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Escape from the Mansion with Traps Walkthrough

Escape from the Mansion with Traps

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Escape from the Mansion with Traps is another Japanese point and click type room escape games by Dghgbakufu. In this game, you try to escape the place by finding items and solving puzzles. Good luck and have fun!

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Escape from the Mansion with Traps Walkthrough

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82 comments:

Wow another new one, awesome.

yea.. I was just going to fold laundry - guess that will have to wait!

I hope we don't have to know how to pronounce Dghgbakufu in order to escape!

Rut-roh! Spikes!

wow.. I am stuck in the second room

@Enjoy, you can replace the token on the column to leave the room

thanks zoz.. I restarted - didn't even try that!

take the four pictures on the walls in the Star room and combine them to get the three digit code to raise the bars and leave the room

Not to late to join I hope!

there's also a keypad on the right side of the little table, but I don't know the solution. Will work on the picture that looks like a DNA sequencing gel...

Glad you're here @Edgar! I'm sure you'll work out the clues quickly!

Only have solved one so far @zoz. Went to the room with 4 pics and lifted the metal bars on one door.

tried assigning the red and black bars on the pic numbers from one to ten, then putting the numbers in order of the dots top to bottom and entering that code in the table codebox, but no. I used 0 for 10. Maybe if I number the bars 0 to 9... hmmm...

Ehm... went to the other room. There are spikes coming out from the floor...
hate traps :(

nope on my last idea, lol

I thought the code for the first room was 639.. but I guess not. Help!

Pop.. first code is

SPOILER635SPOILER

@Enjoy, my last digit was 5, not 9

now come help with the red/black pic!

I'm with ya in the spikes!

I think we have to open that drawer to be able to get the spikes down and take the token. Or maybe tiptoe around the edge of the spikes ;)

assign the letters to the dots

SPOILERSEVENTWOFOURSPOILER

looking at the black and red picture.. waiting for an "ah-ha" moment or for you or Edgar to figure it out :)

I have fallen down into a room with a phone and some symbols - trapped!

Solved the table drawer :)

Combine the pic and the note alright.

The top hole/dot is in the black 'S' position, next one going down is in the red 'E'...

Go on to spell your code.

@Layla, I'm having a blonde moment - what letters?

One of those pictures can be removed.

...Or you could read the spoiler, lol!

Congrats Layla!

ok I apparently missed a note somewhere!

ah, thanks @5150 and @Layla!

@zoz, note is behind a pic in that other room with bars on door.

Got a key and fell onto another trap.

what happened??? took the key from the wall and ???

well at least I'm in good company down here (don't tell @Ellie!)

I am with you too Edgar! Is this a nice pool that we are trapped in?

Oops, sorry @zoz. I'm out of that place :(

Could go back down though... ;-)

Please don't tell me that we have to try to put all those symbols together!

OH, ok. Let me get you out!

Draw 4 numbers with the shapes on the walls. Use corners and lines.

@Edgar, hint for the code?

thanks!

That's it! Out :D

3?47?

Oh.. Pop again. Kind of brute forced the last numbers!

lol @Enjoy, I tried 1607 with no luck. I tried putting them in order of smallest to largest. I guess I'm just not seeing it!

I dont know what you mean by lines. We count the corners of the shapes OK, but then what lines? and what is the order?

SPOILERTHREEEIGHTFOURTWOSPOILER

I'm in the making of a snapshot for you to see it clearly.

@Layla. The lines and corners to use are in the lateral walls.
- Arrow stands for small line.
- Hexagon is large line (look at its orientation)
- etc...

@ zoz. You have to look at the four symbols - look at the orientation of the shapes within the shapes. then put them together like you did with the 3 digit code in the begining to make 4 numbers. I don't remember what it was, so I will go back.

could be ..

spoilerthreeeightfoursevenspoiler

or

spoilerthreeeightfourtwospoiler.

I'm not so good at visualizing these things (obviously!). I don't want to just enter the code @Edgar gave, so will wait for his screenshot.

ty Edgar! I wd never have seen that :)

@ Zoz.. I am going back so I can figure out how the red/black code was solved. I had to use the spoiler for that one.

ok, finally I see it (but if I tried working it out on my own I wouldn't be confident of that answer at all)
Thanks @double E's!

Well, looking at it closer and calmer... it seems a 5yo kid did that :P
My inner child, that is...

Patting myself on the back, for getting the last code.

Great job Edgar! bowing down in awe - your skills are amazing!

YW Layla and zoz :)

and... I started doing this one during the game, but left it to move on. It was a bit time consuming.

Click here to see the 4-pictures code

Nice playing with you Edgar and Zoz. Have a nice night!

and Layla

Nite Enjoy!! hug and sleep well :)

Good game!

Took me a bit, but I got them all. :)

The four picture code is simply matching up or fitting the groove & arrow with their respective part. It's like putting a puzzle together to find the hidden message.

A good hint with this is to always start with the borders, just like any other puzzle. For that you start with the second picture on the wall to your right when you enter the room.

As for the numbers in the last room, the shapes create four numbers. You're building numbers from the angles and lines represented by the shapes.

The one that stumped me the longest was the Red and Black letters and picture. lol I thought it was a bit obscure considering there's no real hint towards solving it. So I took a shot at beginning from the top and working my way down to the bottom. Since there are 5 Reds and 5 Blacks both on the note and picture, all you do is write down the letter presented by the dot on the picture as you work your way down. Then you have your code.

Glad it worked out. :)

game is loading...looking up ^^..great, there will be enough help!! thanks from now ...* starts to sing* : lalalallalalala...etc...

okay..I am back..finally I can start..and already need some help...scrolling up.. ±D

lololol..I never tried the door..it was just open o_O

pfff..I have to leave this game...brains are not doing what I like to let them do :/...will be back later =)

This comment has been removed by the author.

Thank you Catalyste for the explanation of the red/black code.
I totally missed the codebox on the side of the drawer !

I liked this game !

You're welcome Pascale. :)

WALKTHROUGH part 1
- Rarely I do WT's with answers at the end instead of in the WT, but this games is almost completely about solving codes so this time I will.
- If you get stuck in the room with spikes, just put the 8-point star back.
- If you get stuck in the room with bars, you have to solve the code.


ROOM WITH TABLE

TABLE
- GO LEFT.

DOOR & PICTURE
- Look at the picture and see the 3-DIGIT TABLE CODE HINT part 1 (look at where the dots are placed from top to bottom).
- Open the door and go in all the way.

ROOM WITH 4 PICS

PILLAR
- Zoom in on the pillar and take the GOLDEN 5-POINT STAR (this will raise bars in front of the door and you can't go back).
- GO RIGHT.

REVERSED E and C like PICS
- Look at both pictures. Those are the 3-DIGIT BARS CODE HINT part 1 and 2 (the black lines are outlines). Also click the right picture again when zoomed in to get the PAPER.
- GO LEFT (2x).

THE OTHER 2 PICS
- Look at both pictures. Those are the 3-DIGIT BARS CODE HINT part 3 and 4 (the black lines are outlines).
- GO LEFT.

DOOR WITH BARS
- Zoom in on the code panel and put in the code and click ok and the bars will raise. How to do it;
- All 4 pictures together make 1 picture and the black lines will form the outlines of white numbers.
- You start with the C like picture on the left (because that makes the left corners) and the reversed E on the right (makes the right corners).
- The other two picture go in the middle. Which one left in the middle and which one right in the middle you can see by the triangle shapes at the top and bottom of every shape.
- Open the door and go in.

ROOM WITH TABLE

STARS DOOR
- GO LEFT.

TABLE
- Zoom in on the table and then click the top of the right leg to see the code panel to open the drawer. Look at your paper and see the 3-DIGIT TABLE CODE HINT part2. It's letters and the red and black pattern is the same as the picture, so combine those two (remember from hint part 1, the picture, so from top to bottom). So with the combined hints you can read words spelling out numbers. Put in those numbers and if done correctly the paper in your inventory blanks out. Zoom out (1x) and open the drawer and take the SILVER 8-POINT STAR. This star is not good enough to open the door, but good enough to keep the spikes down.
- Open the door and go in all the way.

WALKTHROUGH part 2

ROOM WITH SPIKES & PILLAR

PILLAR
- Zoom in on the pillar and take the GOLDEN 8-POINT STAR and the spikes will raise, but to lower them again, place the silver 8-point star.
- GO RIGHT (2x) and out and LEFT.

ROOM WITH TABLE

STARS DOOR
- Put both stars in the slots next to the door and go in.

ROOM WITH KEY and TRAPDOOR

TRAPDOOR
- Zoom in on the wall and take the KEY, the trapdoor opens and you fall down.

BASEMENT
- Walking around here you see 4 shapes; a rectangle with an arrow, a rectangle with a hexagon, and two corner shapes (one with a corner and one with triangle). Pay close attention to the little shapes on the big shapes and especially in what direction they point.
- If you zoom in on the door you see those little shapes too. And all you have to do now is draw the big shapes on a paper according to the placement 'and' the direction of the little shapes (so sometimes turn the shapes and sometimes even mirror them, especially pay attetnion top the hexagon direction) and you see a 4-digit code.
- Put the 4-digit code in the code panel, open it and push the button and a ladder comes down. Go right 2x to see the ladder.
- GO UP.

TRAPDOOR ROOM
- Go to the door, open it and go in and you're back in the...

ROOM WITH TABLE
- Go to the closed door and open it with the key and you're out.

SOLUTIONS
- The code to remove the bars is 635

Click here to see how it's done

- The code to open the drawer is 724

Click here to see how it's done

- The code to get the ladder is 3842

Click here to see how it's done

soo..I came back..and now..I cant miss it. my brains still doesnt works very well. @Small..thanks for the WT!!!

good game except for that last code. thanks @ Edgar

I agree with @hbear, that last code was a little ridiculous. Thanks @Edgar.

I love these games! Makes you think just the right amount and almost solve them on their own. Out with a pleasant time, but no help. Read the comments aafrerwards and there is lots of great helt! Thanks gamers!

Id love to see more of Dghgbakufu, its one of my favourites. Why not a 3-4hour game with plenty of rooms and clues :D

That was refreshing! Puzzles are my "thing" [with my trusty notepad], so, with zoz's help [thanks, milady] finding the number keys on that desk, I managed the rest by myself!
Thank you, Dghgbakufu [I desperately wanted to type random letters just there with -kufu on the end, because I bet no one would notice] =)

I can categorically say that I would not have been able to do this one without the help of the "usual suspects". Thank you for your brilliance! Am going to sit in the corner with my dunce hat on.... sigh

       Anonymous  6/23/11, 2:25 PM  

This game was so beyond my mental deduction skills. I applaud those who figured it out. Wow. You should be in some think tank or work for NASA. Amazing.

out with no help -- and laughing at my terrible drawings I made for the numbers. but, hey, it worked!

       Subscribe  2/4/24 12:24 PM

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