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Escape From Dimore Studio Walkthrough

Escape From Dimore Studio

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EightGames - Escape From Dimore Studio is another point and click escape game developed Eight Games. During his foreign trip,a tourist trapped inside the Dimore Studio. There are some clues, puzzles and objects left. Find those objects and hints, solve the puzzles and help the tourist to escape out. Good luck and have fun!

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32 comments:

       Anonymous  8/16/16, 11:45 PM  

Need 2 things for 5 digit code, nice game

white photo sheet is placed on table in scene above starting scene, use spray and potions...

In "END" room with mural on walls, use knife on hotspot to cut out square, place on easel in same room, use flashlight for 10 numbers.

Use magnifying glass on newspaper clipping.

I can't understand the math in red book. help please

For room just below "start" room, the clue for the 12 numbers (STU DIO) is from the room with the globes and glass store front, look in overhead light.

for 3 drums:
mark a drum, place drumstick and click on number (1/2/3) for how many times the drumstick should beat on this drum. do it 9 times...

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Thanks Hotzenplotz for the drum clue. I was really baffled by that. I am also baffled by the clue in the red book!

Use the paper from the Hotzenplotz clue at 12:17, wipe with white cloth. Combine revealed clue with numbers from my clue at 12:21 for 10 numbers. Use 5 numbers in room where orange paint was splashed on the painting.

Combine color clue from screen in room that is 2 rooms right of start (has tapestry screens and chaise) with 9 color grid to solve word puzzle in room left of where you use orange paint.

Maximom, where is 9 color grid?

Hotzenplotz, the grid is in the diary that you get from placing the 4 colors balls under where you place the 3 numbers (room is bottom right on map)

ok, I am missing 1 colored ball, the first...
any hint where to find it?

If that is the red ball, then you solve the STU DIO numbers and you get 2 red ball halves that you then combine.

Maximom your comment @ 12:32 AM, how do you get a clue from ceiling light?
I can't click on switches...

Maybe you already clicked on the switches? Mine locked into place after clicking.....the clue is A-I - 12, J-R - 24, S-Z - 97

no, there must be a bug. can't click on light switches, so can't get a clue and can't solve 2x 6# code.
I give up

I solved the 3 numbers using the drum clue plus the book clue plus some lucky guessing. The drum clue is 25 00 97
I added the 25 to make 7. According to the clue in the book, that translates to 3 (numbers between 6-9 equal 3), 00 add to make 0 so that number would be 7 (numbers between 0-5 equal 7); 97 adds up to 16 which adds up to 7 (I was guessing at this) so that number should be a 3. An overly complicated clue for this type of game if you want my opinion1

Sorry, Hotzenplotz, you got a bug when you are so far into the game!

Use green flashlight in 2 rooms just before "End" room. 2 more blue numbered buttons are revealed in the dark squares. Exit out of dark rooms to return flashlight to inventory.

Well, I am going to finish this one up later. Please leave good clues everyone!

There is also one more blue number button in End room, use green flashlight. Flashlight will disappear from inventory when no longer needed.

It took me a while to find where to use the second key. Its keyhole is in the far left room and gives access to the place for the image pieces (all thirteen of them).

Light switches don't work here either.
Giving up.

Can't click on the light switches. I reloaded and still can't. From the comments I see I'm not alone. Such a shame, seemed like a nice game.

Finally understand the studio clue, put together my red bal, than it disappeared! Buggy game.

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Okay reloaded again and used Chrome instead of Firefox and had no problem clicking the switch. It's worth the reload as it's a really nice game. Took me ages to find the exit though, lol.

That was a decent one! I had to restart to get the lightswitches to work. I went there first after restarting.
Thanks for the 373 number clue!

I don't understand how the clue from the overhead lights makes 2x6# codes AT ALL. Can someone PLEASE just spoil it for me? Or at least explain it?

Beatnik Mary, the overhead lights give you the clue: A-I - 12, J-R - 24, S-Z - 97
SPOILER:
So STU would be 979797, DIO would be 121224

@EIGHTGAMES: Fix your f'ing glitches or take the game off Google Play until you do. That shizz is ANNOYING!

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