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Escape from the Hex Room

Escape from the Hex Room is another point and click type room escape game created by Brendan from Sauce Productions. This game is a mix of using items, clues, and code breaking skills. The clues DO NOT give the user a step by step process to figure out the codes. Instead they must interpret the clues correctly in order to escape. Good luck and have fun!

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478 Comments

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  1. Good afternoon again Madde

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  2. Hello Michael and 5150. 6 am here. Ideas for password at box?

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  3. I know it is not cuckoo or binary! Still rereading manual and all signs. 4pm and watching Queensland floods live! Brisbane is going to cop it tonight.

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  4. The box at the table need 6 characters

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  5. Just tried mirror/rorrim still no go.... Prob lucky I have some idea of hexadecimal!

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  6. loading...it is getting late, not sure if my brain is up to a live game

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  7. Welcome Jo-Ann We need help

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  8. MANUAL doesn't work for me.

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  9. or dear, just looked around and read the manual... not sure if I will be of any help

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  10. Is there any other words in english for cockoo clock? My english is bad.

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  11. have grey box open, have SD, used it and found a fuse, placed it

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  12. computer on, need codes

    I need another glass of wine... ;)

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  13. Green and yellow fuse placed.

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  14. key is on the floor behind flowerpot

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  15. turned lights off in other room, found message

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  16. Red fuse press button beside CB

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  17. TY!
    With a key everything got easier :-)

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  18. have three fuses placed, not sure what to do now

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  19. If needed, here's a DECIMAL to Binary and HEX converter:

    http://www.easycalculation.com/decimal-converter.php

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  20. thought our room number was 310 (3 floor room A) but no go on the lights

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  21. @alexander, Thanks it will make this head spinner much easier!

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  22. thanks Alexander, I was worried I would have to try and figure something out!

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  23. Interesting turned off light in next room and got mirrored message

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  24. ok, I am officially stuck... anyone with me?

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  25. Yes Jo-Ann. Stuck too. Can´t figure out the word for box

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  26. The room we are stuck in is number 371!

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  27. here is what I have done so far

    Key (used)
    Sd (used but still in inventory)
    3 fuses found and placed missing blue fuse
    opened grate
    moved bookshelf
    turned off light in other room for mirrored note

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  28. You're welcome - was all I could do, I'm stuck too :-)

    @Jo-Ann: Room number (lights) is 363

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  29. @Michael, I didn;t think so because when you go to the computer and turn off the lights in 371, they go off in the other room

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  30. Personally more intrigued by the computer!!! Think I have already worked out the password for the doorlock but dont have the fuse! Reckon we have to work out the segment above bookcase door!

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  31. @Alexander 363? how did you figure that out?

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  32. Hey guys!

    I'm stuck in the same spot Jo-Ann

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  33. hmmm, just tried 363 in the computer and it said unsupported room number

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  34. @Jo-Ann was your number in the next room 371 cos mine was 373! When i entered 371 it said I couldnt operate the lights where we are stuck.

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  35. and why can't I rip off the wall paper with my SD?

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  36. hmm, typed 369 for lights and it says lights for this room can not be modified

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  37. and 367 says lights are now on in 367

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  38. sounds like the numbers are all different in this game bummer!

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  39. That's the number I saw through the mirror

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  40. Ahh so all our games have random values!! more problems for us! Can see 200+ comments!

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  41. the room in the one way mirror for me is 371

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  42. oh! now I have a hole in the wall showing an id badge now that I turned on lights in room 367

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  43. I have the same numbers as you Jo-Ann

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  44. user name for segment board is employee's first inital + last name... anyone see any names?

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  45. @Cassie, I was able to turn lights on in another room and now have a user name which game me a bunch of numbers on the board

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  46. And what about the number written on the window? mine 611 which mirrored is 11d. Maybe related to segment board?

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  47. @Michael the employee manual says 6 would be lower case b... maybe that will help.

    @Jo-Ann I have a segment board message now too. Now what?

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  48. I got a nema. Jeffrey Yang. JYANG worked at computer

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  49. @CAssie... I don't know! lol

    my mirrored message said 315

    I hoped my segment board would convert to a binary/hex message to open the box but if it does I have no idea how to do it

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  50. I translated segment board message by entering HEX here: http://home2.paulschou.net/tools/xlate/

    I got the code for the wooden box in the TEXT area!

    I got a knife.

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  51. iN THE BOOK IT SAYS THAT THE EMPLOYED CAN NOTE A REMINDER MESSAGE FOR THE PASSWORD. MAYBE THAT´S WHAT ON THW WINDOW

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  52. Not getting the name bit. Maybe a little more info.

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  53. @Cassie thank you for the link! new it must work, just couldn't do it myself! have knife too

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  54. @michael, I had to brute force the numbers into the lights codebox until I got one that turned lights on in another room, then backed out and saw a clue

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  55. ok, have knife (used) and


    stuck


    lol

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  56. The door's locked, I still don't have the blue fuse and can't figure out the message on the window...

    Sometimes _The thing you don't have_ can help you more than the thing you do.

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  57. OHHH found blue fuse and new codes!!

    use knife in box after it is opened!

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  58. Good job Jo-Ann! That is a mess of codes.

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  59. and they didn't work... and


    stuck


    lol

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  60. @Jo-Ann was your bruteforced number close to your room numbers?

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  61. Me too :(

    I tried entering the window number ones 1,3 and 6... no luck. There must be a letter hint somewhere

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  62. Tried all new codes as translated to "hex" but no luck

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  63. @Micheal yes

    room number I can see on the other rooms fuse was 371 the room I brute forced was 367

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  64. Tried using BRAM as a cypher... no luck :/

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  65. @Jo-Ann thanks!!! Mine was 373 and other 369. Difference of 4 same as you...

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  66. tried all as upper case and lower case with and with out space

    no luck

    not sure if I should get another glass of wine, or go to bed

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  67. Stay with us Jo-Ann. You seem to be the brain here.

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  68. @Michael great! now you can catch up and save us!

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  69. @Madde that could be the wine doing it for me... lol

    will get another glass and take another look around this frustrating room

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  70. tried using the fuse numbers as hex for the code but nope

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  71. For the final door code, really think about the message on the window. Then take another gander at the employee handbook's binary section. See any similarities? Also, there are 6 Hex groupings on the segment board that make up a letter. Letters are 8 bits. There are 6 rows of 8 letters in the box.

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  72. This comment has been removed by the author.

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  73. oh gosh Brendan.... not sure if I can follow that lol

    going in to look around again

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  74. Think the answer for the doorlock might be "cuckoo" but where is the fuse and\or the "key"? "the things we dont have"?

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  75. @Michael , the blue fuse is in the box once you get the code from the segment board (cut it with the knife)

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  76. Slap my head use knife in box!!! Read the comments michael!

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  77. @Michael the fuse is in the wooden box, use the knife. The password is not cuckoo- tried it. This is crazy! Just hit 40 minutes

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  78. @Brendan, my number on the mirror was 315 so i tried 111101 but no go

    any more hints for the tired mind?

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  79. @Michael lol hate it when that happens!

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  80. Is everyone's mirror number 3 digits, each of them = 6 or less?

    I think the numbers on the mirror must correspond to which codes to use

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  81. I'll give more hints when I wake up - 2am here! I don't want to spoil the game all in one night! You're on the right track - to find the final code you need the one way mirror message and the letters in the box. Good night, and good luck!

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  82. Cassie is on to something... ;)

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  83. @Cassie, my number is 315

    did you say we had the same numbers?

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  84. Mine is 136... I think I should be looking at codes 1, 3 and 6 and you should be using 3, 1 and 5

    Does anyone have a digit higher than 6?

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  85. Oh Brendan, are you the writer of the game? you sound very mysterious...

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  86. hmmm, do we need to combine the three lines of code then?

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  87. I just have to say, I am really enjoying this game

    I was hoping for a good game today and finally got it. Just wish it wasn't hours past my bedtime!

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  88. Yes, this is mine. Had the idea the Hex code puzzles about a month ago, and just decided last week to make a game around it.

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  89. I just wonder: who put the wallpaper at the door from inside? How did that person get out or is he/she still in the room waiting to scare us all to death?

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  90. Well Brendan, other then the time it was posted I am loving all of it

    Thank you!

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  91. @Madde good question! lol

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  92. Good job Brendan! This is a fun one! I haven't been stumped this long before :)

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  93. I've been following along.

    My number's 315. I've tried converting those rows to binary and combining them, and that didn't work.

    Brendan said to look at the code book, which makes a comment about "having something" = 1 and "not having something" = 0, not sure what to do with that...

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  94. tried writing 3 1 5 codes from the box and comparing them... don't see anything

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  95. @Sarah good point! and there is a line between that

    does that mean we divide something?

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  96. ok, I have a confession to make

    I suck at codes

    Just so you know

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  97. "things we don't have" is underlined

    gunna try the lines not mentioned in the numbers

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  98. too bad sarah I was hoping you had it

    I am about to give up for the night getting too late for me

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  99. I'm not sure what Brendan means by the 6 hexi pairs and the 6 rows of letters...it would probably help if I knew more about computers...

    might go to bed too

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  100. My brain is boiling. Been here for 105 min. Need a break. Good luck!

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  101. Signing off... stumped! I'll check back in the morning to see if anyone's cracked to code.

    Good luck guys!

    G'night

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  102. I am not sure either... my clock on the game now says 52 min and it is 2 hours past when I should have been in bed

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  103. ya, I should go to sleep. This is going to bug me, though

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  104. how did these people place the fuses? im not getting it

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  105. I THINK I WILL WAIT FOR A WT

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  106. @shaheen just drag to the correct colour.
    Still trying to work out the last code.
    Oh the despair!!

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  107. How did you get the knife?

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  108. Perhaps the better question is how do you use the binary translator? LOL

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  109. @jillydoc to get the knife you have to open the box.
    To get the box code you have to decode the Hex segment!
    You got any aspirin? You'll need it.

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  110. You mean the three numbers on the other side of the mirror?

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  111. To decode the Hex each 2 digits is a character from the ascii table! I used the following chart:
    http://www.asciitable.com
    Just read down Hx list and use character in red!
    Cant give you the code as different in every game...

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  112. @Jillydoc No the 3 digits on the grey box are for operating the lights!

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  113. To get the hex segment you need to get the user name. To get the user name you have to play with the lights. Try the number from the next room minus 4 but not sure.

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  114. Ok, the number in the next room is 370 and when i plug in 366 it says the lights in that room are off, but it doesn't change anything I can see, and if I try 368 it says lights for this room cannot be modified. All other numbers say unsupported room numbers.

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  115. Yippee I was right 4 the difference.
    Anyway back out and look down to your left!

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  116. @jiilydoc progress? Or are you stuck at the same point like the rest of us...

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  117. This comment has been removed by the author.

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  118. Walkthrough
    Part one
    Read the book and note the box that needs a code.
    Look thru window note number on the grey box
    Turn right note the heavy bookcase,
    grate and unlit button
    Turn right and note plant, computer and fusebox
    Click bottom of pot plant and get key
    Open fusebox with ley and get screwdriver
    Note the missing fuses.
    Back out and turn right.
    Zoom metal plate and remove with screwdriver. reveals unpowered "hex segment" display!
    Zoom out and get green fuse from floor
    Turn right twice.
    Remove grate with screwdriver and zoom.
    Take yellow fuse.
    Go to fuse box and place fuses.
    Go to bookcase and press button.
    Take red fuse from floor.
    Go to fusebox and put fuse in.
    Zoom out and zoom computer. Ahh power is now on!
    Click on lights icon.
    First: enter the number you got from looking at fusebox thru window. "Light off" message
    Second: take 4 from that number and enter it. "Light on" message
    Zoom out and zoom lower left Yellow light!!! Ahh username so note it
    Return to the computer screen and click on board icon.
    Enter the username (John smith as Jsmith etc). "message displayed on board" message
    Exit computer and turn right once. Ahh the board has 6 x 2 digit Hex numbers
    Note them.
    End Part one

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  119. I have the Hex numbers 5A 45 4E 49 54 4B and I don't know what to do with them - a translation makes them into Z - N 1 6 K

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  120. This site http://textop.us/Text-Convert/Hexadecimal converts them into ZENITK

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  121. And that gave me a knife!!!!!!!!!!!!!!!!1 Weeeeeeeee

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  122. Knife reveals door but I need at least one fuse and a password..

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  123. i don't understand the note " Second: take 4 from that number and enter it. "Light on" message " my number is 313 and if i enter my number i see a message with light on and light off but nothing happens :(((

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  124. Emanuela - enter your very first number in the game, after that your number - 4. Lights on means that when you exit the computer view you will see a yellow light from the poster on the wall. Look down and you will have a user name - mine was Tina Tucker - on the PC it will be TTucker.

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  125. Emanuela - sei italiana?

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  126. SI CERTO KE SN ITALIANA, CREDO KE SI CAPISCA DAL MIO INGLESE ^_^

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  127. Use knife on lining of box for door fuse and some codes

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  128. Steven! THANKS!
    Emanuela - hai capito adesso cosa fare?

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  129. L' UNICO NUMERO KE HO MESSO è QUELLO CHE VEDO GUARDANDO NELLA FINESTRA ED è 313 E CON QUELLO MI ESCE IL MESS LICE ACCESA E LUCE SPENTA. A LUCE SPENTA SE GUARDO LA FINESTRA MI ESCE UN NUM AL CONTRARIO CHE MANCO SI CAPISCE E POI IL NULLA :))

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  130. Walkthrough (cont)
    Part two
    Now starts the real fun and games. Anyone who knows ASCII should get this easily.
    The 6 X 2 digit hex numbers now have to be converted to ASCII.
    I used the following link
    http://www.asciitable.com/
    When converted you get a 6 letter word.
    Go to the code box and enter the word. Voila open box!!
    Take knife and cut inside box.
    Take Blue fuse and note the code letters.
    Zoom out and click on window. Ahhh Light off and reversed message revealed!!
    Note it.
    Zoom out and turn right.
    Use knife on wallpapered door. Damn it is locked.
    Zoom out and go to fusebox
    Place blue fuse.
    Zoom out and go to computer.
    Click on door lock icon.
    You need a password....
    Go to book and the box....
    At this point most people took an aspirin and went to bed. Me I am stupidly stubborn.
    All that is known about the door lock is that it relates to the window clues, binary, letters in the box and Hexadecimal (probably)!
    My thought is that the password is 6 letters and that the box codes have to be converted to binary (probably using window number somehow) which then give ASCII codes which hopefully is a 6 letter word. Maybe hint means that ASCII table is not referred to in book?
    So this walkthru is incomplete until the code is broken.
    Notes
    The number on the window is 3 digits and has to be reversed.
    All of the numbers are between 1 and 6 inclusive.
    These numbers in some way relate to the 6 lines of 2 X 4 letters in the codebox.
    Every game has every code randomised.

    @Brendan Hope you dont mind me writing this but got to save some peoples sanity? And are you a programmer by profession?

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  131. Hope this helps and that one of you programs computers! Will stay to help.

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  132. Emanuela - non devi usare il secondo numero ma il primo numero meno 4

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  133. @escapegamer 4B is actually 48 so your word is ZENITH. Keep going...

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  134. Michael - I think we have to convert le letters in the box - but to what?

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  135. AHHH ERA IL -4 KE NN AVEVO CAPITO, GRAZIE 1000 :)))

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  136. No, Michael - I got it rigth - it WAS a 4B :-)

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  137. Prego Emanuela :-)

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  138. @escapegamer 4B and 48 look exactly the same on the digital board!! So why not try ZENITH?

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  139. Emanuela - per completare il tutto aggiungo che sono danese ma vivo in Italia da 11 anni e sono sposata con un italiano LOL

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  140. Michael - you didn't read above:

    "his site http://textop.us/Text-Convert/Hexadecimal converts them into ZENITK
    Escapegamer 1/11/11 2:27 AM

    And that gave me a knife!!!!!!!!!!!!!!!!1 Weeeeeeeee"

    LOL

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  141. @escapegamer Ahhh! LOL the game got the word wrong. As far as I know..
    6 Lines with 2 X 4 letters in code box
    binary for ASCII is 2 X 4 letters
    So somehow using window clue I think we have to convert the letters to binary and then ASCII.
    Thats my guess.

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  142. Whoops
    binary for ASCII is 2 X 4 ones and zeros (not letters)

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  143. This comment has been removed by the author.

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  144. 2 groups of 4 makes 8. I'm thinking convert the letters into 0s/1s. (But 1=vowel, 0=consonant and the other way round doesn't work).

    Then convert each group of 4 into hex, then convert the hex to ascii.

    So how to incorporate the window clue?

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  145. @pascale it is in the box after you work out the code.

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  146. This comment has been removed by the author.

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  147. @Michael, thank you ! I have just updated this page and seen your walkthrough.
    How did you guess this : "Second: take 4 from that number and enter it. "Light on" message" ?

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  148. Ah, I see Michael said similar earlier.

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  149. Somebody actually bruteforced it first and I noticed it was -4 for all numbers other people had! LOL
    Still no idea if there is a clue somewhere.

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  150. @cricketer9999
    This link is one I have been using:
    http://www.pcguide.com/res/tablesASCII-c.html
    Hope it helps

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  151. What you don't have is obviously a zero (0). That is the comparison. Still working on the code though.

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  152. Thank you again, Michael !

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  153. Thanks Michael.

    purplehell has some good conversion tools too.

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  154. @Christina The number from the window I tried converting to binary to get an 8 digit number. Then using the book (read binary section very carefully) apply that number to each line of code ie 1 = yes 0 = no to see what it left! Then somebody's number was 446 (converts to >8 digits) which shot that idea down!!
    So reckon window number could anything from 111 to 666! Tearing my hair out!!

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  155. @michael. Look at message of Brendan 10:41

    The number in the mirror we already used, but we did nothing with the text. In my case the room next door is 366, the room I'm in is 364 and the storage room is 362 (with ID card.) So I'm convinced it's the text in the mirror we need, and the similarity is about the zero.More than that I think Brendan is giving away that the final code for the door is 6 letters (or numbers or numbergroups)
    I thought about looking if there were 6 letters missing from the alfabet, but only the G was missing in my codes. So it has to be something in each line that's either missing or a zero......

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  156. @Christine
    Brendan also specifically pointed us at the binary section of book in the same post. Do you remember the reversed number under the text? It hasnt been used so I think the text is telling how to use that number to convert the box letters to binary cos we havent used binary anywhere yet.
    And then ASCII.

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  157. I closed my game and thouhgt I could use the Continue botton - but I have to restart :-)

    I am sure the last password has to be done from two convertions but how to convert first f.i. QJGW in numbers for converting these numbers into single letters?

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  158. @escaper sorry mate you will now have a completely different set of code numbers and letters!
    And we are still looking for a solution.

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  159. @Michael, I played twice and both times I used the reversed number under the text for the lights. Might be a coincidence but I think the hint from Brendan about similarities is about the text and the letters. You try everything with the numbers, I go on with the letters oke?

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  160. @christina
    As you wish but to be sure I just went and checked on the computer to see if window number worked on the lights and got the error response! Dont take this the wrong way but if you could check your number? My light number came from the grey fuse box in the other room and not the window.

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  161. I'm lost. I don't understand the hint with letters in the box, and I have never used the message and the number (344 here) that appeared on the window after turning off the lights in the next room.

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  162. @Pascale That is where everybody is stuck!

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  163. Well my window number was exactly four down from my roomnumber (366 and 362) so that gave no error. My first game the roomnumber was 313 and the windownumber 311, so that was the room I was in. Might be a coincidence still, but I've tried every translation of 366, 364 and 362 I could find in this game allready and zilch! That's why I'm concentrating on the letters. Tried every combination for space (hex 09 or 20) as well, still stuck.

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  164. @Christina Ahh. My room numbers are 376 and 372. The room I start in is 374 because the number on the fusebox in my room is partly blacked out. My window number is 222. Perhaps if you go back and enter 362 in the computer you will find the message is "lights in this room cannot be modified". That is backed up by page 2 of the book.
    If you try the actual handwritten number in the computer you should get an error message.
    Hope that clears things up.

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  165. I will check the page source LOL

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  166. I know what you mean Micheal, but that message belongs to 364, the room I'm in. 362 is the store room and gives the id for the segment board. I'm also wondering if anybody used any of the other signs (like BRAM?)

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  167. Anyway to convert flash to code? LOL

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  168. Christina - BRAM with the mirror number doesn't work ;-)

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  169. And BRAM converted to number ( A=1, B=2 ) = 218113 converted to binary doesn' work either

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  170. @christina did you try the handwritten window number for the lights?

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  171. @christina I am talking about the handwritten number below the text when the light is off.

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  172. I think the 3 digit number written corresponds to which of the 6 codes from the box to use, after you've done the initial conversion. See Cassies and Brendan's conversation @10.49 - 10.50.

    As the letters are grouped in 2 X 4, to me that suggests each line converts into 2X4 0s and 1s.

    It's how to convert that's the stumbling block. I've tried vowels/consonants, letters in the original 6 letter code/not in the code.

    Is the text for the cuckoo clock a clue?

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  173. @cricketer I think the clock is just for the time we are stuck on this game LOL. If you watch the pendulum and the time box lower left?

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  174. Bird-Clock - Clock-House...does it mean something?

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  175. @escapegamer the "cuckoo" clock was checked out very early in comments and didnt appear useful.

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  176. The only thing that I noticed is that only F L M and T don't appear in the groups of letters in the box (I can have make a mistake, of course).

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  177. @Micheal, that is the number I keep referring to. The number on the fusebox in the othter room is 366, the handwritten number is 362. So if anything, it refers to the 3th, 6th and 2nd line in the box. (In your case, 2nd, 2nd, 2nd.) But 362 is also the number of my store room. Brendan is clear in his hints at 10:41 and 10:49 that you need both the window and the box and a comparison to the pages in the book about binary. Maybe you should read his hints for yourself? He is sleeping now, so no more hints for the next hours. We either have to find the solution ourselves or wait for him to wake up :-)

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  178. The letters missing in my box are A J O R Y

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  179. Converted to hex and then binary - nothing

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  180. Oh I see, I was up to 80+ minutes, then restarted.

    Does anyone have any hair left? At least this game has saved me a trip to the hairdressers, money saving :-)

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  181. Sorry @christina
    I probably need a sleep myself.
    One thing I did try though that seems to nearly make sense is that in two games I took the 3 code lines from the box and then removed any letters that appeared in the underlined text. Both cases left me with 12 letters. Wondered if you could or have tried that? if you get 12 letters (4 in each line) then it might be the way out.
    I couldnt see where to go from there thou.

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  182. @cricketer no hair here but the barber is now offset by paper costs.

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  183. Searching Google with the first line ( DOQZ TQDZ ) led me to an XLM-sheet

    [XLS]
    Filter common values in two ranges udf.xls - Get Digital Help

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  184. I'm trying your line of reasoning @Micheal, mine got me nowhere. Usually answers ars simpler than I can think of but in this game I'm starting to believe it's even more complicated that my thoughts.

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  185. just saw this is still alive and trying to catch up

    the comments are very complicated. Am I right in assuming that from the 6 rows of 2 x 4 letters and perhaps the clue on the window we need a password which is 6 digits (numbers or letters)?

    have I missed something?

    ReplyDelete
  186. I tried all the possible combinations of "my" missing letters, but of course, none of them works.

    ReplyDelete
  187. just reading escapegamers comments and it seems we all have different letters too?

    ReplyDelete
  188. Swissmiss - yes they are all different and that means that we have to understand the method - all!

    ReplyDelete
  189. @escapecapmer - but my summary is right so far?

    ReplyDelete
  190. The 6 letter password is my assumption SwissMiss, but it's eluding all of us. Maybe your fresh look helps?

    ReplyDelete
  191. I have 4 letters not used of the alphabet - is this the same with you?

    ReplyDelete
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