The Shadow Realms Arcade
MouseCity - The Shadow Realms Arcade is another point and click adventure escape game developed by CarmelGames for MouseCity. For the past two years you have worked at the Lone Star Arcade, thinking you know the place inside out, but tonight, you are about to discover that this arcade happens to lie on the outskirts of... The Shadow Realms. Good luck and have fun!
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26 comments:
vending machine for 3#: 754
broken machine for letters: B,W,M
Jackpot!!! te clue for the color code box is the wall of the door with code
the fruit on the wall is for the weird machine
combine paper with the clue on machine for final password: 575879
Although I love Carmel games this one is a little to dark for my tired eyes.However thank you for the games, and to all the people who had help me so much with they hints. Happy New Year everyone and god bless.
letters are for till/register
ah, the stripes on wall next to safe door are the colour code for CB above zombie arcade (didn't get Dazz's comment...)
zombies show which colour to click in CB to activate weird machine
& you don't need a hammer ☻
oh, it's so thrilling...! ☻
I just opened the safe door... what is really behind it...?!
the tune also makes it even more thrilling - the right sound is very important, too for the game is thought to be good...!
I stopped halfway playing. How are we supposed to see any difference between the colors and see black buttons, when it's all so darn dark? I love Carmel, but this one really sucks...sorry.
coloured stripes next to safe door
SPOILER
%&$%b%&$%c&$%&w$%&$%m&$%&$%b&$%&$
thx CG/MC for this darker, but still enjoyable, thrilling game ☺
White and orange/red color? Checked the WT, yes, Carmel takes these colors from the clue, where the colors are practically black, dark blue, a little lighter dark blue, very dark brown, and practically black again. I can understand what is needed -- but I don't accept that.
Most painful Carmel game I've ever played, usually I love them, but this one... Perhaps their hard disk is too full and there was no room for additional light, and the next game will be completely black, ha?
The colour code is simply outrageous. First of all, how was I supposed to know that totally nondescript part of the wall is actually a hint? It doesn't stand out in any way. And even if I know, it's simply impossible to make out the correct colours...
That one ruined the whole game for me.
I didn't enjoy it either. Too dark, not able to distinguish the colours, which I brute forced. With all the animated banners, it also is extremely slow.
Please avoid ads in motion!
color code ridiculous
honestly, cg is one of my favorite designers, but the color clue on this one is flat out impossible. I'm curious how/if Dazz and Alpha sorted that out without using the walkthrough.
* Too dark to make out color code on wall. Even if you look at it, I had to darken my room, then look at the screen from an angle, then wear my glasses to make out the colors. Finally, I brute-forced one of the colors.
* Didn't get the ending, though I don't mind dark endings.
* There was something very laggy about the game. Was it because of the ads?
* Still gave a good rating, because, well, it's Carmel.
@Gary moore: that took me long to find, but it wasn't hard to notice stripes on the door for me, alpha must've seen my hint but didn't understand it
Can someone please blatantly spoil the color code. AO's clue is too vague for me (is 'b', blue, black or brown?)
OK, I took a screen grab, and used irfanview to max the brightness and finally got to see the colors. Even then the dark blue still looks black. The colors, starting from the top are Dark Blue, Light Blue, White, Brown and Dark Blue again.
This was a major fail on the Dev's part. I can see why the game rated so poorly.
Once you get the panel open, you need to light up the button that match the rings around the 3 "zombies".
I usually love CG - but this one was not up to their usual standards.
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