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Good Night Mr. Snoozleberg 6 Walkthrough

Good Night Mr. Snoozleberg 6

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That's it! Mr Snoozleberg, much too busy with his work, did not take time to go to the doctor. Consequently, he is still walking in his sleep and needs your help further more. In this level 6, he takes you back in time to a prehistoric landscape. As usual, you shall use the interactive items to help him, by clicking on these at proper time and in proper order. Fortunately, you have several lives, enough to test everything and find out the solution. Enjoy!

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5 comments:

       Anonymous  8/1/06, 3:19 PM  

Walkthrough:


Level 1

Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.

1. Click on the egg and a pterodactyl will come out and pick up Snooz.*

2. Click on the woolly mammoth once and his cheeks will swell up.*

3. Click on him again when Snooz and the pterodactyl approach; he'll blow the pterodactyl away.

4. To get Snooz into the cave, click the bushes to the left and right TWICE. Otherwise, he'll walk off the screen and you lose. (I don't know why, but you've got to pull the bushes back twice.)

5. Drag the stone wheel (by the sleeping dinosaur) over to the cave man.*

6. To deal with the carnivorous plant at the bottom right, drag a bone over to it as Snooz approaches. That'll only deter it for a few seconds; drag another bone to it, and then a third to keep it occupied long enough for Snooz to pass by.

7. To douse the fire-breathing gator, drag the small dark cloud in the sky over to him.*

8. As Snooz walks up the dinosaur's tail, click on each of the plates to fold them down. If they pop up again, click on them again.

       Anonymous  8/1/06, 3:20 PM  

Level 2

Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.

1. As Snooz walks past the first pillar, click on the pillar in the top center (the cracked one) so it falls just before he steps over the edge.

2. Now when he gets down the steps and has only one step to go before the bottom, click on the blond guy sitting beside the steps on the right in the middle row. He'll start "the wave" in time for the others to lift Snooz across them. (Timing is EVERYTHING here.)

3. As Snooz is about to enter the arena, click on the barred door to open it.

4. Just before he passes each of them by, click on the heads of the three guards.

5. Once Snooz is in the arena, you can drag the yellow thumbs-up glove to the Emperor to stop the fighting. (Do this ASAP!!)*

6. Click on the gate above the lion's head to knock him out.

7. Just before Snooz passes the red-faced old man, drag a hot dog from the vendor to the angry man. He'll be so pleased with the free food he'll let Snooz walk right by.

8. Click on the awning at the top left that the time machine is sitting on top of to bounce it to the top center of the Coliseum.*

       Anonymous  8/1/06, 3:21 PM  

Level 3

Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.

1. Immediately click on the archer in the top right tower. He'll take out the wizard for you.*

2. As Snooz crosses the bridge between towers, click on the bridge to make it drop down.

3. Drag the anvil on the left over and drop it on the jester.*

4. Drag the gold shield (on the hut at the middle left) and put it on the hook on the top left tower. The archer will shoot at it, the arrow will bounce, and it'll get rid of the guard.*

5. Pluck one of the carrots from the field and put it in the wooden bucket next to the horse. The ox will go for it and move the hay cart for Snooz to land in.*

6. Click on the bard (the guy with the guitar) and Rapunzel will let down her hair.*

7. QUICK: As soon as Snooz gets on the horse, drag the broom by the castle gate to him so the gator won't knock him off.

8. Click on the catapult once before Snooz gets to it, making it draw back. When Snooz gets in the catapult, it should toss him right back into the machine.*

       Anonymous  8/1/06, 3:22 PM  

Level 4

Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.

1. Click on the boat and the lady wearing it will stick her head up.*

2. Catch and drag the UFO over to where the guy with the telescope will see it. He'll freak and drop the scope, thus completing your bridge.*

3. Click on the two fish heads on the fountain - the top fountain will turn into a geyser to put the fire out.

4. Pluck the lone tulip from the front yard and drag it to the lady in the window. She'll run off happily and ignore Snooz's entrance.*

5. Click on the water spewing from the TOP of the fountain to shut it off.

6. Click on the gardener with the hedge clippers and he'll get the pot on the head, not Snooz.*

7. Click on the man standing at the bottom left of the screen; his lady will drop a ladder and he'll go up.*

8. Click on the ledge that the time machine is sitting on so that it falls to the ground.*

       Anonymous  8/1/06, 3:23 PM  

Level 5

Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved. NOTE: Due to saving difficulties, I had to write this walkthrough largely from memory. Be warned, I may have messed up some things.

1. To keep Snooz from getting steamed, click on the steam vent in the foreman's office. He'll come out shrieking like a banshee.*

2. Click on the clock (far left, below the time machine) to push it to lunch break and he'll forget all about it.

3. Before Snooz gets down the steps, click on the red button at the bottom to turn on the fan and he'll walk across it.

4. Click on the pulley wheel at the top near the time machine once to send the time machine down and the platform up.*

5. When Snooz steps onto the platform, click on the pulley again so it'll drop down.

6. Hit the red button again to shut off the fan.*

7. When Snooz is crossing the top center of the furnace, hit the clock again. The whistle will blow, and Snooz will be able to cross the resulting steam cloud.

8. As soon as Snooz is off the cloud and on the big machine, hit the clock. The claw should pick him up and deposit him in the machine. DON'T PULL ANY LEVERS YET!

9. Now with Snooz stuck in the machine, hit the clock one last time. Lunch break should be called again and the guy will stop shoveling coal.

10. NOW see the three levers at the bottom right of the machine? Pull the middle one and Snooz will be deposited onto a cart and ride out of the level.

Thanks to Mandi for that walkthrough.

       Subscribe  2/4/24 12:24 PM

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