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Kidnapped by Robots

Kidnapped by Robots is another point and click type adventure game by Selfdefiant - Melting Mindz for Flonga. You have been kidnapped by Robots.Try to escape them by finding items and solving puzzles. Good luck and have fun!

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Kidnapped By Robots Video Walkthrough


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Frequently Asked Questions about Kidnapped by Robots

What is Kidnapped by Robots?
Kidnapped by Robots is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play Kidnapped by Robots?
You can play Kidnapped by Robots game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve Kidnapped by Robots?
You can solve Kidnapped by Robots game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for Kidnapped by Robots?
Yes, you can post your comments to share your hints or walkthroughs for Kidnapped by Robots game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play Kidnapped by Robots on my phone or tablet?
Yes, like most of new online escape games here, you can also play Kidnapped by Robots game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
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102 Comments

  1. So far I found a door locked and no clue for the code... lol

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  2. stuck with a magnet, no fuse, still no key...

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  3. lifted 2 boxes and found 2 buttons...don't know what are they for :P

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  4. where did you find the light bulb?

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  5. @muse: a fuse or the red wire?

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  6. help, i dont understand the floor shape/keypad problem? im just not seeing it can someone be more clear?

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  7. hmmm...i moved the box but nothing happened

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  8. what cord? in the first room? can't find it...

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  9. Hi everyone...where exactly is light bulb?

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  10. same here..trying to find a cord for my magnet

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  11. no, im being slow,9 buttons on the door keypad please which do i press

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  12. room 7 is the left door when in room 4.

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  13. press them in the same shape as found on the ground. they will form a cross

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  14. @muse: what cord did you put the magnet to?

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  15. what area are you in?(that's for everybody) i'm in number 3 area

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  16. I'm upstairs and need a key and fuse

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  17. What´s the code for keypad on second floor?

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  18. @ Muse, I don't understand...put magnet on cord in first room. The rooms are numbered, what room number?

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  19. I can't even get the keypad to work...

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  20. thanks muse! now i'm upstairs...but i have no magnet

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  21. get the key inside exit sign above the door.

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  22. @muse: lol, I was running in circles to find that cord hahaha

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  23. key car in right bottom drawer upstairs!

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  24. live one? or not? either way, lets try this. :)

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  25. what to do with magnet???

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  26. What after put the fuse in slot?
    I turned the power on again but nothing happens!

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  27. thanks so much henrique !

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  28. I think the power just activated the keypad, don't know code of course

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  29. ok put fuse from room 9 in room 13...now i have power upstairs and...i don't know what to do :P

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  30. does your keypad have a red and a green light too?

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  31. The magnet is the button for the keypad, but I can´t press it down!?

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  32. I didn't have to press it. It just activated the thing.

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  33. I don't think the code is too complicated. the game was quite straight forward till now. still can't find the code though...how stupid

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  34. hmmm!!! What RJX3 have to do with 723 Muse?
    I tried 5000 from magnet machine but didn´t work of course!!

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  35. its so hard to play without a mouse. where do i get a metal to be converted to a magnet?

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  36. The code is so easy...lol, I`m out!

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  37. room 13 is the one with the key card

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  38. keycard was in one of the drawers of the big cabinet I think
    @henrique: I'm sooo sure it's supersimple once you know it. please help me !

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  39. and the card is in room eleven,in one of the drawers

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  40. @Muse - 3 computers - 3 digits code!

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  41. the right bottom corner drawer

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  42. ok, I officially anounce myself dump ! that code should really have been solved even by me.
    thanks for your help gamers!

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  43. can someone explain me where do i find some metal? i'm not really good in these games ^^

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  44. spoiler:









    from the computers: A4 C7 and B1

    code is 417

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  45. @PS: sorry I can't remember where I foung the metal

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  46. muse: the keycard is in the first room you see when you go upstairs. there's a cabinet there, in the right bottom corner drawer is the keycard. hope that helps! (excuse me if i wrote something wrong)

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  47. where do i get metal for magnet maker please?

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  48. i think the metal is related to the broken parts of the robots,but i can't pick them

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  49. i love those new 1 x robots

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  50. Does anyone remember where they found the power cord?

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  51. no ideas where to find the metal...

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  52. yeah, i know! i think i might be missing that metal alone. and i cant just click around endlessly or my touchpad would break haha :)

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  53. okay, thanks a lot muse! get well soon! :)

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  54. thanks muse! but the problem is that i can touch nothing in the table

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  55. bummer. i cant click on the gray thing on the table in room 6. :(

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  56. PS I think it's a bug. i restarted and went straight to room 6 after getting out of the 1st room. and voila! there's a metal plate on the table. :)

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  57. lol. that was easy. should have restarted earlier. thanks again to muse! :)

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  58. @muse, I've been there over and over but have not been able to pick up the metal either. :( bug maybe

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  59. I still can't find the power cord for the crane, where did everyone find it?

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  60. POP Of course I only found it after completely restarting.

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  61. cord on shelf when you enter first room its in the uppeer left

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  62. Where do I use the magnet?

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  63. For those that can't pick up the metal plate, look at the magnet machine and see if you have by chance already picked up and placed it on the machine before you got the gear. If there is a gray piece laying above the row of holes, then it's on the machine. Press the button in the upper right to punch the magnet. If you have possibly already done that, loo to see if there is a small piece just above the row of holes. That will be the magnet.

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  64. Raw use the magnet on the number lock next to the exit sign door, after that you will need another code..HINT: remember the numbers on the three computers

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  65. Thanks Rainbow. It just tells me it has no power... so apparently I need to find that key first.

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  66. @Raw: you will find a key by clicking the exit sign that you use in the room the shut the power off and get the fuse out. Turn the power on again and use the fuse in another room that requires you to place a fuse i think it is the room with computer B-7

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  67. Thanks... now just the code.

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  68. fun game, eze code, but wished i could have built a cute robot! :)

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  69. for code just check the computers...

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  70. This comment has been removed by the author.

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  71. I found a key, but I don't know where it must be used, and I miss a fuse...

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  72. OK, with the key, I cut the power downstairs and got the fuse.

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  73. @Pascale
    Use the key next to the fuse box in room IX (i think)to be able to turn the power off and take the fuse.

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  74. Thank you, Ellie, that's what I did. I turned on the power upstairs, but I'm stuck. I like this game, anyway.

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  75. @Pascale
    I liked the game as well!
    After the power is on, have a look at the code panel next to the exit door. Put your magnet there and it should get a green and a red light. Time to input the code to escape. You are close!

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  76. Oh, I miss the magnet ! I saw the machine, but I have no piece of iron.

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  77. @Pascale you get the piece of iron in room VI.
    And you need the gear from room VII.
    The machine is in room VIII.

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  78. WALKTHROUGH 1
    Solutions to codes are given at the end of the walkthrough

    You start in room I. Move the middle crate to the right to see a clue under it. Nothing more to do here. Click on the door code panel. You need to turn some buttons blue. So you have one code and one clue. Use the clue to open the door.

    Exit throught the door and you are in room IV.
    Take the black cable from the top shelf in front of you (below the IV sign).

    Enter through the left door, to room VII.
    Look in the box to the right, move all screws and nuts to get a gear from bottom of the box.
    Exit through the door, back into room IV.

    Move right to room III.
    Click on the left side of the big grey machine closest to you. See a place for a cable. Since you have a black cable, try it there – it fits!

    Click on top of this machine, where the blue button is. Use the arrows to the left of the blue buttons to move the machine ”arm”. Press the blue button to open and close the machine ”hand”. You need to move four of the crates to show blue buttons below them (crate number 1,2,4,5 from the left). Just stack the crates on top of each other somewhere else in the room. After that you see all four buttons something will come out from the machine in the back. Take a light bulb from the right thing that comes out.

    Enter through the right door to see room VIII. Here is a magnet maker but you can’t use it yet. Go back to room III

    Click on down arrow to get to room II.
    Enter through the left door to see room IX. There is a fuse box with a fuse, but you need to turn the power off to take it and you cant do that yet. Go back to room II.
    Turn right to the right part of room II.
    Take the red wire from the floor among the helmets.

    The door in front of you takes you back to room I but you don’t need to go there anymore.

    Use the door to the right to enter room VI.
    Take a piece of soft metal from the desk to the left.

    Go back to room II, and go left to the left part of room II.
    Below the stairs is a machine. Click on it and see that it is missing a light bulb. You have one extra, so put it there. The lamps are still not turned on. Click on the machine again to zoom. Click on the panel in the lower part of the machine to zoom on it and once more to open it. Something missing here as well. Try to put your red wire here. It fits! Zoom on top of the machine once more and press start button to turn it on.

    Now it’s possible to go upstairs, so do that.

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  79. WALKTHROUGH 2

    Enter the door in front of you when upstairs (next to the RJX-3 robot) to get to room XI.
    Open all of the drawers to look inside. Or if you are lazy, just open the bottom right drawer to get an access card. Since you have some extra time, read the labels on the computers: A4 and C7. Exit through the door and strangely enough you are not at the same place as you came from.

    Move on by clicking down arrow, and then move left.
    See a vending machine. You can’t get anything from it, so try to enter the door in front of you. It needs an access card, which you have. Click on the card reader and use the card.

    Enter through the door to room XIII.
    A fuse is missing. The computer label says B-1.

    You need to find a key to turn off the power in order to take that fuse you saw in room IX earlier.

    Exit room XIII and see the EXIT door
    Click on the code panel by the door. It’s not working at all. Since you are curious about everything you click on the EXIT-sign and, oh! There is that key you were looking for. Take it and move left.

    Go down stairs (room III). Click down arrow (room II left). Use the left door (room XI).
    Zoom on the fuse box and use the key to the left of it. Pull down the red handle and you can take the fuse from inside the box. Exit through the door to room II(left part).

    Before you go back to room XIII to use the fuse you remember that magnet maker machine in room VIII.

    Press down arrow and enter through the right door to enter room VIII.
    Zoom on the magnet maker. Put the gear on top part of it, and the soft metal piece in the middle of the machine (above the metal part with holes). Press the top right green button. You made a magnet! Take it and exit through the door to room III.
    Time to get back upstairs.

    Move down, click up, move left and enter through the door to room XIII.
    Insert the fuse in the fuse box. Exit through the door and zoom on the code panel. You see two red lights. Put your magnet on the lower part of the panel. Now you have one green light and one red light. To get both lights green you need to input the code. Hint: 3 numbers.

    After you put the code in and the two lights are green, click on the door and you have escaped!!

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  80. SOLUTIONS

    Room I, Door Code
    There is a cross under the crate. Press the blue tiles to make a cross.
    Blue=x
    oxo
    xxx
    oxo

    Exit Door Code
    Use the labels on the computers. You found A4, C7 and B1.
    Put them in alfapethical order and only use the numbers:
    A4
    B1
    C7
    Code: 417

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  81. Thanks a lot for the walkthrough, Ellie ! I already have the gear and I put it in the machine. I'm going to find the missing piece of iron !

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  82. ... searching the desk in room VI... I can see pieces of iron but I can't take any !

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  83. This is strange : in room VI, the comments is "the signs says room IX" ?!

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  84. @Pascale
    I read in the comments above that some other players had problems getting that piece of metal from the desk as well. They had to restart. But first make sure that you don't already have it on the magnet maker machine. Try to press the green button and see what happens.

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  85. I restarted the game and got the piece of iron without problem. This is strange...

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  86. You are right, the comment says room IX for me as well, but the sign at the door is VI lol!

    The metal is the flat grey piece between the blue/yellow helmets. Looks like a paper.

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  87. :D and out on my own again :D

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  88. I saw at least 2 room number signs that were wrong lol

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  89. I gave this game a one star rating because of the metal bug and because the directional arrows are non intuitive and extremely annoying. Normally Flonga makes a good game, but this one was just terrible.

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  90. solved with Ellies help - navigation is a crap!

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