-
Ray's Room 2
Ray Room 2 aka B714 Escape is another point and click type room escape game from the maker of Ray's Room 1 game. In this game, you are in an office room and you have to search there to find items and clues to succeed your mission. Good luck and have fun!
Play Ray Room 2
Posted by yalçın
6 comments:
-
Another walkthrough:
From the starting point: Turn left and open the middle cabinet. Take the seed-like thing then go left. Open the left cabinet and take the rod / cue stick. Turn left and zoom into the server shelf. Click all four buttons (you should hear a sound for each). Go to the next row (3xleft). Search behind the monitor with the red chair in front, there is a doll. Select the doll then click the green-framed button beneath the inventory. Now you should see a close up of the doll. It's missing an arm... select the seed-like thing and click on the doll's shoulder - the arm is reattached.
Go left (2x) and pick up the stick from beneath red chair (beside the sink). Turn left again and pick up a worm which is between the left-most tower and table leg.
Left again and examine the bookshelf. Take the yellow bottle. Turn left and check the top of the upper shelf - take the glass. Now check the bottom shelft. There's one spot in the bottom right corner that lets you zoom in. Take the milk carton and the photo from beneath the left-most black file holder.
Now you should check the sink. Someone has written "900cc" at the drain. When you check your items you'll notice that the bottle has 1800 cc, the glass 1100 cc and the milk carton 700 cc. Yes, now it's up to you to make the glass contain 900 cc. When checking these three items you will see that the glass and the carton are empty (only one figure shows up). But the bottle is full (showing 2 x 1800 cc). If you do not want to figure it out for yourself: simply check the right side of the blackboard, there's the solution.
Now your glass contains 900 cc. Go ahead and pour it down the drain. Zoom out of this view and zoom in again. there should be a golden key in the sink now. Take it and use it to open the large drawer under the desk (1x right). Take the spool of wire.
Now use the photo on the webcam (2x right). The monitor comes to live but wants a password. Here the doll comes in handy. Type any four numbers and click enter. The doll's eyes will help you: red eye means correct number in correct place, green eye means correct number in wrong place. From here on you have to work it out for yourself. Especially since the code changes with every new game! After finding the correct code you'll get a silver key.
Back to the desk and unlock the drawers on the right, getthe hammer head from the middle drawer and the fish hook from the bottom drawer.
Combine the rod / cue stick, the spool of wire, the hook and finally the worm. Combine the stick with the hammer head.
Click the window left of the desk and use the hammer. Use the fishing rod on the window. You'll catch a bird in a sack - this may take a little, click on the wire when it starts shaking. Use the bird on the window. Finished!
If you want to more escaping fun, try Escape the Museum 2 game.
Walkthrough:
You wake up locked inside a computer lab somewhere. Generally not a good thing. Time to escape.
Start by turning left and opening the middle cabinet. Take the arm and continue left. Open the left cabinet and take the rod.
Walk to the other side of the table (4xLeft) and grab the doll from behind the screen. Reattach the arm.
Continue left and take the stick from below the red chair next to the sink. Left once more and take a very surprised worm hiding between the table leg and the tower.
Left once more, examine the bookshelf and take the yellow bottle from the bottom shelf. Continue left, take the blue glass from the top of the cubby holes and take the milk carton and the photo from the far right of the bottom shelf (the photo is hidden behind the leftmost black binder you see).
OK, this is as far as we get just searching, unfortunately there's some hard work involved as well. Start by going back to the sink and note that someone has scribbled "900cc" near the drain. Time to figure out how you can use the 1800 cc bottle, the 1100 cc glass and the 700 cc carton to get 900 cc. Or, if you're lazy, you can just look at the right blackboard
1. Pour from the bottle to the glass.
2. Pour from the glass to the carton.
3. Pour from the carton to the bottle.
4. Pour from the glass to the carton.
5. Pour from the bottle to the glass.
6. Pour from the glass to the carton.
7. Pour from the carton to the bottle.
8. Pour from the glass to the carton.
9. Pour from the carton to the bottle.
10. Pour from the glass to the carton.
11. Pour from the bottle to the glass.
12. Pour from the glass to the carton.
13. Pour from the carton to the bottle.
14. Pour from the glass to the carton.
15. Pour from the bottle to the glass.
16. Pour from the glass to the carton.
(Phew!)
Now your glass contains 900 cc, pour it down the drain. Now, here's a bug, at least in my combination of player and browser. You will get a golden key, but you may have to leave the sink view and come back in order to see it.
Go right and use the golden key to open the large drawer under the desk. Take the spool of wire.
The next thing you need to do is to login to the system with the web cam. Two steps: First, find the computer and start it (just go to the rack and start everything). Second, it won't let you login (I assume the text says something like "facial recognizion" to give a hint about what you need to do here). Use the photo on the webcam, and the system will let you in.
Now, Mastermind :-) You have to guess a four-digit code. The eyes of your martian doll will light up green for a correct digit in a wrong place, red for a correct digit in the right place. Breaking the code will give you a silver key (and unfortunately, the code changes every time you play, so this one you'll have to do on your own).
Take the key and go back to the desk. Unlock the drawers on the right, grab the hammer head from the middle drawer and the fish hook from the bottom one.
Time to kill a worm! Combine the rod and the spool of wire, combine those with the hook and finally add a worm. While you're at it, combine the stick with the hammer head.
Click the window on your left. Use the hammer. Satisfying, no?
Use the fishing gear on the window. You'll catch yourself a giant bird in a sack (never mind questions like "how could it see the worm, eat it or even fly in there?"). Use the bird on the window and you're all done.