Ena Escape From Home
EnaGames - Ena Escape From Home is another point and click escape game developed by Ena Games. Imagine a situation that you got locked inside a house, when you are playing hide and seek game with your friends. There is no one to help you come outside the house. Now its your brilliance that is going to help you. This could happen only if you have the eagerness. As you are the person of problem solving nature, surely you will take out the objects needed to solve the puzzles. Good luck and have fun!
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19 comments:
arranging the balls is a long time!
Hi Dazz was just going to comment on that! LOL
Every time i get the horse/dolphin/bird picture correct nothing happens. And when I click away the picture messes up again. What's up - do they have to be in a particular order? But I've tried that too...
You have to see the hint before things work.
Playing cards puzzle - move pieces diagonally.
each clue leads to other
Zuleikha you need a clue for that
Bet you cant guess the word you need for connecting dots 3rd room left! LOL
oh ok - thanks Dazz and Melody :)
for the 3# code on the top shelf, put the green paper with numbers under the spotslights
the worst one is the 4 shapes puzzle,good thing the clue's beside it
and out, not so fun
Zuleika
they are in an order taht you see once you open the later box
Sorry cannot remember which one
poaper with lots of numbers/....hold under front lights
the final puzzle is a pain as the suits only change diagonally
All else is pretty straightforward
Am I the only one for whom the ball puzzle doesn't work at all? No matter how many times I arrange them... and yes, I've checked the clue several times...
Also it seems that many game makers are working under the impression that the more clicks you have to make to resolve a puzzle, the more difficult and satisfying it is...
I liked this one. Thx for the clue to put the green paper under the spotlights.
If you leave hints here please say where you found something.
I have no green paper or hints for anything. More help would have been appreciated.
Puzzles were pretty bad.
Puzzles were pretty bad.
Absolutely agree with karikarkuri regarding the clicks/satisfaction degrees. Starting with the number codes -- I feel good, if the code is 2123, and feel stressed, if it's 9789 as usual. Does the number of clicks inside the game pay somehow to the developers?
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