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SSSG10 - Super Sneaky Spy Guy 10: In The Tenth Tough Task Walkthrough

SSSG10 - Super Sneaky Spy Guy 10: In The Tenth Tough Task

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SSSG 10 - Super Sneaky Spy Guy 10: In The Tenth Tough Task is the tenth episode of SSSG - Super Sneaky Spy Guy point and click adventure games made by MeltingMindz. In this episode, your mission is to find Queen's missing jewels. Good luck!

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8 comments:

can sumone pleas give the code for the lock in the kitchen of the cabin

thanks for game it's very nice

Hi there everyone, hope you're all well!

Not too sure that this one was up to the normal SSSG standards, some of the puzzles were a bit of guesswork to be honest. Anyway here goes.........

1) In the Ice Castle go North until you're in room number 7 - Take the pick axe.
2) Go south back to room number 2, use the axe on the crack in the ice to get the black box.
3) Go west, and then north and get the red lantern.
4) Go back south and "use" the lantern on the candle to light it.
5) Go north twice and then "use" the lit lantern on the blue key that's frozen in the ice.
6) You need to be careful here, drag the broken red wire of the transporter to connect it again. The picture doesn't quite match up so just look for the change of cursor pointer.
7) Insert the blue key into the transport control box, press the red button and then you can use it.
8) Choose to go to Location 3 which is Alaska.
9) Go East and drag the snow off the red key.
10) Go back west and then north twice to enter the cabin.
11) Read the clue on the table, although this is ultra cryptic to say the least.
12) Pick up the flute on the sofa.
13) Go west and click the lock on the kitchen drawer. The code is the single number "3" - Apparently this is solved by subtracting the number of I's from the number of E's on the note to get this answer - Yeah Right!
14) Get the knife from the drawer and then click it to hightlight it, click it again to get a code (XZD)
15) Go north and then west. Drag the picture from the wall to get a gold block.
16) Go east and north to the bedroom. Insert the red key into the Transport COntrol box to activate it.
17) Go to location 2 - The Jungle.
18) Go East Twice and collect the torch.
19) Go East again and click on the parrot to get a clue.
20) Go West 6 times to get to the lion. You need to play a tune on the flute to send the lion to sleep. The "tune" is the word "DECADE" which you get from the Parrot's clue. (?)
21) Collect the shovel.
22) Go east 3 times and then north twice.
23) Use the shovel to dig in the sand just to the left of the transporter control box. Again just look at the cursor to change.
24) Click on the tool box to highlight it and then click it again to reveal another clue (843)
25) Highlight the torch, click near to head to open it and get the battery.
26) Put the battery in the transporter control panel to activate it.
27) Go to location 1 - Space.
28) Go south twice and click the red button to turn "something" on.
29) Go north 4 times and collect the screwdriver on the right hand side.
30) Go north again and then click the blue panels (these are what are turned on by the red button) in the following order: bottom left, bottom left, top right, bottome right, top left. This activates the transporter.
31) Go South three times, use the transport to go back to the jungle.
32) GO to the scene with the transporter, highlight the tool box and then use the screwdriver to open it. Collect the gold block.
33) Go back to the space ship.
34) Go South 4 times. Click the screen of the black laptop to highlight it.
35) Then "use" the penknife with the laptop to activate the unlock sequence.
36) Go north. Just click the gold block.
37) Highlight the black box and then put the three gold blocks in it. Click the red button to get a keypad.
38) Go north twice to the broken keyboard. Use the keypad on the keyboard. (you need to click the screen)
39) Enter the code - XZD - You need to press enter on the keypad.
40) Go North to the transporter and go to location 5.
41) Click the keypad on the cupboard door and enter the code - 843 - If you don't read the clue on the toolbox then entering the right code will still on work.
42) Bingo you've won!

I just don't things like the code on the kitchen drawer or the digging for the toolbox were very well thought out here.


Cheers
Rich
The Beer Glass Collector

Please, if you go to my site, sign the guestbook, I'm getting really lonely!

If you don't read the code on the toolbox you can't finish the game, it just says "You are amazing to have figured out this code without seeing it! Are you cheating? " Which is pretty lame since if you go to the location in the numeric order you get the screwdriver from location 1 and then the tool box automatically opens and you miss the clue.

Oh, I gotta' try this!

This comment has been removed by the author.

What is Location 4 for?

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