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Komodo Magic Island Walkthrough

Komodo Magic Island

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GamesBold - Komodo Magic Island is another point and click escape game developed by Games Bold. A tourist trapped in a magical island, which is inhabited by komodo dragon, one of the rare remaining dinosaurs, he lose your ship lock there, and had to find a way to find the key. Good luck and have fun!

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19 comments:

So far pixel hunt, and feeding the komodo.

Yes, give pigs to dragons. Only reason why you want to leave such a beautiful place is to stop clicking endlessly all over the place!

So it's just a hidden object game. With lots and lots of hidden objects. Oh well.

nothing happens after complete the scenes?

Cannot place 2 of my 4 towers.

Cannot go up on the ship …

Usa TAB to find nearly unvisible objects.

67/76 Objects placed and stuck …

       Anonymous  12/12/15, 5:28 AM  

69/76 placed. I think the object box covers some stuff. I got a starfish that was barely sticking out from behind the box. the place where you cant place both sandcastles. you can for one but its below and right by the box

Then this game makes no sense …

69 objects have placed even 1 Sandburg which can not be set and use 5-key
which helps Left Right button, but unfortunately, nothing is missing still be things we 2 stars and trees

Deliver a pig for the 1st dragon right, and get a dragon...

Deliver a pig for the 2st dragon right, and get a coconut...

Game does not seem to be working right. I too have placed 68 items and opened all the chests and no other hot spots around.

I have 70 of 76 objects but can not move, the game is wrong

Komodo dragons are pretty cool, a total throwback to the prehistoric age. This game however...not so cool. It's a shame, as it seems that CoolGames8/GamesBold developer has talent. Yet the games they make just keep making the exact same game design mistakes over and over. Do they listen to feedback?!? If they would just fix the few basic mistakes their games would be much better for it. Like hiding objects under the inventory box. Just a huge no no. Having puzzles that when solved one has to exit out of the screen all the way and then come back to see the item revealed. It makes no sense to do that, a big design flaw. There are other game design mistakes made, but these two really stand out, and if just these two were fixed for future games, that would be a huge first step!

I'll mention one more huge game design flaw that just makes no sense why they would want to keep including it in their games. Having a hidden object type game that also has a strict 'click' count that ends the game after so many clicks is such a huge annoyance and mistake, I just cannot believe that *any* game designer would think that was a good idea. Play some of the self-defiant hidden object games to get a hint for what works. Penalize a player for excessive random clicking by maybe docking points from the final score. Do NOT end the game prematurely. Frankly, hidden object games are surprisingly tricky to execute well. All the HOG type games from this developer are just not too much fun because of all the mistakes. I'm just trying to give some honest feedback and maybe help the developer learn a bit about game design rules not to break. I hope that is okay.

FFS, why is EG24 publishing such crappy games? It is unsolvable. The sand castles won't go down in scene with man walking on beach (only one can go near the bottom border). There are supposed to be 3 starfish (big) but nowhere to be found, even with tab key. Missing some items. All boxes opened of course. This game is incomplete.

Tania - it's not like EG24 has the man power or desire to play test each and every submission to ensure it meets various quality standards and is bug free. There have been a lot of other bugged games released on this site. That is on the developers and nobody else. Either they take pride in the finished product, or they just want to meet some pre-set deadline for release and do not care about the quality or playability of it.

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