.

    LEFT ROOM:
    -swipe card at door, and you’re out!!

    A DEFORMED PERSON IS THE RESULT: believe that if the formula is correctly made, and then created and drank in the right room, then 2 normal people would escape. Unfortunately, I don’t speak Japanese!!

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  109. Hi, I don't understand the formula.
    I have the following papers in the left room :
    - 2 papers in japanese with no numbers
    - one paper with 150cc
    - one paper with the numbers 170cc and 20
    What proportions do I have to input? I've tried 0/75/85 100/50/70 0/50/70 at 20° but not luck so far...

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  110. Do people have the formulae for the snake, little girl and other results?

    Zombie is the default (and you don't event need any chemicals or the safe stuff to escape with the zombie! Just the computer sending data to the cards, then leave).

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  111. how do i get the lens code

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  112. to see the code, need the lens from the microscope, click it near right tube on left side. Zoom in as far as possible like you're looking around the tube. Now, see the shadow on the LEFT side of the screen from the power panel? Click that shadow twice with lens, and get code.
    The pattern of the code to input on the box always changes: just keep trying different combinations.

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  113. for lizardman exit:
    30/100/30/30
    for narga exit:
    100/30/30/23
    for dryad exit:
    40/100/40/20

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  114. you can find the code as J-ro desciped, or you can try to guess it ;) There are only 625 possible combinations, course only 0,1,2,5 and 8 are used

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  115. Thanks, Tom. How the heck did you find those? Could you read the notes?

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  116. J-Ro, no matter what combination I use (including your sequence), I cannot open the tool box. About ready to give it up.

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  117. Boater: If you have found your code as desciped, remember that it is seen in a mirror. You have to reverse it, and change 2 to 5 and 5 to 2

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  119. Martin. Thanks a lot. That was driving me crazy. Finally got the pliers

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  120. NO matter what I do, nothing will ever happen to the wooden box. Have clicked the screwdriver on it probably 5,000 times. Swithced to pliers. Nothing happens

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  121. It finally happened one second after i posted that

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  122. HELP. Walkthrough says to open top drawer on computer table, click on back and it will fall out to get red bottle. But drawer won't fall down.

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  123. oops- need screwdriver in hand to get drawer to fall apart. Sorry- my bad!

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  124. J-Ro. Thanks for info about the screwdriver. Drawer came out!!

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  125. This comment has been removed by the author.

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  126. I wish I could read Japanese. I tried some OCR software to get text to babelfish, but the free ones didn't work. Maybe it isn't Japanese, or maybe it wasn't Kanji characters?

    Anyway, most of it was easy to figure out. Especially the people and the safe, but I noticed some people were like, how does the safe work. Here is where the pictures come in handy. Notice one indicates that if you turn the wheel one direction, that only one corner rotates with the safe in the center. The center safe is the one you have access to. Think of a ferris wheel. You rotate the other way and the outside wheel rotates. Based on this, you only need to rotate the corner four times, then the outer three times, then the corner four times, the outside another three, and the corner a final four times to make sure you've seen all the safes. There are only three items in the safe though. A card, a piece of paper and a green bottle. Not sure if they move around each time you play, but the safes are color coded, so if someone wants to play several times and check, it wouldn't be too hard. After each corner turn, be sure to open the safe to see if anything is in it. The outer turns are just to rotate a new set of safes into the corner rotation.

    The only thing that confuses me is how you determine the combinations for the creatures. Even if I could read Japanese, I don't think the papers would give 5 different combinations, unless maybe they are worded math instructions to perform on the numbers. Can anyone tell me how you get the combos?

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  127. Stuck on two places first cannot find paper in second room were it says: click second row of shelf near safe: paper. and also were is the blue screwdriver cant find that either?

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  128. Screw driver is yellow.

    In the room on the right, click until you are in the area between two shelves with boxes.
    Click once on the right shelf when facing the plated wall, or the left shelf if facing the computer.
    Click the top shelf with books.
    Click all the way to the left and click just above the books. There is the screw driver.

    The paper is on the other side of this shelf.
    Click till you are facing the safe, but can still see the shelf on your left. Click the middle shelf, you should zoom in and see another piece of paper.

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  129. Can someone please give advise on the screwdriver with the box. I've clicked it a million times and it does nothing. Do you need to click in a certain place? Help!

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  130. I cant get the damn wooden box open!!! Ive clicked on it a million times with the screwdriver and the pliers and nothing!! I dont get it!! Help!!

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  131. ummmmm i can't find the area with the big tube to put the lens behind

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  132. http://www.doodoo.ru/games/2720-twoon-exit.html

    ReplyDelete

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