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Octopussie Escape
Octopussie Escape is another new point 'n' click escape the room game from FreakinRooms for EscapeGames24 and created by Duderuud, who is also creator of Polleke's Room, Polleke's Garden, TLFMER and Head-Fi escape games. In this game, you are locked in a room with a cute little octopussie. Search the room for items and hints and get octopussie to help you with your escape from the freakin' room. Good luck and have fun!
Play This Game
Posted by MegiPoland
114 comments:
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WALKTHROUGH:
1. Click on the photo of the cat and slide it up.
2. Turn right, click on the spider, it will walk to the bottom of the wall and then walk back up. Now drag the photo of the cat until it's underneath the spider. Then click the spider again. It will walk on top of the photo. Slide the photo to the right with the spider on top. At the end, the spider will go into the hole and drop a key. Take that key.
3. click under the couch, left side. Take the knife.
4. Look at the rip in the couch and cut it with the knife. Take the key.
5. Look at the safe near the couch, open it with the key from the couch. Take the food.
6. Turn left. Open the safe with the key from the spider. Take the color cartridge.
7. Turn left. Collect the plastic bottles.
8. Turn left. Put a plastic bottle on top of the left machine. Then put the cartridge in the gray opening. Now click on a color button to create a colored tube and take it. Repeat this for every color.
9. Click on the curtains to close them. Then turn around. At the place where you slided the picture up appears a code (which is random). Remember that code and open the curtains again.
10. Turn left. Drag the picture of the cat to the left. Type the code in the text area and push the button beneath it. A hammer falls down. Take it.
11. Reading the "hidden" text on the walls, you should destroy the beast with it.
12. Close the curtains. Pay attention to the numbers. At the right side are the numbers 666. Hit is with the hammer. Take the cartridge. Open the curtains.
13. Put the cartridge in the right machine. Now put some food in the machine and press a color and take the food. Repeat this for all 4 colors.
14. Go to the fishtank (close). Put some food in the tank. Octopussie will eat it and change to the color of the food.
15. Now put the tube from octopussies color in the holder. Octopussie will now jump to the key and open a chest with it. Repeat this for all 4 colors.
16. Hit the back arrow. Click on top op the fishtank. You will now look into the tank from above, 4 numbers will be floating there. This is the code for the door.
17. Go to the device near the door and enter the code.
18. The door is open and you can escape from the room!
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OK, if anyone sees this, maybe can explain me why:
- my spider doesn't get into the hole and nothing drops from the hole after the spider walks on it,
- my knife is useless, it doesn't rip the sofa (pixel hunt perhaps?),
- I am unable to "kill the beast", i. e., I try hiting 666 and nothing happens (another pixel hunt?).
Ahhh! I am giving up on this one and come later to check if anyone was able to help me (or at least clarify this stuff). Tks in advance!
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Hi Feline
Did you move the cat picture above the sofa to the left of the wall then hit the spider?
Then move the picture to the middle of the wall again, and hit the spider- then the picture to the far right and hit the spider. Each time the spider will walk down, along the picture top to the right, down and up again. On the last run the spider should enter the hole and the key should drop.
The knife should work on the far right hand corner of the sofa after you zoom in- it looks like an "N" when zoomed in
You need to open the curtains after seeing the 666 and hit the area with the hammer to knock a hole in the wall.
I hope this helps- if not, the game is seriously buggy
If you want to more escaping fun, try Escape the Museum 2 game.
yaaaa first