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Ant Buster
AntBuster is another great tower defense type strategic game, but this time you try to keep upgrading the towers to defend your cake from the hungry ants.You do that by putting some cannons between your cake and the anthill. Remember, the cannons have a limited range and the cannon will shoot automatically the nearest ant. Good luck and have fun!
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Posted by Yalçın
14 comments:
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Yah I got to level 79 today and was hiighest ranked for the last 24 hours. I recomend putting alot of rocket launchers around the top along with two fully upgraded ice cannons.
Rocket Launcher: Heavy cannon ->Heavy cannon I ->rocket launcher-> Super Rocket launcher
Ice Cannon: Heavy Cannon-> Piercing Shells-> Ice cannon -> Super Ice cannon
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ehehe.. ive been using those rocket launcher and ice turrets for a while now.. but still those ants are tough.. some are smart asses too.. they tank some missiles while im aiming for those ants which carries the cake.. haha .. well my highest so far is lvl 88.. and im trying to find out if theres any other cannons which is stronger than the rocket launchers.. hmm. :D
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it was a bit of hard work but here it is all possibly combinations and stats:
Antbuster Combinations
Normal frequency:3/sec speed:4 range:100 basic dmg:1 cost:___
Heavey frequency:3/sec speed:4 range:100 basic dmg:2 cost:60
2xHeavey frequency:3/sec speed:4 range:100 basic dmg:4 cost:60
3xHeavey frequency:2.4/sec speed:5 range:120 basic dmg:8 cost:168
4xHeavey frequency:2.4/sec speed:5 range:120 basic dmg:16 cost:980
2xHeavey + Missile frequency:0.5/sec speed:2 range:160 basic dmg:16 cost:712
2xHeavey + 2xMissile frequency:0.5/sec speed:2 range:180 basic dmg:36 cost:1274
Heavey + Impact frequency:2.4/sec speed:6 range:100 basic dmg:3 cost:48
Heavey + 2xImpact frequency:2.4/sec speed:6 range:110 basic dmg:7 cost:170
Heavey + 3xImpact frequency:2.4/sec speed:6 range:110 basic dmg:15 cost:1029
Heavey + Impact + Ice frequency:4/sec speed:4 range:80 basic dmg:3 cost:340
Heavey + Impact + 2xIce frequency:4/sec speed:4 range:100 basic dmg:3 cost:1256
Heavey + Double frequency:2/sec speed:4 range:100 basic dmg:3 cost:60
Heavey + 2xDouble frequency:1.6/sec speed:5 range:120 basic dmg:8 cost:264
Heavey + 3xDouble frequency:1.3/sec speed:5 range:120 basic dmg:16 cost:1024
Heavey + Double + Sonic frequency:4/sec speed:4 range:90 basic dmg:1 cost:528
Heavey + Double + 2xSonic frequency:4/sec speed:5 range:120 basic dmg:3 cost:1188
Quick frequency:4/sec speed:4 range:100 basic dmg:1 cost:40
2xQuick frequency:4/sec speed:6 range:100 basic dmg:2 cost:80
3xQuick frequency:6/sec speed:6 range:120 basic dmg:4 cost:312
4xQuick frequency:6/sec speed:6 range:120 basic dmg:9 cost:832
2xQuick + Flame frequency:12/sec speed:3 range:50 basic dmg:1 cost:600
2xQuick + 2xFlame frequency:12/sec speed:5 range:75 basic dmg:2 cost:1125
Quick + Sniper frequency:4/sec speed:12 range:100 basic dmg:1 cost:80
Quick + 2xSniper frequency:3/sec speed:12 range:120 basic dmg:4 cost:312
Quick + 3xSniper frequency:4.8/sec speed:16 range:150 basic dmg:12 cost:1020
Quick + Sniper + Laser frequency:1/sec speed:1 range:150 basic dmg:12 cost:420
Quick + Sniper + 2xLaser frequency:1.2/sec speed:1 range:160 basic dmg:30 cost:1217
Quick + LongRange frequency:3/sec speed:5 range:140 basic dmg:2 cost:65
Quick + 2xLongRange frequency:3/sec speed:7 range:180 basic dmg:6 cost:462
Quick + 3xLongRange frequency:3/sec speed:10 range:180 basic dmg:12 cost:1134
Quick + LongRange + Electric frequency:3/sec speed:1 range:120 basic dmg:5 cost:615
Quick + LongRange + 2xElectric frequency:3/sec speed:1 range:120 basic dmg:12 cost:1224
Double frequency:2/sec speed:4 range:100 basic dmg:1 cost:40
2xDouble frequency:2/sec speed:5 range:100 basic dmg:2 cost:60
3xDouble frequency:2/sec speed:8 range:100 basic dmg:6 cost:380
4xDouble frequency:2/sec speed:8 range:150 basic dmg:10 cost:960
2xDouble + Boomerang frequency:1/sec speed:4 range:130 basic dmg:3 cost:563
2xDouble + 2xBoomerang frequency:1/sec speed:4 range:130 basic dmg:9 cost:1116
Double + Quick frequency:2.6/sec speed:6 range:75 basic dmg:2 cost:80
Double + 2xQuick frequency:2/sec speed:10 range:110 basic dmg:4 cost:320
Double + 3xQuick frequency:2/sec speed:10 range:110 basic dmg:11 cost:1012
Double + Quick + Machine frequency:12/sec speed:6 range:120 basic dmg:3 cost:528
Double + Quick + 2xMachine frequency:12/sec speed:6 range:120 basic dmg:8 cost:1253
Double + Triple frequency:2/sec speed:4 range:110 basic dmg:2 cost:92
Double + 2xTriple frequency:2/sec speed:6 range:110 basic dmg:6 cost:462
Double + 3xTriple frequency:2/sec speed:9 range:120 basic dmg:11 cost:1188
Double + Triple + Poison frequency:2/sec speed:3 range:120 basic dmg:1 cost:498
Double + Triple + 2xPoison frequency:2/sec speed:3 range:120 basic dmg:2 cost:2000
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anyone use quick cannons? i find a rocket launch - quick cannon - ice cannon funnel of death up by the ant hole works best. i am a little confused though about if some of the other weapons have non-damaging effects that are not apparent. i guess the poison is supposed to disorient the ants, but it does not seem too. does the sonic, fire or electricity do anything special?
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ok i got to i think 82 at school one day all i did was buy quick cannons because for every one fully upgraded you have all the others fully upgraded get +1 to speed and damage so once you get like 6 fully upgraded quick towers they never miss and do like 15 damage per shot with like 7 shots a second
If you want to more escaping fun, try Rooms - The Main Building game.
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yawn?