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Green Box Room Escape Walkthrough

Green Box Room Escape

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Games2Rule - Green Box Room Escape is another new point and click type escape the room game from Games 2 Rule. In this escape game a green box is unfortunately trapped in a 9 rooms of an apartment and the door is locked of every room. There is no one in the apartment to help the green box to escape. So help the green box to escape from that apartment by using some objects from there. You can escape step by step only. So don't miss the objects to collect before you go to further step otherwise you have to fall again into the previous step and collect the objects than play the same steps again. Good luck and have fun!

Play Green Box Room Escape

Green Box Room  Escape Walkthrough

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69 comments:

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Great game!

I have a key, a pitcher and a colorful worm.
The box moved to the middle of left side.
I don't know the code of the hole.

Pumpkin room description is wrong. Great game so far but now I'm stuck with pitcher of water (used) two worms (one green, one multicolor), 8 coins, and a key that I can't use. Anyone playing?

Crook, stuck with box on upper right. Where did you get the key to unlock the trapdoor?

NVM. I got it!

laotzu, where did you use the water?

brass key from puzzle pieces from letter shapes opens last door, but I'm still stuck on the top floor

use the water in the flower box on the lower right after placing all the flowers you collected

That's where I thought it went but I cant seem to use it there, hmmm

This comment has been removed by the author.

What was I thinking. I miss-spoke. Water goes on the bowl of tulips on the second floor in the ladder room.

use on tulips, room A

lol thanks, I forgot about them

Crook I had that key but opened the last door not the trap door!
Haven't used either worm yet.

one worm goes in fishtank, but I can't get fish clue

OUT!
Green warm to the water tank.
Multicolor warm to the picture 1 ~ 9( after solving puzzle).

I have 9 key pieces, water picture and box on top right side.....lost....

There are 2 clues for the fishtank.
1 is for the green warm, 1 is for the turtle.

I did pretty much on my own (proud ;-)), but now I'm stuck with green worm, colourfull worm and pitcher with water. Used all numbercodes from colourfull spinning wheel, except one (the purple code). Don't know where to use that one. Can't find place to put in code in last room, and can't use it on trapdoor. Missing one wood for stairs (can see it under a trapdoor, but can't get it).

I've forgotten which is where, so I'll play again.

And out.

Wonderful!

@Joke, my codes went in order around the wheel - once I knew what the 1st was the rest followed - so yours should go in whatever room you didn't open a safe in yet (except last room, no safe there)

how do you use the turtle?

@Joke - also there were 9 pieces for ladders only - I wasted some time looking for a tenth. They were all easy to get once I found them

Put the turtle into the fishtank.

@just1: put it in aquarium.

turtle won't go! I've tried many times. Is it because I have the worm in already?

POP got it - you have to solve fish twice, and their shapes sort of match but not exactly

@just1 you're right, I missed one.
@crook thx for the green worm hint. I got a key, don't know where to use it, didn't work on the trapdoor. The other key did.

Mmmh
Have all pieces of the key and put them together, but can't use the key!!??
Green box allready in lasst room and can't go out

Anja im in the same place.
It's a nice game but it's getting quite frustrating

am missing the bell shape for coloured wheel - anybody remember where that came from?

POP found place for other key. Now everything's open, still got pitcher with water, and green box won't move

Found it in cupboard

Is place for key on the 'C' picture somewhere? (the blue one)

Stuck again, my worm won't do anything - tried every pixel on every pic

The blue one is o, there is a place for a key there on the trap door and one in p on the cupboard

YES! I did need the 10th part of the stairs, and now my green box is out :-D

thanks anonymous girl, don't know why I couldn't find that. Now I see what's going to happen.

I've been wondering the whole game why the blue letter ISN'T a C, to spell 'ESCAPE BOX'.

whew! Finally!

That was the best from Games2Rule in quite a while! Very complex and confusing but interesting and fun. Plus everything worked!
Too tired to do a WT now but if there's not one by tomorrow night I probably will...

I'm at the same place as Anja and anonymous girl. Have the pitcher of water and 9 pieces of key, green box in the last room. Seems like the key needs something else?

@gmm click on the key and assemble it - it's jigsawed!

gmm -- Click on the pieces of key and put them together on the grey template, jigsaw puzzle style. Then you'll have the key for the last door.

@just1 - I already the have the key assembled, but I can't use it. It seems like it needs something else because when I click on it, it still comes up in a window, even though it looks complete.

Well, apparently I've found a way to make it glitch, because I watched the video walkthrough and am not missing anything. I just can't collect the completed key.

@gmm me too

I can't pick up the completed key either. As it's the end, I'll forgive them though.

Amazing absorbing game.

Really good game. Best one from Games2Rule that I've seen.

game is glitchy. Have two steers by accidental click on wheel and now can't put bear on so no # codes for me. also can't find last key piece or use colourful worm or find pieces for puzzle with rainbow at centre.

once you have the pieces on the # puzzle, put the coloured worm on there. don't know what to do with code though

This comment has been removed by the author.

BREAKING GREEN-THROUGH

This is a very good game, but very complicated, and it's easy to get confused and frustrated. You'll start by picking up about 500 items, and some of them won't do anythng yet. Bring your knapsack!

Green Box needs your help. He has to meet a man on the corner before the drugs run out! You'll need to guide him through the whole building to the exit door. 1st, we'll collect thngs room by room. I've numbered them 1 through 9, but in this pattern:

--->
<---
--->

because that's the way you have to move through the building.

Room 1: OXHEAD in cb. PUZZLE PIECE 1 on chair. FLOWER 1 in the grass. RUNG 1 (for fixng the ladders) at bottom of cb.
On letter pic: 1 PURPLE PIECE, 1 BLUE, 1 PINK.

Room 2: RUNG 2 on couch. FLOWER 2 on wall. PIG and PUZZLE PIECE 2 on cb. 1 RED, 1 YELLOW, 2nd BLUE.

Rm. 3: PUZZLE PIECE 3 on floor. RUNG 3 under chair. FLOWER 3 in the grass. Get RED 2, YELLOW 2, GREEN 1.

Rm. 4: HAMMER in flowers next to chair. FLOWER 4 on wall. RUNG 4 in grass by desk. BLUE 3, PURPLE 2, YELLOW-GREEN 1 (YG from now on)

Rm. 5: FLOWER 5 on wall. PUZZLE PAPERS and BEAR HEAD on chair. PUZZLE PIECE 4 on desk. CYAN 1 (it looks kind of turquoise), PURPLE 3, PINK 2.

Rm. 6: POUND SIGN (the fancy 'L'; stands for Latin 'libra', the scale) on bench. FLOWER 6 in grass. RUNG 5 in R corner. WATER PITCHER on desk. GREEN 1, WHITE 1, YELLOW 2.

Rm. 7: RUNG 6 by cb. CLIPBOARD on chair. FLOWER 7 on ceiling. YG 2, GREEN 2, WHITE 2.

Rm. 8: FLOWER 8 in grass. RUNG 7 and PUZZLE PIECE 5 on cb. BELL in cb. CYAN 2, WHITE 3, RED 2.

Rm. 9: BRIEFCASE on couch and RUNG 8 under it. YG 3, CYAN 3, PINK 3. RUNG 9 by flowerbox. You have all flowers, so go ahead and match them up; Get a WORM!

Go to rm. 6 and put your PUZZLE PIECES in the wall. Get a fish picture. Go next door to rm. 5 and put your WORM into the aquarium. 1st fish puzzle; there will be two. You can switch fish in the aquarium by clicking on them. You need to match the picture. The picture doesn't match exactly but I got it by figuring one n the left, 2 on top and 2 on bottom. Not sure if it's the same in every game, but my code was red left - green then yellow on top - purple then blue on bottom. Get a KEY. The KEY opens the cb in rm. 5; get PUZZLE PAPERS 2!

Go to room 4, use your 1st batch of PUZZLE PAPERS, and get fish picture 2 - but there's no fish now - we'll get them later. Go ahead and put 5 RUNGS in this ladder, then go to rm. 7 and put 4 there. Now the ladders are repaired but both hatches are closed.

This will take several installments, and I may not finish before evening - please be patient! End of Part 1!

after you use all the #codes put the pieces in the puzzle upstairs and solve it. give colours for room. when colours are all right you get lights on and turtle beside green box upper right. put him in fish tank and use second fish hint for trap door key, guide your box out to escape. FINALLY!!!!

Finally.............I got out of this place.

I think I found another bug: you have to put the rungs on the ladder you open with the key first so you can make the green box go through. I used 5 rungs for the lower ladder first and was only left with 4 rungs. The upper ladder uses 5 rungs, so I couldn't make my green box go down

Nice long game! We don't often get games of this caliber! Definitely worth playing!!! But be warned - it is long and challenging, but all the clues are above!!!

There must be 10th rung somewhere because my box won't go down the ladder to the next floor without it!!

Zoe, It sounds like we both had the same problem. Look for the 10th rung leaning against the bottom of the cabinet in the middle box on the lowest row.

I cannot claim the completed key either. Still have water pitcher in inventory after using it on tulips.

I don't know what's up with the reported 10th rung - I'm playing now for the 3rd time and can only find 9, and only holes on the ladders for 9. I may know more by the time I've finished writing this - a tough one to write!
Part 2 coming soon...

BREAKING GREEN-THROUGH Pt. 2

Several people found a bug which would not allow them to use the exit key at the end of the game. I haven't invoked this bug, but I know if we go ahead and open the door now, it works.

So go to each of the colored letter pics and put your colored pieces in. Each one will give you a piece of a key; when you have 9, click on them, and build your key in jigsaw-puzzle fashion. Go ahead and open the door to be sure Green Box can leave!
(One thing I can't figure out here, is why the blue letter is an 'O' and not a 'C'; ESOAPE BOX, wth? I played around with that blue pic for a long time, thinking there was sth else to open on it.)

Now you've probably noticed that there's a 4-# code in most of the rooms. Go to room 3 and focus on the color wheel. This is less tricky than it seems. It's easiest if you get your pieces on the pie-slices in the same order as the buttons; then you just need to turn the wheel by clicking on it, and click again when they line up to get all the lights on at once. However, the first time I played, my Libra was ornery and went to the wrong place - but I did not despair! Bravely I muddled onward, and found it doable; the colors don't matter. You just have to click the wheel when the button is lined up with its counterpart that you've collected. Eventually you get them all.
So take BRIEFCASE, CLIPBOARD, BELL, POUND SIGN, OX, BEAR, PIG and HAMMER and put them clockwise on the wheel. Click the wheel when the buttons line up; if all are aligned, your objects disappear and are replaced by 8 4-# codes!
To save you some trouble, the code that goes in rm. 1 is 6587; then go clockwise around the circle from 1-9 (following the path G.B. has to take). In every room but #9, you'll get a PICTURE PUZZLE PIECE.
Take them all to rm. 2, and follow the pattern to place your pieces. Upon completion, you get a color clue.

This clue tells you what color the blank squares should be in each of the rooms. #5 and #9 seem too similar to me - #5 (salmon) is 3 clicks, #9 (pink) is 9 clicks.

With all the squares colored, the lights will come on, and you'll notice something sparkling in rm. 3. Go get your MAGIC TURTLE.

Go put him in the aquarium to do fish puzzle #2. Note: he won't go in if the worm is still there! This configuration is closer to what's on the picture; I found it easier to see. Red-blue on top; purple-yellow-green on bottom. Get HATCH KEY for the hatch in rm. 3. Open it.

At this point, you can click on your box, if you like, to send him merrily bouncing room by room down to #6. But there's still a few more things to do.

Go to rm. 4 and water the tulips. Your WATER PITCHER stays in inventory, but it doesn't seem to matter. You will get a RAINBOW WORM.

Now go to rm. 9 and put your 2nd set of PUZZLE PAPERS on the pic, then arrange them. Now I don't really know where there'a a clue to put the worm on here, except that the digits go to 7, and he has 7 segments. Anyway, place RAINBOW WORM on pic, and get 4-# code for the 2nd hatch.

Now I'll swear that my G.B. just jumped down to the 1st floor, and I only placed 4 rungs there. So I'm not quite convinced by the 10th rung story; but of course it's possible different games (browsers, etc.) are acting differently.

Click him on through and you and he are OUT!

This 2nd part was easier than I thought. Hardest thing is getting all the items and figuring out what is a code for what. Hope this helps those still struggling; at least you have water!

i reread the instructions. if you don't do things in order, you have to go back and redo....maybe that's the reason the key didn't work. i did everything else before getting the pieces of the key, moved the green box to the end and the key worked just fine.

GY
RPB
for the worm in the fish tank.

Thanks for the WT just1!

Great game

Out by my own. VERY nice game, 5 star, I did enjoy a lot. Thank you.

Really good game, very different and imaginative. The only problem I had was that my key, although completed in jigsaw fashion wouldn't give me a key I could use to get out. Pity at the very end, but other than that I enjoyed it.

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