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Robot
Living Room Escape - Robot is another new Japanese point and click room escape game. In this game, you try to escape from the living room by collecting and using items on proper places. Good luck and have fun!
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Posted by yalçın
58 comments:
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zeegey,
Just before END2, don't make a phone call.
Get MEMO9 and MEMO10 from a blue box cover in the refrigerator.
MEMO9 implies "sofa" and MEMO10 says "robo's pass is birth date".
Get a robot key from the behind of bottom right of sofa with knife.
Get coins from the key.
Open the front panel of the robot with coins.
Use the robot key.
Enter mother's birth date "490902". "49" is the year of the
previous Japan era, equals to 1974.
Push the 2, 3 or 4 key on the right side.
Click the robot. It will go out itself. Then END3.
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END2 walkthrough
Kitchen:Look up(click) the upper cupboard.
Table:Get the chair.
Kitchen:Use the chair to the upper cupboard.
Get and read the robot manual. Don't forget to click the page.
Get the knife from the drawer.
Cupboard:Get the coin(from the wallet) and the tape.
TV:Get another coin under the magazine rack.
Sofa:Get the broken key. Combine the key, coins and the tape
to make a usable key.
Table:Use the combined key to the closet to get the CD boom box.
Get the antenna from the rear of the box.
Bookshelf:Get and read MEMO8 from the yellow book.
Don't forget to click the page.
Use the antenna between the bookshelf and the cupboard
to get the small key.
Refrigerator:Get the diary. Open it with the small key.
Get the black key from the last page.
TV:Enter the pass code into the blue box behind TV.
It can be figured out as "2519348" using MEMO1 to MEMO6.
Use the black key to get the adapter.
Robot:Use the adapter to the rear of the robot.
Refrigerator:Get the extention power code.
Robot:Use the code to the adapter.
Pass the time until the battery has been charged.
Pull out the adapter. Click the robot, but it won't move.
Read the robot manual again. Click the newly appeared page.
Get MEMO7 from the telephon stand. Read it.
Make a phone call to the mother. She will order the robot
to move.
Again, don't make a phone call if you want to see END3.
You must order the robot to move yourself.
END1 is the quite another story.
If you want to more escaping fun, try Escape the Museum 2 game.
Yeepee... 1rst
I have a foreign language note, a chair and a robot manual ??
I'm stuck !