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Sagrario's Room Escape

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[REPLAY] Sagrario's Room Escape is another point and click type room escape game. You are trapped in a room and you need to escape by finding items and solving some puzzles. Good luck and have fun!

Update: Let's replay this game, while waiting for new games!

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Sagrario's Room Walkthrough

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  1. Is anyone still playing? I'm having a really hard time understanding/figuring out how to determine the grid placements for GD, LK, OC, OU. Anyone there that can help?

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  2. Walkthrough part 2.

    Okay, you're facing the wall with the two panels and the outlet, right? We have a Swiss Army knife and we're feeling creative... and maybe a little destructive... so let's check out that outlet.

    View and select the knife blade from the Swiss Army knife. Use it to pry the cover off of the outlet. Then view again, and select the screwdriver. Use that to remove the outlet completely, and you will find another battery for the laser pointer.

    Select the pointer, add the battery, and note that the power icon is still not full. We need another battery, it seems.

    Zoom out, and go to the RIGHT side panel, the one that is still closed. Remember the note that said we needed to hold a button for ten seconds? Do that. You don't have to keep track; just hold the button down until the lid opens and startles you. You will find another key panel, this one with a picture of a cube along the top, and a gold bar. Dude, we can't get out but we have gold now?

    Turn right. Go to the loose floorboard in the RIGHT corner, and use the gold bar to weigh it down on one end. Looks like there is a string holding the board in place. Okay, we have a knife and we know what to do with it - just make sure the blade is selected and not the can opener or something, or it won't work.

    Remove the gold bar, then the board, and you will find a UV lamp("black light"). It doesn't work. This should not surprise you.

    In our first tour of the room, I forgot to have you zoom in on the RIGHT side of the chair. When you do, you will find a third mini battery resting on top of the wood trim along the floor, right up next to the door frame. Add that battery and shine your laser at any convenient surface!

    You will see a combination that is different for every person; mine right now says "0R2LXXR6L". The R and L stand for right and left - this is the combination for the safe over there underneath the artwork. Remember your slip of paper that said "XX=" - that's your third number.

    So turn left again. Dial the combination on the safe - you click on the outer rim of the wheel to make it turn, and you can hold the mouse button down if you want to spin it quickly. Just be sure to be EXACT with your numbers; go as slow as you need to.

    You will find a socket wrench and an MP3 player. We'll get to the wrnech in a minute. For now, view the player, notice the five sliders, and hit play. You should hear five tones that sound like telephone beeps. They should all sound the same. Fiddle with the first slider, moving it one spot and then hitting "play" again until you hear a new, higher tone.

    It's trial and error, but eventually you will need to get all five sliders in position to play the high tone. IMPORTANT: The number of sliders in the right place will determine the number of high tones you hear - NOT the position of the sliders. In other words, if you have 1 and 3 in the right place, and the other three are wrong, you will not hear "XxXxx" - you will hear "XXxxx". The best way to avoid confusion is to adjust each slider, one by one, until you have all five high tones.

    Once you have the tones right, you'll be able to open the MP3 player and remove a slip of paper, and notice instructions. Apparently you can use a magnet with the socket wrench to find more batteries... but where is the magnet?

    Heh. Speakers use magnets -- ALL speakers use them as far as I know. Use your Swiss Army knife, select the blade, and cut the magnet out of the speaker.

    Go back to the chair. Use the socket wrnech on the bolts on the floor, one by one until they're all out. Zoom out and move the chair out of the way, then view the wrench and add the magnet to it. Zoom back in and use the wrench again, on each hole, and pull the batteries out. You'll have four when you're done. Put them in your black light and get ready for a whole roomfull of fun, in part 3.

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  3. ok, I've found hidden with my blacklight (UV Light) OD = A4 and CK = B3, but where are the other letters hidden? I think I know what to do once I have all of them, but I can't seem to find GO and LU anywhere.

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  4. on the gold bar, the safe, in the hole in the floor and the left safe

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  5. do you mean the left panel that has the colored buttons that we got a key from? All I see on that one is piano keys.

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  6. the other four are on the paper from the tube

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  7. I've been all over that right panel, zoomed out, zoomed in once, zoomed in all the way, with the panel door open and with the panel door closed. Where exactly should I be looking? Thanks, by the way, for sticking around and helping.

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  8. hmm, I thought it was there

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  9. Walkthrough part 3:

    Okay, time for a little black light madness!

    Oh, before we do that - remember that piece of paper you pulled out of the MP3 player? It had 8 numbers on it, with the last 4 blacked out. The first 4 say something like a1, b3, c2, etc. Just remember those for later.

    Now, go through and shine the black light on your inventory. ALL of it. You should get clues from the gold bar, cube, and "good luck" note.

    Now go around the room to each place you've been and scan the black light around to find more clues. You should see something inside the combination safe, in the hollow under the loose floorboard, and inside the electric outlet. These will all be odd little sequences like "GO=c1" - these are different every time you play. Write these on a sheet of paper and you will get something like the following:

    c1 a2
    GO OD
    LU CK
    a4 c2

    Now, go back to your good luck note and study the diagram that is revealed by the black light. It tells you that you want to make NEW letter/number combinations. This really is easiest to do on a piece of paper:

    GD CO OU LK
    c2 c1 a4 a3

    All right, there is one other spot in the room where your black light will reveal something: On the wall above the briefcase you will see the outline of another panel and button. Zoom in, and use the light to find the button, and click on it as best you can until you find it and the panel opens.

    There is a checkerboard of buttons here, and if you squint, you can see that they are marked ABCD across the top and bottom, and 4321 down the sides. The BOTTOM row is row 1.

    You need to select eight buttons, four of which are on that piece of paper in your inventory, and four derived from the "Good luck" diagram. Mine are
    b4 d1 b3 a2
    c1 a2 a4 c2

    Once you have all eight buttons lit, the little panel beside them will open and you will get a key. This is the most complicated of the three remaining puzzles. I'll cover the other two in part 4.

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  10. I found it, it was in the hole from the outlet.

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  11. gold bar , socket, hole in the floor and safe

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  12. help! I can't get the radio open. I'm hopelessly tone deaf

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  13. there you go.
    Now catch up to me and help me with the last panel
    this is driving me to drink

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  14. yea! i finally made it. Thanks Cat for your help! Thanks to everyone for all there comments that help people like me (idiots) that can't find there way out of rooms without assistance. I don't usually get to make it in a game that still has people commenting. Thanks all!

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  15. the last panel with the grid?

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  16. i am going nuts trying to figure out this last safe with the black light codes, can someone help please???? here goes from my paper i have
    1.c1
    2.b1
    3.d4
    4.b4
    and from codes i have, ck=a4,lu=c2,od=b3,go=c2

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  17. the radio was hard for me too.
    push all the tabs down to the bottem, then start with the right, moving it once and press play. When tone sounds different move to the next and do the same. It took me an hour. Each line has a different tone in each row. When you found them all press open

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  18. yes I'm stuck at the last panel

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  19. if you look at the paper that says GOOD LUCK with the UV light, you can see that the letters match up with each other. Fo me, G went with D, O went with U, O went with C, and L went with K. So for me this is how it worked

    GO = D3
    OD =A4
    LU = D3
    CK= B3

    So therefore when I did the whole matching thing it became this:

    GD = D4 (I took the letter from GO and the # from OD and put it together)
    OC = B3 (I took the letter from CK and the # from GO)
    LK = D3 (I took the letter form LU and the # from CK)
    OU = A3 (I took the letter from OD and the # from LU)

    Does that make sense at all?

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  20. If you read from earlier posts the grid is set up like this:

    A B C D
    4
    3
    2
    1

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  21. I hope I've been able to help you. It's kind of nice being able to help out for once instead of always needing the help

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  22. okay, this is what I have
    GO-C2
    Od=A1
    LU-B1
    CK-C4
    and
    C3
    A4
    D4
    D3
    uncode me please

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  23. did you look at the paper that says GOOD LUCK with the UV light to see what letters go together?

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  24. ok so when i combine them i get, gd=c3, lk=c4, ou=b2, and oc=a2? then i also need to use the four from my paper right? ugh, i need more coffee for this one!!

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  25. oh this game was reaaallyy nice :)

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  26. Walkthrough part 4:

    Okay, we just solved the checkerboard puzzle using all those clues from the black light. Zoom out, drop down to the briefcase, and put the key in the third hole in the box.

    While you're there, note the little colored square in the lid of the briefcase. There are four letters, each on a different color background. Jot those down on your paper, zoom out, and turn left.

    On the LEFT panel, there is a single row of 7 buttons. The giveaway for this was discovered by someone else: the buttons are arranged according to a musical scale, not the regular alphabet. In other words, the buttons are CDEFGAB - NOT ABCDEFG.

    Don't worry, you don't need to understand music, or even be able to hear, for this. Just select the four buttons out of the seven that match the letters in the briefcase, and press them until they turn the correct colors. The combination changes each time you play, but you will always have three buttons that are not used.

    Hey look, we have a key for the first slot in that box, in the briefcase.

    Last puzzle: that cube. First, view the cube. You can click on it to see all six faces, and they each are a different color. Take your piece of paper and write them down:
    Yellow
    Red
    Cyan
    Green
    Blue
    Violet
    Then take your blacklight and check out the numbers on each face. This MAY be the only puzzle that is the same each time you play: at least, I have the same results here as the last time I played. I have
    Yellow 6
    Red 4
    Cyan 2
    Green 3
    Blue 1
    Violet 5

    Okay, now let's zoom in on the RIGHT panel, the one with a normal looking keypad, and a picture of the cube on it.

    First, even though it won't get you the key, press the large button six times, to make those six little lights come on. They are each a different color, and the colors change each time you play. Currently, mine are
    Green
    Red
    Cyan
    Magenta
    Yellow
    Blue

    which means my numbers are 3 4 2 5 6 1.

    EXCEPT, this keypad only looks normal. The buttons do NOT represent the numbers 1 through 9; they represent the dots (pips) on the die, which you just saw under your black light!

    In other words, the numbers 1 - 6 look like this:

    ...
    .x.
    ...

    x..
    ...
    ..x

    ..x
    .x.
    x..

    x.x
    ...
    x.x

    x.x
    .x.
    x.x

    x.x
    x.x
    x.x

    To enter the numbers correctly, you need to draw the number as I just did, then push the large button to light up the first light; then the next number and 2nd light, and so on.

    Oh, look, we get a key. Guess where we put it.

    I love this game, because unlike a lot of others, this one doesn't reveal a final key - it reveals the handle for the door. The darn thing was never locked, the entire time! What's more, it opens outward, so if you'd been able to open it, you could have climbed over the chair and made your escape. Love it!

    Anyway, get the handle, zoom in on the door, insert it, then use it, and you're out. The message is Spanish, and reads:

    Congratulations
    You have completed the game with success.
    Thanks for playing.

    I swear, I want to go play this again just because it's that cool. This is one of the best I've seen in terms of quality and complexity in a LONG time.

    Cheers!

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  27. This comment has been removed by the author.

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  28. cat your codes are GD: c1, OC: c2, OU: a1, LK: b4...it's easy, just think about it..

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  29. if the paper says G goes with D then you should get GD = C1
    LK = B4
    OC = C2
    OU = A1

    But that is only if your paper matches up like mine did. Thats what I see from your letters, anyways.

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  30. mypooh your codes are
    c1
    b1
    d4
    b4
    c3
    b2
    a2
    c4
    Had yours to cat but nice Nur done it first

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  31. I am going to loose sleep over this. Thank you Nur. I will not sleep untill understand this.

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  32. the numbers 1 - 4 on the paper that came out of the tube will stay the same

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  33. Golly, a whole new look for EG24...

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  34. Sorry to say I don't get it, still. But I am out. I want to get it, so I could help someone else out.

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  35. thank you so much!! just realized that i was numbering wrong!! duhhhh read that clue too but i guess it didn't sink in.

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  36. Okay I get the letter combination but I don't get how you get the number

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  37. let me help you...
    you've got the letters
    GO=c2 OD=a1
    LU=b1 CK=c4....
    now according to that paper in the envelope you have to rearrange the letters:
    so you get GD, OC, OU and LK..right?
    now look at the codes you had seen..GO for example is c2 right? so G=c and O(the first)=2..OD is a1 so O=a and D=1..you need GD so you take the "c" and the "1"...that makes GD=c1...go on like this with the following letters...

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  38. I'm picking up what your laying down. Thanks for sticking with me nur

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  39. you're welcome cat...so you got it now?

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  40. have you played the razzamatazz room yet?

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  41. hey i cant get the third key

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  42. Gave up with the slider sound thingy....its a shame, but was driven mad by the pop up squeaking...ended up turning off the volume....

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  43. This comment has been removed by the author.

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  44. Oh what a great game !!! It is THE kind of game I'm looking for !!
    And finally I learn to open a safe... how easy it was it took me a while to be able to do it.

    A really great thanks to Heather !!! Walkthrough really welcome and well done !!!!!!!!!!!!!!!!

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  45. Still stuck with nine button puzzle. Have read all hints, but still not clear for me. Can't seem to rearrange my second set of clues into something that works.

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  46. Nur, your explanation was the best so far. Why do you use the 2 instead of the 4 in the example ?

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  47. This comment has been removed by the author.

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  48. I understand the right hand safe puzzle and all goes well when I punch in the dice shapes for the first 4 colors, then at red (which is 4 for me), I punch that in and it says I am wrong. I have tried different configurations for 4 and nothing works- any ideas?

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  49. Never mind- I missed the order of punching in dice and hitting large button...

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  50. since this is such a good game I'm here to help if you have problems :)...
    @patty...sorry I don't understand..which 2 and which 4 do you mean??

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  51. Great game took me around 3hrs!!, made me feel blonde at times and realy clever at other times, thanks for the hints everyone!,
    REMEMBER THESE CLUES.

    When doing the dice colour panel remember the number need to look exactly how they look on the dice i.e 6= 3 top ones and 3 bottom ones highlighted.

    The Piano One, you have to know the keys of a piano cdefgab and match them up.

    Lastly the 4X4 Grid the letters start from the bottom up!!

    Hope this helps someone
    Good Luck

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  52. This game is a challenge.. I an still at it! hours and hours and many breaks in between..

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  53. whew! finally.. I am out!
    All those who left comments... thanx

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  54. Hey all, i have a problem here. my codes that i got around the room arent all differnt. ive checked it several times to make sure its really two of the same number and it is.
    go=b1
    od=d4
    lu=d4
    ck=c2
    any ideas?

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  55. boba...you have to check the paper with the goodluck mesaage again with your UV lamp..you'll see that you have to rearrange the letters so you'll get a different code...read my post from 23/2 at 03:57..

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  56. sorry, i'm french and I don't understand how to have the third key ???!!!! anybody could help me, please ???? I'm going crasy !!!!!!
    How the box and the code works together ?

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  57. goglasb which codes did you find with your UV lamp?

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  58. H3||0 @||, wow this game looks like it has good graphics, new to me, im gonna go give it a shot, hopefully its not to tuff!!!

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  59. This game was super unreal!!!!!!!!!! Wow!!! Thx for the help with the good luck code e1...I swear I was doing it right untill I seen a post stating the #'s 1-4 went 4-1 =0) anyway this game truly is one of the best I've played. Kudos to the makers on this one and to Megipoland for the post!! = 0 )

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  60. where did you find the magnet? Please tell me where I can find it and how to use it...

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  61. Brilliant game. Many thanks to all who posted hints and downright explanations.

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  62. Brilliant game. Many thanks to all who posted hints and downright explanations. Couldn't have done it without you.

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  63. i have the 3 batteries and the UV light how do i put the batteries in the uv light

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  64. How does the safe work!!!! I can't figure out how to do it.

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  65. Stuck on the safe. Code is 1R7L54R56L
    So, if it reads R, I click on the right side of the safe, so it actually turns left? Or do it make it turn right? Does it need to turn a full circle before the next number, or is it one after another?

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  66. where did you get the uv lamp from?!?

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  67. Help me with my codes please !

    b1
    a2
    c2
    c4
    d3
    a2
    c1
    d3

    y test changing OO, OK, CD ...but nothing happens .... help me !

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  68. Georgiana: look with UV in the hole from the floor and in the safe

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  69. This comment has been removed by the author.

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  70. Hello! Anyone there to help?

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  71. I cannot open the dammed self... I am turning the wheel as the code shows, but nothing! I have tried turning the opposite way, and nothing... what's going on???? I am accurate and this rubbish is not working. Do I need to click on something when I get each position?

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  72. It's the third time I'm trying to play this game and the save keeps closed....arggg!!!

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  73. This comment has been removed by the author.

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  74. Are there more of these kinds of games that look equally graphicwise and mindblowin difficult? ...I got this one though! :)

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  75. Karen said...
    "Truus, if I remember correctly each lever has as many 'bleeps' as its rownumber.. so the first lever says 'bleep blop blop blop' when it's in place, the second should sound like 'bleep bleep blop blop' (excuse my poor explanation..) "
    - it makes perfect sense now!! seriously.. the aim is to change all the bleeps in to blops in sequence. So there are only TWO different sounds to listen for, the aim is to get 5 of the same sound in a row, if that sound doesn't work then aim for 5 in a row of the other one.

    Thanks so much Karen! :)

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  76. for the safe you need to use your code from your paper and the ones you found and figured out with the GOOD LUCK paper....
    for me I had...
    GO OD
    c1 b3
    LU CK
    c4 c2

    and when I went by the paper clue my code ended up being...
    GD=c3
    LK=c2
    OC=c1
    OU=b4

    and my paper had...
    1) a3
    2) a2
    3) d3
    4) a4

    so I pressed these buttons...

    c3
    c1
    c2
    b4
    a3
    a2
    d3
    a4

    and got the key I sure hope that helps along with the other clue on comment #422 which explains the GOOD LUCK paper clue more.

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  77. all i can say is wow- i followed all the clues on this page- the third key safe took me the longest- to correlate all the numbers and letters but it was definetly worth the time invested!

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  78. thanks so much heather! i finished the game! although i don't know why people keep talking about a radio... i didn't see one

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  79. thanks benjiminy for showing how that was done in writing , understand it now lol dont know if i should do dye me hair blonde or what, but i couldnt get it at all with any of the other explanations, and it didnt help with the video walkthrough some guy sodding up every five minits as well lmao thanks though dude for that explanation on that one . Thumbs up on whoever created this game , no pixel hunting , no glitches lol whats going on?! usually everytime i play a game theres always some kinda glitch going on but none in this one , really enjoyable game

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  80. i cant figur out how to put the code into the safe.... :(

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  81. my code is 58R51L57R37L i dont get itttt :(....

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  82. plese help me !! what i would do the first time in this game... i can't do anything

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  83. what does XX mean for the safe?

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  84. BTW, if you do not get the 180 note clue from under
    the chair, you cannot escape... just sayin !

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  85. I will try to explain the 3rd puzzle because I was losing my mind over it.

    If you light up the Good Luck paper, you will see that G is connected to D.

    So if you had GO=B3 and you had OD=A1 then you take the first part of the GO code (B) and the second part of the OD code (1) and that would give you B1.

    Then you do the rest the same. If you have GO=B3 and CK = D4 well you can see on the Good Luck paper, O is connected to C so you would have B4.

    If you have OD=D2 and LU=B4 you can see the second O is connected to the U so you would have D4.

    If you have LU=B4 and CK=A1, you can see L is connected to K so you would have B1.

    Write all 4 of these down. Then write down the 4 you have on the paper code, for a total of 8 codes.

    Then like above, click the square that corresponds to each code you have, with A-B-C-D across the top and
    4
    3
    2
    1

    Hope that helps, was a nightmare for me.

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  86. Geez, this game zapped my brain cells so hard, I thought there was only 1 page of comments and people were still looking for help for the 3rd puzzle. Soon as it posted I see the other 2 pages with plenty of explanations, so sorry for repeating!

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  87. I dont have an inventory? Using Firefox...

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  88. OK, I figured out to zoom as far as possible and inventory is floating well below main screen window.

    I almost solved this myself, except, I had to look at hints on how to enter dice codes.

    I also screwed up by not using blacklight on back side of dice, I just assumed the dice would be proper with opposite sides adding to 7, but that is a flaw with this game.

    Pretty amazing game.

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  89. This was the first escape game I ever played - it got me hooked and led me to EG24, so remains my favourite game :)

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  90. working link:

    http://www.doodoo.ru/games/5074-sagrarios-room.html

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