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Many Doors Escape

Dr. Fou - Many Doors Escape is another free online point and click room escape game made by Dr. Fou using Dr. Fou's Room Escape Maker. There are 12 doors in this escape but only one way out. Good luck and have fun!

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17 Comments

  1. Door 6 opens without a key. The door without knob opens with the keycard!?
    Move the scales to get a screwdriver and a red gem. Place red gem to get another key.

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  2. Key opens dor 3. Push away the tire to get the 4th number and then use the hint (in order) to get another keycard from that safe there.

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  3. New keycard opens door 12. Got a blue key there that dpoesn't open anything :(

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  4. Blue key behind 12 opens 9 once you get the hammer from the chest in 12. Set the clock hands according to the ropes behind 5 (unscrew ropes)

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  5. Oh, and make sure you move all the tires behind 3 - one has a key.

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  6. Ah thanks LGelevator :)
    Have a grey key now.

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  7. And stuck again :(
    Used the screwdriver on the painting behind door 9, got a key that opened door 2 and have to do a 3 digit code there with the 3 switches.

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  8. Flip the switches in this order: right, left, middle. Don't know if there's a clue to that in the room.

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  9. How to move the scales ?

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  10. Thanks again :)
    But indeed, why flip the switches in that order!?
    After that it was not that hard (altough the 5 letter word code was a bit tricky with combining the two word clues).
    Good Dr Fou one :)

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  11. Here's the walkthrough I wrote on the Dr Fou G+ page.

    -To start, the only door you can open is 6. Take the blue keycard from the top shelf. Move the remote and pillow aside. Notice the safe with a 5-letter code. Also notice the small paper above the safe with an 8 on it. Click the trash bin and take the yellow key it disgorges.
    -Use the yellow key to open 11, revealing a scale. Shift the vase on the scale and take the screwdriver. Click the ashes on the floor and take a red gem. Notice the paper behind a nail with a 7 on it. You can try to use the blue keycard to open 12, but it won't work.
    -Use the blue keycard to force open 7 (with no knob). Place the red gem in the hole beneath the red button. Push the red button and take a red key. Also take a stick on the board holding 9 closed.
    -Use the red key to open 3. Notice the safe with a 4-digit code and the hint "NUMBERS IN ORDER". Click the top tire (with a vase stuck in it) to move it aside. Click the next tire as many times as you can; note the paper with a 4. Repeat this with the final stacked tire (click as many times as you can); take a small silver key.
    -Use the stick to knock down the toolbox above 5. Notice the paper with a 7 on it. Use the small silver key to open the toolbox; take a blue gem.
    -Now that you have seen all four papers, you can open the safe in 3. Place the four digits in numerical order and use that code (4-7-7-8) to open the safe. Take a white keycard.
    -Place the blue gem in the hole below the blue button in 7. Push the blue button and take a blue key.
    -Use the blue key to open 5. Notice most of the ropes are attached by nails, but some are screwed in place. Use the screwdriver on all of the screws. When you're done, the ropes should read "3 H 5 0".
    -Use the white keycard to open 12. Take the cyan key. Turn the clock hands to the positions indicated by the ropes (hour hand - 3, minute hand - 10). Take the hammer from the chest.
    -Use the hammer to remove the board holding 9 closed, then use the cyan key to open 9. Take the green gem above the wooden board. Use the screwdriver on the magenta picture; take a magenta key.
    -Use the magenta key to open 2. Now comes the part where I'm not sure if there's a clue or you just have to figure this out on your own - flip the switches until they show 100. The quickest way I've found to do this is Right, Left, Middle. Take another yellow key.
    -Use this yellow key to open 10. Use the hammer to smash the box, then smash the big crack behind it to get a knife. There are other cracks and holes you can break with the hammer (look for clickable spots); one towards the upper left (you must hit that one twice) and one just below and to the right of that will yield papers reading "Row 3" and "Col 2". (Despite what you might think, this does not refer to the green gem's placement in 7.)
    -Use the knife to get the vase out of the tire at 3. Take the vase.
    -Use the vase to balance the scales at 11 (use it on the plate with nothing on it). Flip the revealed switch. Open the envelope and read the letter - it says "SOUND" (which, despite what you might think, is not the code for the safe at 6).
    -Use the knife on the pillow at 6. Click the pillow and take the dropped purple key.
    -Use the purple key to open 4. Notice the arrangement of 12 lights and which is lit yellow.
    -Place the green gem in the corresponding hole at 7 (1st row, 3rd from left).
    -Go back to 4 and the light is now green. Flip the switch.
    -Go back to 7 and press the green button. Take the green key.
    -Use the green key to open 8. Using the hints from the wall at 10, select the correct sticky note (row 3, column 2). If you clicked the right one, it will say "DUCK".
    -Your clues now are "Duck" and "Sound" - the sound a duck makes is "QUACK". Enter the code "QUACK" into the safe at 6. Take the gold key and read the congratulatory note.
    -Use the gold key to open 1 and you're out!

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  12. Wow it was a real great game !!!! I wanna more Doctor Fous !!

    And thx a lot LGelevator for the super WT !

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  13. out, with a little help from the great walkthrough!
    Thanks.

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  14. Hard game
    Thanx for the WT
    Amazing where Dr Fou has led!!!

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  15. Thank you for excellent walkthrough LGelevator.
    Very hard game, good or bad ? Your choice

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  16. Well, a year and a half later I played for the first time. Excellent game. Can only imagine the low rating b/c some people prefer the (boring as heck) 'find 4 colors, input 4 colors' type of game.

    Nice, easy, straightforward and logical. A thinking person's kind of game.

    ReplyDelete

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