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Dark Base Adventure Walkthrough

Dark Base Adventure

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Dark Base Adventure is point and click adventure/escape game created by Ainars. Explore dark base, search for various items like microchips and tapes, find 8 tapes and microchips to complete objective. Obtain artifact to unlock door and complete this game. Good Luck!

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35 comments:

Looks like I'm the first here - I hope it's as good as usual.

       Anonymous  6/27/13, 5:54 AM  

Hmm color ring is giving me headache
got 1=10 2=30 3=26 but won't do 26

Enjoyed this game, only tricky bit was the hidden bit on the Russian mural, towards bottom in the middle is the hidden panel after that fairly straightforward

       Anonymous  6/27/13, 5:57 AM  

Ok any hints on the color rings?

Marc not sure but think get it to 20 then click black

I just did them in order and when I got to 3, it got to 20 and I just clicked it again and it opened.

       Anonymous  6/27/13, 6:02 AM  

?

       Anonymous  6/27/13, 6:06 AM  

Ok flabbergasted.....

       Anonymous  6/27/13, 6:08 AM  

ah 30 10 20 top to bottom and then click blick with with glow on it....weird

       Anonymous  6/27/13, 6:09 AM  

blick is black

THANX @ Marc Habers ....obviously hints are wrong for colour wheel in game

for me the last chip is on left of big painting ..hard to see

The bit that stopped me for a while was the tiny dark small buttons in the hall straight up (middle one from the last big hall where you can go left, middle or right)

Not keen on this one navigation is difficult with the big arrows and been round about ten times now and not found anything useful, I did do the colour wheel though

I enjoyed this - slightly more challenging than some lately. Thanks Ainars!

very disappointing... another rehashed oldie

I think maybe the hints for the rings got fixed: 1 should be 30 and 2 should be 10 (then spin 3)

I'm stuck on the color dials though. My dials match the picture, but the safe doesn't open. Can anyone help out with that?

Never mind. I played over from the beginning, and it worked this time. Maybe a glitch?

This comment has been removed by the author.

I'm not keen on this one either, too dark to see everything and the big dark arrows that pop up randomly really get in the way.
Wondering, however, where the 2nd battery is. And what's up with the different color tear-drop thing, is that just a clue, clue for what? And what's up with the 8-number things, there are two of them? I do have "second part of code" so I'm assuming that goes with one or both of those 8-number things, but where is the "first part of code"?

hmm.. not so good this time.

Found second battery in room with radiator and 8-number box thing, after clicking on the almost impossible to see switches. After placing second battery, got code for 8-color tear-drop puzzle. Don't click on tear-drops, that will minimize the puzzle, click on the colored line underneath. From that puzzle I got a key for something.

Key opens panel above the "2=10" clue in the green room. Got 7-digit code. I thought both number puzzles were 8-digits, but the first one is only 7 digits. It is in the 2nd room from the beginning with what looks like white curtains hanging in the background. After entering that code, which is very hard to see since you can't zoom in, you get the other half of the safe code.

That safe is in the room with the radiator. After entering code, you get a green thing and a pinwheel looking thing, which goes on the 6-paned door in the green room. Then out, Gongtats! Whew, finally figured it out, I was getting claustrophibic! Still think it's too dark to see the things that are important to completing the game.

Not even going to bother. If everyone else is already finding it too hard to see everything, is complaining about the navigation and the bugs, I know it has to be bad.

Ainars games used to be so good, too. It is a shame.

       Anonymous  6/27/13, 9:54 AM  

Thanks to Debbie, I've found the 2nd battery. Only problem is I haven't found the first one yet. Any clues?

       Anonymous  6/27/13, 9:56 AM  

POP! It was under the bright white thing by the stairs to outside. Place the 2 flowers (?) there to reveal it.

       Anonymous  6/27/13, 10:00 AM  

Oh my god... why won't it let me place the pinwheel thing???
I can drag it near and then it leaps back to the inventory.

       Anonymous  6/27/13, 10:02 AM  

Not going to get my gongtats; I'm off.

       Anonymous  6/27/13, 10:03 AM  

(By the way Ainars - bring back the dark/bright option? Really helpful for mooks like me!)

Partial walkthrough (maybe it will help me find the missing microchip)

Room 1:
Click larger panel on floor for saw;
click smaller panel for nothing.
Need 2 hourglasses.
Go forward.

Room 2:
click larger panel under numbers to go forward.

Room 3:
Click panel for man’s head.
Click button on head to open panel
Notice and be puzzled by colored rings.
Read hint and use saw on chain to go forward

Room 4: Take microchip (1/8) from upper right of frame
Regret the loss of your saw.
Go forward

Room 5:
Notice colored puzzle on wall.
Take microchip near front center of room (2/8)
Click center panel to go forward

Room 6:
Note: 1=30
Take microchips to left and right of mural (3&4/8)
Click center of mural to go forward

Room 7:
Take scythe
Click panel front and center and take fuzzy thing (1/2)
Go right

Room right of 7:
Turn up brightness on screen and click 5 star shaped things (there’s one upper right of door)
Take second fuzzy thing (1/2)
Go back
Go left

Room left of 7:
Put in fuzzy things
Take hourglass
take code that is on the right
take microchip at bottom of stairs (5/8)
Go up stairs

Room top of stairs:
Take film (6/8)
notice 3=26
Go down and right and then forward

Room 8 (forward from 7):
Turn up brightness on screen again to find and press 5 mostly black buttons
Take hourglass
Notice code

Go back to room 4 (with rope):
Use scythe on rope
Notice 2=10
Notice safe (it looks like it needs a screwdriver, but really it needs a key)

Go back to room 1 (with hourglasses):
Put in hourglasses
Take picture

Go forward to room 3 (gym?):
Set the outer ring to 30, the middle ring to 10 and then turn the inner ring until it opens
Take the film (7/8) (woo hoo! That’s the one I missed last time. How did I miss that one?)

Go forward to room 5 (colored switches):
Make switches match picture. Take key.
Go back to room 4:
Use key to open safe
Take 7-digit code

Go back to room 2:
Enter code
Take first half of 8-digit code

Go forward to room 8 (forward from room 7)
Enter 8-digit code
take last microchip (8/8) and round thing

Go back and right (room right of 7)
Put round thing in door
Gongtats!

My colour wheels are correct according to hint paper but it won't open and give me key. Why???!!!!

I've had it with Ainars! Always the same type of game and the quality has dropped significantly. It is unacceptable to make a game so dark and details so small. I can't finish game because I can't get the colour wheels to open despite having the hint of their positions. I'll try one more time in case clue is upside down but I do not have much hope. From now on I'll be boycotting Ainars.

The 'colour' part of the colour wheel doesn't really matter. Just make sure the numbers are right. 1=30 2=10 3=26 (hint is on the other building when you're on the roof).


The black buttons on the black screen is too mean though. Thank goodness for brightness, zooming, and changing the curser for a hotspot.

       Subscribe  2/4/24 12:24 PM

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