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The Kitty Caper Walkthrough

The Kitty Caper

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On a stormy night in the town of Bottomley, a sinister plot to separate a forgetful dowager from her furry companion unfolds. Explore the various environments in the game, pick up clues, challenge alibis and discover who stole my lady's moggy? Was it the long-suffering Butler whodunit? Perhaps it was the avaricious son? Is the daughter everything she's cracked up to be? And, just what has a very large carrot got to do with it all?

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1 comments:

       Anonymous  8/20/06, 5:21 AM  

"The Kitty Caper" walkthrough:

ok so there you are... you've downloaded the msn toolbar, you've confirmed your e-mail address and you're in the detective's office. Ok now see all the papers on the desk? Pick each one up and examine and read through them. You MUST at least examine them even if you've already read them otherwise the detective will act as though he doesn't know what each paper says.
Oh and also pick up the scrunched up piece of paper and examine that as well.

Right so now click on the door and you'll drive over to the old lady's house. Click on the front door and you'll be in her living room. Now start picking up and examining all the stuff in the room, you should collect:
a torch
a screwdriver
the ransom note (all on the floor)
her car keys (on the table next to her)
the birthday invite (under the mirror)
the fur allergy bottle (near the drinks on the side board)
and the big family portrait. (also click on the safe behind it)
Also take a look at the big clock.
Then you must turn off the light and close the window and wait for a big flash of lightning. When the lightning comes you should see a handprint (with no fingers) on the floor. Double click on it and it should turn up with all the other evidence.

Now start showing the old lady the stuff you've found. Go through ALL the stuff you've got so far and click on the object and then click on her and she'll say what she thinks... so yes go through all that.

Then click on her computer and you should get two options: search for birthday party and search for safe combination. Well you've got to search for both of them in the end so it doesn't matter which order you search for them in. Anyway click on the one you want to search for and the computer will just automatically click on the file you need. So for the "search for birthday party" you should get a picture of the twin's birthday party last year. Examine it and show it to the old lady.
Then for the "search for safe combination" you should get a letter from Hobson telling the old lady about it. Examine it... and show it to the old lady.

Right now click on the door and then click on the right hand sign and you should be in the garden. Click on the flowerpot and under it you'll see a key. Click on the key so it's with everything else and then click on the key and then click on the lock and the dorr should open. Now on the notice board at the far end is a few papers which you should pick up and examine.
Also, now click on the screwdriver which you picked up earlier and click it on the empty space on the tool rack.

Now go on back up to the outside of the house and you should see this strange thing sticking out the back of the car. Double click on it and then examine the carrot. Now click on the car keys and then click on the car and it will move forward to reveal a load of mud. Click on the mud and then on the footprints. Then click on the left sign and you'll go back to the study.

Then click on your muddy boots by the door and examine them. Double click on the cat collar on the sole of the shoe and then examine it and make a note of the cat's name. This is the tricky bit because the cat's name changes for each name. But using the theory that a=1 b=2 z=26 etc. translate each letter into a number. Go back on up to the house and click on the safe and type in the number by spinning the dial round to the number. Don't forget to press the middle button after each number (and after the last number.) Inside the safe pick up the big folder and examine it.

Right now you must show everything you've found out to the old lady since you last showed her... so that'll be all the stuff you found in the shed, your muddy boots, the cat collar, the carrot and the folder you just got.

Click on her computer again and a new search option will have appeared: "search for prize winning vegetables." Click on that and then examine the picture of the big marrow. Sow it to the old lady as well.

Now go on back to your study and click on your computer. Click on "search for solicitors" and then do what it tells you- type in Tulkinghorn into your msn search bar. Click on the very first one at the top and a little pop up window will appear (if it doesn't make sure your msn bar isn't blocking pop- ups) Write in the password to log in (the password can be found on the papers you found in the safe- dow4ger) and it'll take you to a page concerning the old lady. Read it then exit that window and return to the game. Hopefully a printout of the site will have appeared with all your evidence.
Right so then click on "search for info on charity" and follow the instructions again... Type "society kindly interest nature" into the toolbar and click on the very first one at the top again. Move the little pop up out of the way and click on the red bit. Read it all through then exit it completely again. Another print out should have appeared.
Right so now click on "search for disappearing animals" and examine it.

Ok so now you've collected all the evidence you need! Time to tell the boss. Click on "contact Commissioner Dibley"
he'll ask who dunnit
Click on the daughter (black hair)
he'll ask what made her get involved
Click on scrunched up e-mail. (then click send)
he'll ask why she need the money
click on the printout of her website.
he'll ask who else did it
click in the son (Felix)
he'll ask how she got him involved
click on the birthday invite.
he'll ask how do you know they'll be no party
click on the picture of their birthday last year.
he'll ask what Felix was after
click on the folder of inheritance papers
he'll ask why felix needed money
click on felix's statement
he'll ask about the alibi.
click on the torch
he'll ask how he escaped the crime scene.
click on gardener
he'll ask how do you know
click on the handprint.
he'll ask why he needed the money
click on the payout document
he'll say grimes was nowhere near the house.
click on newspaper clipping
he'll ask how can grimes stand the cat being kidnapped.
click on prize winning vegetable picture (with grimes being attacked in background!)
then... click on Hobson (obviously!)
he'll ask how did they know the car would break down.
click on carrot
he'll ask how he coukd party a kidnapping
click on fur allergy bottle

and.... you've done it!

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