Lesson 01: Escape

Play Lesson 01: Escape
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54 comments:
Played that one before - a really great game!
☺
BTW:
A WT is already ready & I'm sticking around, if so. is desperately stuck...!
☻
hi @premiere...going in...looks new and different , this game...
I have a few items...clock, backpack, chalk, chair, paper and paperclip...have not solved anything so far....lol
Is there something to wipe the windows to make the other clues clear when you turn out the lights?
yep, nokra,
you will find 2 items (from 2 cupboards)...
then...I need a clue for the 7 letters cabinet....lol a name or a school subject
I thought paperclip would open the key cabinet...but no....
Good morning Nokra and Premiere! I have the same Nokra, plus a key, class list and spray. I need a cloth I think.
Nokra,
Use the clock-time (after you took it), combined with the note, for that.
nokra... look at the clock again
ty...I was trying to change clock with paperclip as well....lolol
LOL, now I can lean back - s-t & miles1 are here...!
;-P
Don't know what to do with the ruler, class list, chalk or spray... lol.. I don't know what to do with anything!
no, no premiere!!! Sit back up - I'm stuck!
hmm... 80114 doesn´t open cb?
Ha ha ha ...got key now!
cloth in cabinet with numbers. Combine colors of the drawings (borders), class list and colors of cut out people
matching cubby names with window clues.....?
& class list, nokra...!
TY!! Great, @miles!
Do I have to combine cloth and spray? I can´t.
Have a projector now from combining class list with shapes on window and cubbies
Roberto - first fill the bottle with rabbit's water
nope, roberto,
use first spray & then cloth.
OK! Now I am getting annoyed! lol
Can't use cleaner or cloth either or both on the window, with or without chair! GRRRR.....LOLOL
It´s full already, but can´t combine both.
OH....lolol...just a couple of minutes behind....
I can't figure out the safe. the cable for the projector must be in there. Still haven't used the ruler
Did you guys use the chair to clean?
Oh! light must be on.
Fill the bottle, put the chair on the cabinet below windows and spray the windows (lights on). then use cloth. Turn the lights off and take a look
miles1,
no cable for projector :-o & use ruler on names under window for part of safe hint...
You can put the ruler on the wall with the four names, but still can't open the safe!
lol Premiere... how do you turn on the projector? And what to do with the chalk?
miles1,
- combine ruler hint with class list
- chalk is used later after projector hint
& for projector, you need the item from safe first...!
☻
thx premiere! make sure to go left first
I have numbers , direction for safe...how to get order, please?
got it...ty, @premirere
Out - thanks for the help premiere!
What does DM+EK means? 64+72?
a new ainars is out! I'll switch back and forth in case anyone needs help... that is, if premiere doesn't stay :)
roberto... add the numbers and you're out
LOL miles1,
I'm here & also at Ainars...!
☻
136? Doesn´t work!
WOW....you dragged us all the way @premiere.... lol...TY!
Cute game!
Joining you in ainars.....
roberto,
check you 2nd number (64 + ?)
middle digit wrong, miles...
Ah! Thanks. 2nd number was wrong.
Sorry - Nokra, didn't look carefully at what roberto wrote
RABBIT-THROUGH
- SOLUTIONS at the bottom
DOOR
Note:
- KEYPAD, LIGHTSWITCH, PAINTINGS with HINT (coloured frames & names)...
- locked CB (key & letter code needed)...
- go left
BLACKBOARD
Note:
-> movable SCREEN...
- take CHAIR & CHALK
- go left
WINDOW
Note:
-> NAMES under right window corner...
-> SAFE in shelf...
-> on window (lights OFF): 1/2 HINT (shapes)...
- take PAPER-CLIP left in upper shelf
- unbend paper-clip
- go left
CUPBOARD
Note:
-> DECORATION with HINT (colour order)...
-> locked CB (number & shape CODES needed)...
-> RABBIT in terrarium with WATER (poor creature)...
-> labelled shelf compartments...
- take red BACKPACK
- open bottom compartment of backpack for SCHEDULE PAPER
- put chair on red MARKS on CB to get CLOCK
- turn clock & use unbended paper-clip on hole for HINT (time)
- take chair BACK!
DOOR
- look at schedule for HINT (subject)...
- open right CB according time/subject hint for CARROT & CLASS LIST with HINT (numbers)...
(click round button at the end)
CUPBOARD
- give carrot to rabbit for CARROT KEY 8-D
(zoom out & in again)
- open left CB door with number CODE for RAG
DOOR
- open left CB door with carrot key for RULER & empty SPRAY BOTTLE
CUPBOARD
- fill WATER in spray bottle from rabbit's water
WINDOW
- put ruler at names for HINT (numbers)
- open safe according number & name hints for SLIDE
(click left & right of number wheel)
- put chair on shelf
- wet 2 windows with spray
(the ones, you didn't see the shapes...!)
- clean wet windows with rag
- take chair back!
- look at window for full shape HINT (lights OFF!)...
CUPBOARD
- open right CB door with shape CODE for PROJECTOR
- put slide in projector
- put projector with slide on red marks on CB
- click BUTTON on projector to turn it ON
BLACKBOARD
- look at screen for place HINT (lights OFF!)...
- move screen up & use chalk on blackboard for HINT (initials)...
(spot where cross on slide has been...!)
DOOR
- put CODE in keypad & click E(nter)
(look at class list again...!)
RABBIT CONGRATULATIONS!! (TL)
☺ ☻ ☺
***************
SOLUTIONS
- click right to open link e.g. in a new tab
- with aid for colour-challenged folks
SCHEDULE CB (door)
- on clock after using paper-clip:
09:30
- on schedule paper:
09:30
ALGEBRA
- SAFE
- NUMBER CODE CB
- SHAPE CODE CB
DOOR CODE
- on blackboard:
DM+EK
- on class list:
Don/Margaret + Elizabeth/Kenneth
64 + 52 =
116
*****************
HINT for the non-WT readers:
{SAFE}
Imagine the safe dial to be a circle with a vertical SEAM through the middle.
Clicking in the left half-circle area will turn the dial COUNTER-CLOCKWISE.
Clicking in the right half-circle area will turn the dial CLOCKWISE.
- When you have the combination, start COUNTER-CLOCKWISE!
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