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Waiting Room Escape Walkthrough

Waiting Room Escape

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Waiting Room Escape Game WalkthroughWaiting Room Escape Game is another text driven room escape game from the makers of the text driven escape game series by Sakura. You are moving a helicopter. The destination is like the hall of the world escape championship. Good luck and have fun!

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11 comments:

This was easy. Just clicking round and finding items. This time a simple story.

That was pretty easy. i dont like having to click everywhere trying to find items. The pixel hunt type escape games are not my fav.

Font is kind of small.

someone post a walkthrough, I'm lazy

can anyone tell me the whole walkthrough?thanks!

OK WALKTROUGH

first... as you get something, click on it on the items list to obtain it. after it you can use them.

1. lets collect some stuff
flashlight under the bookshelves
memobook on the 2nd bookshelf
take the knife as well from the back of the banch... its hard to find, look carefully
2. click on the flashlight - turn on - then you can take a jar from the left dark corner in the fireplace.
3. with the knife you can take a hammer from the picture on the wall
4. take tha hammer to brake the jar.
5. you got a magnifying glass. use it on the memo book.
6. click on the bucket as the memo said.
7. got key. obtain it. click on the door (window) and you are out..

somehow you can take the red pod with you as suvenir but cant remember how i made it first time :D

thats all.. easy

easy, 10 min game

You got to have all the item to get perfect end.

Take the bucket after you got the key. Click on key & take the pod as souvenir before you go out. Perfect end! ;p

that was easy
by the way i found a memorystick or something like a USB anyway it's in one of the legs of the other table "the far one"
i don't think it will change the ending but i dn't try 2 check << lazy :P

I didn't understand how to get the hammer from the picture...
this game over all didn't make much sense acctually. It had no background or goal. psht.

I didnt even finish it..lame game. I dont like having to click the dialogue box everytime it said something. "This is a book" *click* "this is a door" *click*

Too time consuming! Shitty game!

Gotta love that translation lol!
Look at the bucket under.
You got the key from the bucket under.
You escaped from the window by room.

You know, it might be time to hire another translator (or hire one period instead of using internet translators) when you escape a window!

Oh, and did I mention the insanity of having a hammer stuck to a painting? LOL Some of these are humorous, or just for laughs, but I think if you are making an escape the room game for people to escape, then there should be at least some logic. Don't just throw stupidity into the mix without purpose.

Here is an example of how to properly put insanity in your game. You microwave a gerbil to get it's hair. I know, I know, PETA is croaking now, but hey, you know people are going to try it, so it makes sense. You click on the microwave, it says "What should I put in the microwave?" You look at your inventory...dirty underwear (ewwww), magazine...no, jolly rancher from Mom's butt (lol)...maybe, but then you see it. The perfect item. Your pet gerbil! He's been there through everything else, why not! Poof! And he lives, albiet a little singed!

I love these games, but I think the people who are spitting these out lately without spending any time thinking about the story line or logic are missing the crucial elements that make us keep coming back, and if they don't start paying attention to these things, sure, there will still be people escaping just to say they did it, but I'm sure they won't be having near as much fun.

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