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AMO Game 1
A-M-O Game 1 is an adventure game that has extraordinary design. You are outside of the house and you look around the house and find the hidden items and do the rights things at the right time. At the and you must achieve to enter the house. Good Luck and Have Fun!
Play This Game
Posted by HacI
35 comments:
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I found some car keys that open up both cars, they were hidden in a rabbit, I found the keys just off the brick garden path make sure you can see the back of the blue car just ahead of you, the rabbits are just to your left.I also found something to turn on the water(I think) after you find the rabbit with the key turn around(heading away from the cars) and follow the path brick path until you come to what I think is the water mains.This is as far as i have got I'm just gonna go see what else I can do in the cars so far I have just opened the doors.
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Thanks for that Alejandra now for the letterbox I have looked from both sides of the letterbox am starting to pull my hair out can anyone help please I have got the first 2 symbols on the signpost lit up by the front door of the house, does everything have to go in order of the symbols on the signpost.
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To solve the water puzzle you have to get the key/crowbar (i don't know what's that thing called) from the back of the motorbike, and use it some place in the middle of the backyard... You may need to find a paper between some bushes and toys also in the backyard but a little bit farther from the mailbox. This will tell you which way you should set the hidden water tube or watever it is...
I'm stck with the mail box, and have to lights still off at the security panel next to the front door... :(
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i got it.
all u have to do is push the buttons next to white car.
the pushing the buttons will move both dials next to the symbol inside the power box. the P shaped symbol moves the first dial 2x as far as the second dial. the W shaped button moves both dials the same distance.
the object is to move the dials till they point to the red dot. play around with the buttons.
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Hints to play this game....
Opening scene facing two cars. Draw a square and note items of interest around the house. Fwd twice front door and mail box, (symbol at base).Fwd hard right meter and symbol. Back to mail box and fwd into grass for something else. Round house to back and pots. Round to side alley and tap with symbol. Down to door with symbol inside. Fwd to plug and cord and another symbol. Round corner to cars. Explore the road and find a grass hill with a sign. Make a note. Back to facing the cars and go right and do a reverse exploration. You will begin your quest now.....all your questions can be found by previous comments...
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Jobs to do..did you connect the cord and plug? Now turn on the electricity
mail box...peek in both sides for clues and check the pickets noting their size
two faces with moveable eyes behind the door..need to find car keys and do something with the cars to find the answer
electric/gas meter with two guages - need to get the hands on the red marks - buttons near white car will do this
water tap - need to find something to turn it on in garden and follow clue on piece of paper in pots
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this game posted before
http://escapetheroom.blogspot.com/2006/07/amoadv.html
Walkthrough: "1.) Go to the mailbox.
2.) Go to the side of it with the numbers on the top.
3.) Click on the numbers to zoom in.
4.) Don't press the arrow button. Instead, enter the code as follows: 325414523.
5.) Go to the motorcycle.
6.) Take the pipe-adjuster thing from it's pack.
7.) Go left, and turn around. You'll be facing a white beam/pole.
8.) Click on the base of the beam/pole, and you'll see two wires.
9.) Click on one of the wires to zoom in even closer.
10.) Click on the wire that you zoomed in on to connect them.
11.) Go back so that you're facing the motorcycle and the fridge again. Click on the panel on the fridge.
12.) Once it opens, click on the white button inside of the panel.
13.) Go to the tub a bit behind the white car.
14.) Go right from there.
15.) See that switch? Click on it.
16.) Okay, puzzle-solving time! Click on the left button three times, and the right button nine times. Don't tinker with them anymore after that; LEAVE!
17.) Go to the window; it's on the side of the house that the mailbox is on. Click the mechanism. (I don't know what to call that thing, but every modern house has one.)
18.) Click the red button. Exit.
19.) Go to the closet, facing the white door. (NOT THE FRONT ENTRANCE!)
20.) Open it. (What else?)
21.) Align the eyes like this: / \ -- /.
22.) Close the door.
23.) Go near that wooden fence, (but not to it.)
24.) Play around until you've discovered a manhole/grating like thing.
25.) Open the left one. Use the pipe-adjuster thing on it once. Then, zoom out, and check the manhole/grating thing next to it. What you have to do is keep adjusting the left hole's white dot thing until the right hole's blue cylinder thing reads: (you might have to squint to see it) +~~+. I believe it changes to that picture every three turns of the pipe-adjuster, so good luck getting it to come up.
26.) Once you have the right design imprinted in the blue cylinder thingamabob, go to the right side of the house, and zoom in on the hose. Simply click it to turn it, and the power will come on for the water puzzle. (That sentence won't really make sense until you've actually done this.) You're almost done!
27.) Go to the front door of the house.
28.) Go left.
29.) Click on the security panel.
30.) I wish my security panel could defy the most sensible logic of physics, and do something inexplicably cool as that in real life! Here's the code: Click on the bottom left button first. Click on the top left button second. Click on the bottom right button third. Click on the top middle button fourth. Click on the top right button fifth. Finally, click on the bottom left button sixth.
31.) Zoom out, and hear a sound effect to approve your correct coding.
32.) Go right, and click on the door handle. Go inside.
33.) Click on the computer. You will now have a screen that will zoom in onto the computer, and the computer will be turned off.
34.) Now that you see the computer close-view form, click on the large round button on it's bottom, and to the right side.
This will turn it on. Now see what happens...
35.) Sit back and enjoy.
36.) After whatever happens has happened (you'll have to find out for yourself; I'm not telling), you have to...NOTHING! As a matter of fact, there is nothing you CAN do. Press the "back" button, or refresh, or something, I guess."
If you want to more escaping fun, try Trapped - The Abduction game.
I really don't understand this game. FIRST POST! woohoo! but i know u can look at those plant thingys, i opened a door to see those freaky faces that u can turn the eyes around, and i saw the sign that had the weird symbols, and the fourth one was the one in the door with the freaky faces. sry i can't help out much, i really don't understand it. HELP!